Hello everyone, I'm Barrett.
Speaking of soft auxiliaries, most girls like to play Cai Wenji, Da Qiao, Yao, Sun Bin and these, so in terms of strength, Yao has a strong period after level 4. How do you build an advantage for your teammates up front?
Soft Fu's openness and control do not have the kind of high-openness hero meat such as Lianpo Xiang Yu, and he cannot be used as the front row. In the early stage, Sun Bin can have two skills to accelerate and one skill to consume on the transfer line, helping teammates quickly clear the army. And Yao learns 1 or 2 skills at the first level?
There are two cases:
In the early stage, there are control heroes and learn a skill, so that if you are played passive in the early stage, you can refresh a skill, that is, if you are beaten passive, you can release a skill 2 times. The benefits brought by this are far higher than the second skill, and you can play 2 times of control.
There is no control on the opposite side in the early stage, it is a consumable hero, and he learns two skills.
Yao's skill can help teammates control and probing grass in the early stage. If there is a situation with King Lanling on the opposite side, Yao's skill can be a good exploration of the vision for King Lanling to appear. The protection effect of the big move can provide teammates with a shield that can resist real damage. This is its peculiar mechanism.
Yao recommended inscription:
The openness of the soft auxiliary itself is not high, the basic health volume is low, the cooling reduction in the early stage is very important, and the later stage with the equipment superimposed CD reduction, you can quickly restore the big move, and increase the frequency of refreshing the big move and adding shield for your teammates. If you want to keep up with your teammates quickly, the movement speed bonus is also a must.
Recommended equipment:
Auxiliary equipment options:
In the early stage, the polar shadow or the glory of the guards depends on the needs of teammates, or the core position with which they follow, if our heroes who eat attack speed can be polar shadows, if the low openness, less front row can produce the glory of the guards, then the second auxiliary equipment The current version of the star spring has higher benefits, helping teammates and themselves to recover mana and health. Wings of Redemption takes into account whether the opponent's outbreak is high or not, if it is that kind of high explosive lineup, it can be redeemed.
In the medium term, you can consider a bad omen, because the current version of the ominous omen can increase its own openness and has a good effect on the enemy's attack speed and movement speed. Increased physical resistance, increased life blood.
If the opposite side is the kind of lineup with more blood return, then the middle or second thing needs to have a nightmare and play the effect of suppressing blood return first. Generally, I hit the mage, and I may have a nightmare on the first or second piece if there is a lot of blood on the opposite side, for example, there is a Cai Wenji on the opposite side, and the early regiment did not suppress the blood return equipment, so the group suffered a loss.
The choice of shoes, of course, is mainly based on calm boots in the early stage, quickly restore CDs, and increase the frequency of skill release. Some friends have fast boots, probably thinking that their teammates are running too fast to keep up. Or wander support is faster.
Play:
Unique lineup matching, Marco Polo Gayao combination or Gongsun Li Gayao combination, etc., raise the core, or with the highest economic position, such as the early tailwind of the mage, you can follow a rhythm point, or take off in the early stage of the field, just like the wild, of course, if the opponent shooter assists the conjoined body, our shooter disadvantage needs support is to go over to help the shooter, otherwise your other roads are smooth, and our development road collapses.
Summary:
Yao's soft auxiliary does not have a strong ability to open a group, and is mostly protection-oriented, or cooperates with the shooter with flexible displacement to fight the field, and the ability to pull combat is stronger. The rhythm is strong in the front and middle of the period, and in the later stage, if the opposite high-level hero has no advantage in the lineup, Yao, this hero is not weak, the intensity is divided in the early stage, one looks at the rhythm of the teammates, the other also depends on their own operation and consciousness, there are no strong and weak heroes, only strong and weak summoners.
I hope that the little second half can find a hero who suits them.
If you have any recommendations, please discuss them in the comment area.