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More standardized, more confident, thinking about e-sports with a certificate

author:Sports esports

"Growing up through failure after failure, working tirelessly for the ultimate goal, the competitive spirit is really passionate, attracting countless people who love the field to immerse themselves." On February 21, after watching the movie "Chinese Table Tennis Jedi Strikes Back", the warm sun of Beijing WB realized the empathy with traditional sports predecessors, and passers-by sighed under the topic: "I didn't expect the current e-sports players to be so mature." ”

On the second day, the topic of #KPL Selection Card Employment# was on the hot search, and 142 players, including Nuan Yang, participated in the second batch of Shenzhen "e-sports player" vocational skill level certificate examination organized by Tencent, Guangdong Provincial Human Resources and Social Security Department and Shenzhen Municipal Human Resources and Social Security Bureau, with a pass rate of more than 90%.

More standardized, more confident, thinking about e-sports with a certificate

From "children who are good at playing games" in the eyes of the outside world to mature "professionals" officially certified by the government, the huge change in the image of e-sports players is not only hard to strike iron, but also inseparable from the times to create heroes.

Professional grade certificates are recognized by esports players

On April 3, 2019, the National Human Resources and Social Security Administration announced 13 new occupations, with "esports player" among them, which means that it officially becomes a legitimate profession recognized by the state.

More standardized, more confident, thinking about e-sports with a certificate

At the beginning of 2021, standards such as the definition, work content, and skill requirements of "e-sports player" were introduced one after another.

According to the regulations, e-sports players are divided into five levels: level 5/junior worker, level 4/intermediate worker, level 3/senior worker, level 2/technician and level 1/senior technician, and practitioners can obtain skill certificates or upgrade their skills through vocational training and qualification examinations.

The full name of the qualification certificate is "E-sports Player Professional Skill Level Certificate", according to the introduction of Nuanyang who has just passed the exam, it is not simple to become a nationally recognized e-sports player, and the content of the exam is quite hardcore: "The exam has a theoretical written test, but also to operate the actual machine, taking the wild player as an example and even examining your brushing route." ”

It is understood that the basic background of the e-sports industry and the technical and tactical analysis of a single project are the examination content of the level examination, and systematic pre-exam training is indispensable. For players whose daily training and competitions are already full, it is not easy to find time to prepare for the exam.

Contrasting with the fine grading and professional exam questions is the value of the skill level certificate itself.

"One in hand" not only represents the professionality and competitiveness recognized by the official, but also enjoys training evaluation, employment and entrepreneurship, skill upgrading subsidies, and even includes social benefits such as talent statistics, household points and children's points, which can be described as a complete coverage of an e-sports player's career before and after, and the support is armed to the "teeth".

In the second batch of e-sports professional skill level certificate examinations that have just announced their results, as many as 142 players participated in the KPL league alone, and 45 people applied for the three-level certificate corresponding to advanced jobs.

More standardized, more confident, thinking about e-sports with a certificate

It can be seen that the benefits of this newly launched e-sports professional skill level certificate have been recognized by the majority of e-sports players, and the certification is gradually becoming the mainstream trend of the e-sports industry.

Normalization brought by grade certificates

The professional skill level examination for e-sports players is conducted under the guidance of Guangdong Provincial Human Resources and Shenzhen Human Resources Society, which is different from the purely manufacturer-led model of e-sports, and the official endorsement of the government is the most powerful empowerment for the certificate.

The lack of supervision and the lack of functional involvement have made the wild development of the esports industry more than 20 years criticized by standardization, and the difference between the traditional mainstream industry may be such a kick in the door.

From the perspective of multiple subjects, the vocational skill level examination divides the most intuitive group of e-sports players in the field of e-sports into five levels, which is a diversion of industry talents, and also a weighting of the entire general rules including job selection and social security, which is a signal of industry standardization.

This standardization is not only reflected in the industry model, but also in the image shaping of e-sports players themselves.

In the training link of the e-sports exam, there are many comprehensive quality content beyond the level of competition, which is often a blind spot that e-sports players are difficult to take into account in their daily training, and the process of preparing for the exam is also a process of positive value cultivation and self-examination.

More standardized, more confident, thinking about e-sports with a certificate

Nuan Yang's attitude is a representative example, he bluntly said that he once rarely considered issues related to future career planning, and after vocational training, he not only became more determined about the identity of professional players, but also had a more comprehensive understanding and understanding of the entire e-sports industry.

Therefore, the emergence of level tests and vocational training can undoubtedly make players' judgments of their own plans clearer and more accurate, and the image of e-sports players is beginning to be standardized and fullened in a positive direction, and they are gradually separated from the "child who can only play games".

Double escort boosts esports players' professional confidence

After watching "Chinese Table Tennis Jedi Strikes Back", Nuan Yang and his teammate Qiao Xidu shared their impressions on Weibo for the first time, table tennis and e-sports, past and future, the homogeneity of competitive spirit across form and time and space was expressed by contemporary young e-sports people, and their attitude towards competition has been well received inside and outside the circle.

More standardized, more confident, thinking about e-sports with a certificate

Such a picture is not common in the early development of e-sports, from the industry down to the players have long maintained a state of boring solo development, able to actively express their competitive dreams, embrace the mainstream circle, today's e-sports players have many sources of confidence.

The most intuitive is the recognition of the social level, the overall direction has new rules for licensed jobs, and the regional is an increasingly common urban e-sports development policy, e-sports has long been no longer a weed for solo development in dark corners.

What's also easy to overlook is the confidence that tournaments have brought to esports players over the years.

In the two times that the professional skill level certificate of e-sports players has been issued, the number of KPL players has accounted for the majority, and the pass rate of all levels of the second exam has remained at about 90%, which is difficult to achieve by the individual efforts of the players.

Nuan Yang told Sports Esports that KPL actively calls on players to sign up while also taking the initiative to carry out training, and strives to help its own players successfully obtain this authoritative professional certificate.

Prior to this, KPL had also made many attempts at player re-employment, as well as player retirement career planning and traditional industries. Compared with other sports e-sports players leaving the arena mainly engaged in vertical counterpart work such as live broadcast and game training, KPL players have significantly more directions after retirement.

More standardized, more confident, thinking about e-sports with a certificate

Professional players can get a more comprehensive development at their peak, and they have more choices and transformation space in the late stage of their careers than in the industry, which is a kind of confidence brought by project selection.

The recognition of the social environment and the support of the tournament alliance will undoubtedly bring KPL players a sense of stability and worry-free future, and it becomes more reasonable for KPL players to appear more and more at charity events, official interviews and even the TV Spring Festival Gala, after all, they have more energy to enrich and show themselves. When we talk about returning to creating a more stable and upward development range for players, KPL's policy may have enough reference value in the industry.