laitimes

The soul of the new system? ——Dixia strength measurement & all-round training strategy

author:Genshin Little Boss

The soul of the new system? ——Dixia strength measurement & all-round training strategy

The soul of the new system? ——Dixia strength measurement & all-round training strategy

preface

The soul of the new system? ——Dixia strength measurement & all-round training strategy

advance

hope

elegant

Version 3.5 has arrived, and with it comes a new character - Dixia. It was already learned in the preview live broadcast that Dixia will join the resident pool at the end of version 3.5.

The resident character itself is not as modular as the limited character, which also makes Dixia's intensity not particularly satisfactory. Perhaps there is also the reason that the Meru version is nearing its end, and the plan is intended to pave the way for the new Fontaine system. So is Dishia worth pumping? How to cultivate it? This guide will tell you the answer!

The soul of the new system? ——Dixia strength measurement & all-round training strategy
The soul of the new system? ——Dixia strength measurement & all-round training strategy

Role positioning and evaluation

Positioning: With background hanging fire, damage reduction, anti-interruption assistance

Evaluation: The strength of Dixia is not satisfactory, the background 2.5s/time hanging ability is a reverse job for most main C characters, and the overlord body that lasts only 9s also makes the two characters of Wei and Xino, who have been output for a long time, have no chance with Dixia. Since the Survival direction only has a damage reduction effect, it is still impossible to abandon the healing role of the party in most cases.

The soul of the new system? ——Dixia strength measurement & all-round training strategy

Talent and gameplay

The soul of the new system? ——Dixia strength measurement & all-round training strategy

Normal attack: useless, don't waste cultivation resources.

Elemental Combat Skills: Elemental Combat Skills is Dixia's core skill, releasing a sword hell field, that is, drawing a circle, after the enemy in the circle is damaged, Dixia will perform a fire attribute coordinated attack, the CD is 2.5s. In the circle, it can also improve the character's ability to resist interruptions on the field and provide damage reduction. However, the anti-interruption effect provided is only very obvious within the 9s of the talent bonus, but the talent provides a CD of 18s, and the combat skill also has a CD of 20s, which also dooms Dixia's anti-interruption effect to less than 50% of the coverage time.

After casting the move, you can cast the skill again to deal damage and adjust the position of the circle (this is the case, but it cannot change the position of Bennett's move, and it is still impossible to avoid the result of drawing the ground as a dungeon)

It is recommended as the highest priority to upgrade skills! If you plan to use Dixia, you can upgrade it to level 9 or 10.

Elemental Burst: A support character's big move turned out to be an output skill??? This is very puzzling, under what circumstances would a supporting character open a large station 4s to output? The big move without any auxiliary ability makes Dixia look very divided, not to mention that the damage of Dixia's big move is not particularly high. If you are not full life, you can punch ten punches and one kick, and when you are full, you can hit five more punches, and the attack during the big move is a big move damage, and it will not trigger the coordinated attack of Xingqiu and Yelan, so don't think about evaporating.

If you plan to use Dixia as an output character (preferably high life), then you can prioritize the level of the big move, otherwise the level of the big move can not even be raised.

Talent 1

Don't skimp on help

Skill evaluation: The first half of the talent can improve Dixia's survivability, prevent teammates from suffering too many injuries, resulting in Dixia's violent death, and the second half is Dixia's very core talent, only within the time when the talent is triggered, the characters on the field can obtain the effect of domination.

True sincerity

Talent 2

Skill evaluation: It is also a talent that improves Dixia's survivability, and it can restore 30% of Dixia's life after teleporting one-fifth.

explore

The right way to sunshine

Skill evaluation: During the day (6-18 hours), the character in the team will get 10% acceleration, which is the opposite of Rosalia's. But the average player will not adjust the time for this, maybe you can bring both? Just BUFF full time coverage?

Talent priority: E>>Q

The soul of the new system? ——Dixia strength measurement & all-round training strategy

Hit the seat and draw suggestions

The soul of the new system? ——Dixia strength measurement & all-round training strategy

1 life: 1 life not only increases the life limit of Dixia's 4 holy relic adverbial entries (20%), but also provides an additional life multiplier for the damage of combat skills and big moves, and the improvement of Dixia for the output stream is still relatively large, if you want to take Dixia to play output, this can be said to be an indispensable life seat, but for the normal auxiliary flow Dixia, there is not much improvement.

2 Life: It seems that it is very fragrant to increase the duration of combat skills, but don't forget that the trigger of talent is CD, and 2 life Dixia's hegemony coverage is still only 50%. The second half of the life seat is still to improve Dixia's output ability.

3 life: Increase the level of the big move, I won't say much.

4 lives: The big move returns energy and life, the hit is repeated once and again, and the non-full life of a big move can return 16.5 energy, which is equivalent to a quarter of the energy required by the big move, which is still an increase in the ability to output Dixia.

5 Lives: Increases the level of combat skills, and increases the damage reduction ratio of big moves by 6% in disguise, but the increase is particularly large.

6 hits: The core life seat of the output flow Dixia, which not only increases the double storm of the big move, but also increases the duration of the big move.

Recommended life seat: 0 hits

Drawing suggestions: As a resident role, it is not recommended to draw Dixia in the UP pool, the cost performance is too low, and it is good to wait for the follow-up crooked (just like the previous Tinari, I have crooked to 1 life). Dixia 0 life already has a complete auxiliary ability, all life seats are to improve Dixia's output ability, if you only plan to use Dixia as a support role, then there is no need to draw life seats. Full Life Dixia is more average in intensity, and there is currently no suitable role to match her output.

The soul of the new system? ——Dixia strength measurement & all-round training strategy

Holy relic collocation

The soul of the new system? ——Dixia strength measurement & all-round training strategy

Dixia currently only recommends using the Thousand Rock Set to play auxiliaries, but according to the convention, there will be a new holy relic in version 3.6, you can expect it.

4000 Rocks Currently the most suitable for Dixia's holy relic, a 2.5s attack can perfectly trigger the effect of 4000 Rocks, providing teammates with a stable attack BUFF bonus.

If you want to hit the output, you can bring 4 insulation, double storm head and fire injury cup, but this kind of play is not recommended for low life

Sands of Time: Percentage of Life

Crown of Reason: Percentage of Life

Empty Cup: % of life

Adverbs: For auxiliary flow Dixia, adverbs are just piling up life (if it has a west wind, you need to pile some crit appropriately)

Holy Relic Graduation Attributes: Different weapons will have different graduation attributes, and the weapons of the auxiliary stream here take the Zephyr Great Sword as an example.

At level 90 without any BUFF bonuses, the panel reaches:

Auxiliary Stream: Life: 57072; Critical strike chance: 34.7% is considered graduation.

The soul of the new system? ——Dixia strength measurement & all-round training strategy

Weapon selection

The soul of the new system? ——Dixia strength measurement & all-round training strategy

The Zephyr Sword is the most recommended for martial weapons, and although Dixia's own moves are not effective, the Zephyr Sword can improve the circulation of other characters in the party, which is equivalent to an additional auxiliary function. If you play Rangan, you can also use the Forest King Weapon, the advantage is that it is easy to obtain and high-precision, and the disadvantages are more obvious, carrying the Forest King Weapon makes the already poor versatility of Dixia's versatility worse, and you need to endure looking around for fallen leaves in battle to get buffs. If you want to be more comfortable, bring a westerly wind. Since the sacrificial sword does not refresh the talent CD, it is not recommended to use the sacrificial sword.

Zhuanwu is only recommended for Dixia who is full of essence. In fact, you can also use wolf end as a wolf end trigger tool person.

Overall: Zephyr Great Sword (S+) > Forest King Weapon (S)

The soul of the new system? ——Dixia strength measurement & all-round training strategy

Lineup matching

Dixia currently has very few suitable teams, and only Rangan, which can have a certain intensity.

Dishia + Narcida + Ganyu + Bennett

Although Dixia's own ability to hang fire is very poor, under the burning reaction bonus of fireweed, it can provide very good reaction conditions for Ganyu, and the mastery bonus of Nasida's big move and its own output also increase the strength of the team. The advantage is that it liberates Zhongli (but uses the better version of Nasida of Meru).

summary

The soul of the new system? ——Dixia strength measurement & all-round training strategy

As a resident character, Dixia's strength is the strength of ordinary resident characters, which is reasonable.

But to be honest, the role of Dixia is still quite fragmented, combat skills and talents belong to the survival direction, but the big move belongs to the output direction, and the bonus of the output direction is on the life seat, and the last time I saw a life seat like Dixia was Nilu.

Zhuanwu is not recommended to draw for Dixia (but you can smoke for Diluc), and it is good to take a Zephyr Great Sword. Since it can not replace the healing position in the team, so the current versatility of Dixia is quite poor, the only suitable team is to burn and melt the rain, if you want to play Rongan and there is no Zhongli, you can consider extracting a 0 life Dixia, otherwise it is not recommended to extract, it is better to save and wait for the next version of Baishu~