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Forza Horizon 5 supports DLSS 3, but the game is even more stuck?

author:Cloud analytics

A few days ago, Forza Horizon 5 officially welcomed support for NVIDIA DLSS 3.0 and Reflex, which PC players can turn on after updating Steam or the Microsoft App Store. Of course, DLSS 3.0 features are exclusive to the GeForce RTX40 series with a new architecture, delivering smooth, high-quality images without compromising image quality and responsiveness.

Forza Horizon 5 supports DLSS 3, but the game is even more stuck?

Although DLSS 3.0 features have a significant effect on the game, this does not seem to have been fulfilled well in Forza Horizon 5. After turning on this function, many players have reported problems including visual artifacts, afterimages, and significant loss of fluency, and even some players have posted a comparison video online to confirm it.

Forza Horizon 5 supports DLSS 3, but the game is even more stuck?

DLSS 3 is on

From these two screenshots, it can probably be seen that although "Forza Horizon 5" does have an increase in the display frame rate after opening DLSS 3, in actual experience, the picture after turning on DLSS 3 will be more stuttering than when it was turned off, obviously this adaptation effect still needs to be optimized.

Forza Horizon 5 supports DLSS 3, but the game is even more stuck?

DLSS 3 is off

As for another NVIDIA Reflex feature, there is basically no problem, this is a feature introduced by NVIDIA that reduces system latency, improves player reaction speed and target accuracy, and has three modes of "off, on, super" in Forza Horizon 5. After enabling this feature, users can notice the system latency and rendering delay of the current game in the upper left corner of the screen, so NVIDIA Reflex support will obviously be a very good enhancement upgrade for players.