laitimes

Warcraft 3: Healing Guard, Watchguard and Static Trap can all be controlled by the Breaker

author:Nana's dance text game is played

As we all know, Terran Breakers can control the control magic skills of most summoned units, and cannot target units with magical immunity such as Hellfire. However, in daily matches, the summoning units that appear frequently and can be immune to some magic are not the difficult existence of Hellfire, but the guards that can be summoned through special skills and props such as viper guards and vigilance guards. So, can these guard-type summons, which are immune to most magic, be controlled by the Breaker?

Warcraft 3: Healing Guard, Watchguard and Static Trap can all be controlled by the Breaker

Before we start testing whether these Guardian summons can be controlled by controlled magic, we need to know that Healing Guards, Watchdog Guards, and Static Traps are only immune to magical damage caused by skills. It is not completely immune to magic attacks, at least we use witches and other general attack units, which are magical attack attributes, and can also attack these units. The viper guard summoned by Xiao Wei is completely immune to magic, and neither skills nor magic type general attacks can cause damage to them. Let's take a look at whether the Healing Guard, Watchguard and Static Trap can be controlled by control magic.

Warcraft 3: Healing Guard, Watchguard and Static Trap can all be controlled by the Breaker

Guard Guards: Test results show that both the guard summoned by the orc troll witch doctor and the guard summoned using items can be controlled with control magic. However, because this unit is invisible, it is not found that it cannot be controlled, and there is no need to control it after it is discovered, so it is rare to see the situation of controlling magic control guards in daily matches.

Warcraft 3: Healing Guard, Watchguard and Static Trap can all be controlled by the Breaker

Healing Guards: Healing Guards that are immune to magical skill damage, but not to magical attacks, can also be controlled by controlled magic, whether the healing guard is summoned by a troll witch doctor or using a prop. However, in daily matches, basically only in the early stage of leveling and the middle and late stage of post-battle supplies, some players will use the healing guard, even if they are occasionally used in team battles, they will be clicked by the opponent at the first time, so there is no situation where the breaker controls the healing guard.

Warcraft 3: Healing Guard, Watchguard and Static Trap can all be controlled by the Breaker

Static Traps: Similar to the previous two guards, the Static Trap can also be controlled by the Breaker. However, because this guard has an attack effect, after being triggered, human players will detect their presence and can control them after using the display skill. It's just that this unit is so unpopular that it is basically not used in regular matches, so it is also difficult for us to see when this unit is controlled.

Warcraft 3: Healing Guard, Watchguard and Static Trap can all be controlled by the Breaker

Viper Guard: As an attack guard that is fully magically immune, the Viper Guard cannot be controlled by control magic. Not having bad attack power, low consumption, and immunity to all magic, and not even being controlled by control magic, is the root cause of the powerful positional warfare ability of the Poisoned Snake Guard in the actual match.

Warcraft 3: Healing Guard, Watchguard and Static Trap can all be controlled by the Breaker

After understanding whether the guard units can be controlled by magic, we also need to pay attention to the changes in duration and health value of these guards after being controlled. After a simple test, we found that the guards who controlled the magic control in terms of health volume will inherit the health value they had before being controlled; In terms of duration, the duration is refreshed to the initial state after the unit is controlled. To put it simply, after a guard with 200 health points is knocked out of 100 health points, the health points after controlling magic control are still only 100 health points; A guard with an initial time of 5 minutes is controlled after 4 minutes of release, and the duration will be refreshed to 5 minutes, which is considered a new guard.