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Can Cheng Yanjin's skill be changed to vertigo get him on the high-end game? The perennial sewers are too miserable

author:Fruit game comment

The strength of the role of Cheng Yanjin has never been higher, but it is more disgusting in a specific lineup, mainly because the shortcomings of this role are too obvious.

Can Cheng Yanjin's skill be changed to vertigo get him on the high-end game? The perennial sewers are too miserable

There is no control skill, as a tank, there is only one deceleration effect, and the anti-damage is equal to the sandbags on the opposite side, especially the balance of power and headwind, which have no effect at all. Rushing into the pile of people is just to brush the feeling of damage to the opposite side, and in most cases it is impossible to beat normal warrior heroes when facing the line.

Therefore, it is very reasonable to adjust the strength of Cheng Yanjin, after all, it is a character with a high-quality glory collection skin.

Can Cheng Yanjin's skill be changed to vertigo get him on the high-end game? The perennial sewers are too miserable

So I think that if you change the control effect of a skill, even if it is adjusted to vertigo 0.5S, maybe the intensity of this character will be different. A small control can largely feel a wave of team battles, such as Frost Impact, a skill rushing in + Frost Impact together, stun for a second, can completely become a real side hero.

Can Cheng Yanjin's skill be changed to vertigo get him on the high-end game? The perennial sewers are too miserable

The strength before Cheng Yanjin was level four was very low, but at level four, many heroes could not beat him, including heroes such as Mulan and Lv Bu.

If a skill adds a stun effect, it can also give him the ability to fight before level four, otherwise this hero is really a veritable tank, only meat, and has no other effect.

Can Cheng Yanjin's skill be changed to vertigo get him on the high-end game? The perennial sewers are too miserable

Moreover, the cooldown time of Cheng Biting Jin's big move is 12S, such a long cooldown time, only a short stun effect is completely not over the standard, what do you think of this adjustment?