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Diablo 4 Druid Preparation Note 2, Poisonous Wolf Variant BD - Storm Wolf

author:NGA Player Community

  preface

  The core idea of Stormwolf:

  Through the "powerful storm" power, the core passive "earth power" can act on the storm skill, and then through the basic skill of the storm system to trigger the five-second explosion of the earth power, and then use the claws strengthened by the "storm claw" power to tear and beat tons of monomers and group output.

  Core Vaillant Introduction:

  Mighty Storm: The Force of the Earth key passive also acts on your Storm skill.

  Stormclaws: When the claw tears through the critical hit, it deals [20-30%] of lightning damage equivalent to the target and surrounding enemies.

  Core passive introduction:

  Earthen Might: Lucky Strike: Up to 5% chance when using the Earth skill to deal damage to enemies: restore all your spiritual power and make your attack a critical hit for 5 seconds. This chance will be increased by the following two situations: when dealing with a critical hit, the chance is increased by 10%; Deals damage to targets in a coma, focused, or knockback state with a 10% increase in the chance. (That is, after being entangled in vines, the chance of triggering the power of the earth will be greatly increased to 25%). )

  Skill selection ideas for triggering Earth Force:

  Idea 1: Claw strikes with the Greatstaff of the Crone :( are now considered a Storm Skill, and also cast Storm Strikes, dealing [120,150%] conventional damage. Choose claw to trigger the power of the earth.

  Advantage: Because one attack deals 2 damage, the chance of triggering can be further increased. At the same time, you can wear the Crown of Harmonic Angles to get 2-4 full skill enhancements.

  Cons: Weapons are secured and can't engrave more core attack power on two-handed weapons to maximize output.

  Idea 2: With Tempest Roar: Lucky Strike: The Storm skill has a maximum [1525%] chance of generating 10 spiritual power. Your base storm skill is now also a werewolf skill. Use Storm Strike as a base skill to trigger Earth Force.

  Advantages: more freedom in the choice of weapons, even the main and deputy can be considered.

  Cons: Crown of harmonic angles cannot be used.

  Here is idea 1 as an example:

  BD Link:

  [Portal] (The second advanced point of the claw tear is wrong, and it should point an extra 20% blast damage)

Diablo 4 Druid Preparation Note 2, Poisonous Wolf Variant BD - Storm Wolf

  Skills

  Foundation Skills:

  Active: 5 Claw - Enhanced Claw - Fierce Claw; 5/* bbscode font error */Storm Strike - Enhanced Storm Strike - Violent Storm Strike

  Core Skills:

  Active: 5 Claw Tear (shred) - Enhanced Claw Tear - Original Claw Tear

  Passive: 1 heart of the wild - 3 wild impulses; 3 Predatory instincts

  Defensive Skills:

  Active: 1 cyclone armor; (1 earthen Bulwark - Fortified barrier, optional). /* bbscode i too long */

  Peer Skills:

  Active: 1 Vine Creeper - Enhanced Vine - Cruel Vine (Poison + Extra Critical Chance, Trigger "Earth Power" Passive Extra Trigger Chance)

  Anger Skills:

  Active: 5 rabid dog bites (rapies) - reinforced rabid dog bites - natural rabid bites (cover poison wounds, trigger poison passives)

  Passive: 3 elemental explosure - 1 charged atmosphere - 3 bad omen; 1 neurotoxin-3 envemon-3 toxic claws

  Ultimate Skills:

  Active: Grizzly Fury - Supreme Grizzly Fury - Extreme Grizzly Fury (the main source of unstoppable and strong, and drastically reduces energy consumption, hitting more claw tears during the duration of Earth Force)

  Core passive:

  Earthen Power

  Vaillant Chapter:

  Core Vaillant:

  Mighty Storm: The Force of the Earth key passive also acts on your Storm skill.

  Stormclaws: When the claw tears through critical hits, it deals [20-30%] of lightning damage equivalent to the target and surrounding enemies.

  Core Auxiliary Power (Dark Gold):

  Greatstaff of the Crone: Claw strikes are now considered a Storm Skill, and also cast Storm Strikes, dealing [120-150%] conventional damage.

  Dire Wolf: Grizzly Fury will now transform you into a terrifying werewolf. During your werewolf transformation, you receive a [15-25%] movement speed bonus instead of damage reduction, and a [30-50%] Psychic Consumption reduction bonus. In addition, destroying enemies will heal you by 10% of your maximum health.

  Attack Vaillant:

  Accelerating: Inflicting critical hits with core skills increases your attack speed by [20-40%] for 3 seconds.

  Defense Power:

  Vigorous: Receives [10-15%] damage reduction when transforming into a werewolf.

  Might: The base skill gives a 25% damage reduction for [4-8] seconds.

  Universal Vaillant:

  Harlequin Crest: Receives [5-8%] damage relief. In addition, +2 for all skill levels.

  Class characteristics: Point out 2 ultimate skill-related traits and refresh companion skills. Others according to personal preference.