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Chang'e's shield is canceled, and he is no longer afraid of Galo in the future, can this hero appear?

author:Dumb's Canyon Diary

Hello everyone, this is Dumb's canyon diary, which will bring you the latest revelations of King Glory.

Chang'e's shield is canceled, and he is no longer afraid of Galo in the future, can this hero appear?

The Honor of Kings Experience has been updated with a lot of changes related to the S31 season, and in the recent update, many heroes have also been adjusted, and one hero adjustment has attracted the attention of players.

This hero is Chang'e, and many players may know that Chang'e's biggest natural enemy is Galo.

Chang'e's shield is canceled, and he is no longer afraid of Galo in the future, can this hero appear?

Therefore, every ordinary attack of Galo can deal double damage to Chang'e, so the restraint relationship between these two heroes is absolutely outrageous.

But in this adjustment, Chang'e's passive effect will usher in changes, and from now on, Garo is no longer Chang'e's natural enemy, so will Chang'e have a chance to appear?

Well, without further ado, let's learn about Chang'e after the adjustment.

First, super useful reinforcement

For a long time, Chang'e's performance is actually not good, the appearance rate is very low, and he is a hero with extremely low popularity.

Chang'e's shield is canceled, and he is no longer afraid of Galo in the future, can this hero appear?

A large part of the reason may be related to Chang'e's skill mechanism, because her passivity is often restrained by Galo, as long as she dares to take Chang'e, the opposite side dares to go out of Galo, so Chang'e often does not dare to appear first.

Moreover, there are mages or wilders who are more fun than Chang'e, and there is no need to score an unstable hero, so Chang'e's popularity has always been low, after all, it is not the son of the version.

Chang'e's shield is canceled, and he is no longer afraid of Galo in the future, can this hero appear?

I still agree with this adjustment very much, after all, Chang'e's health is not high in itself, and mana is used as health points, why is it regarded as a shield effect, so this setting is indeed unreasonable, and it should have been adjusted this way a long time ago.

Second, will Chang'e exceed the standard after the adjustment?

After the adjustment, many players mentioned a question, that is, will Chang'e exceed the standard?

Chang'e's shield is canceled, and he is no longer afraid of Galo in the future, can this hero appear?

In fact, I don't think it will exceed the standard, because the one who is most affected must be Galo, originally Galo was Tianke Chang'e, but after adjustment, it will change the situation.

To put it simply, then in the previous version, even if there was no Galo, in fact, Chang'e's appearance rate was not high.

In the high-end game, Chang'e, the hero, is still quite popular, but often dare not show his hand in advance, for fear of choosing a Galo restraint on the opposite side.

So there is no need to think about this problem in the future, but without thinking about this problem, will Chang'e exceed the standard? It is clear that this statement is unrealistic.

Chang'e's shield is canceled, and he is no longer afraid of Galo in the future, can this hero appear?

But without Galo, then Chang'e, the hero, will have no absolute natural enemies, Chang'e's skill mechanism will make him very meaty, and there are actually few heroes who are afraid of in the early stage.

, but my gameplay of Chang'e is still more inclined to play wild, after all, Chang'e brushes the wild very fast, brushing the economy is absolutely leveraged.

If combined with the control skills of online heroes, Chang'e will not be so tired to play, and it is better to control the blue in the wild, and the blue buff is in hand, then Chang'e is fearless.

Chang'e's shield is canceled, and he is no longer afraid of Galo in the future, can this hero appear?

However, the field is not flashed, the offensive aspect is not so flexible, more biased towards the control skills of teammates, if there is a flash, a skill is better controlled, it is easier to play high explosive damage, do not rely too much on teammates.

To summarize the main points

After the adjustment, Chang'e will not have absolute natural enemies, and Galo's damage will not cause double damage to Chang'e, but I don't think this adjustment will cause Chang'e to exceed the standard.

This is also good news for players who like Chang'e, after all, there are fewer absolute natural enemies, and there is no need to worry too much about this problem in the follow-up hero selection link.

The above is the whole content of this article, I don't know if you have any other opinions? Welcome to leave a message in the comment area and communicate together.