Written on the front: Although alchemy has received a lot of bad reviews, first of all, there has been a recent influx of new players from MTGA who are not obliged to take a stand against alchemy, and secondly, alchemy is now part of the MTG competitive game, and some players need to study alchemy in order to participate in the competition. So we will still publish alchemy-related content, which is not diverted by our likes and dislikes. I hope everyone will kindly comment and respect other players.
Explain the noun first
conjure = summon, conjure is an action that creates a "card" that will remain in the game and is not a derivative. Then this action will generally be placed one by one, put it on the hand, put it in the graveyard, and so on.
seek=draw, which refers to the random drawing of an eligible card directly from the card pool, this action will not lead to a shuffle.
draft=discovery, the previous "random out of three choices", too complicated. It is the same as the discovery mechanism of Hearthstone, and we don't need to deliberately avoid it, after all, it is not an official translation. "Discover" is simple and easy to understand. It is generally found to be paired with a "spellbook", which is a fixed pool of small cards, and the content varies from card to card.
Starting intensity x = potential x, intensity = potential energy. For example, a reserve of 1 means that the initial potential energy of the card is 1, and the card will tell you that it will increase its potential energy in certain cases, and then in some cases it will get different effects depending on the potential energy of the card. Similar to indicators, such as Ascending to the Zenith to save 100 wins, or anger points in other games.
boon = gift, the effect of delayed triggering. In physical Magic: Magic, the effect of waiting to trigger is generally only maintained until the end of the turn, such as Summoning Leilar: "-2: In this round, when you cast your next instant or spell, copy the spell. You can select a new target for that replica. "Gifts are similar to this effect, but they can span several rounds regardless of the trigger.
Creatures ~ Non-Swiss / Artifact Masters
Whenever one or more artifact creatures deal battle damage to any player, a non-land card with a spell power of 2 or less is drawn.
Creature ~ Cat / Artifact Master
When ~ entering the battlefield, choose one:
- Choose a weapon card in your hand and it will be permanently worn1.
- Objective: Weapon controlled by you will be permanently worn1.
Creatures ~ dragons
flight
When ~ entering the battlefield, if you don't have non-basic cards in your deck, ~ deal 3 damage to any target.
Spell
You receive a bounty that gives it "When you cast your next non-human creature spell, that creature enters the battlefield with an additional +1/+1 indicator and a dead touch indicator." ”
Find a card from ~'s spell book.
1 Entomber Exarch
1 Phyrexian Fleshgorger
1 Phyrexian gargantua
1 Phyrexian Obliterator
1 Phyrexian Rager
1 Toxic Abomination
1 Vault Skirge
1 scrapwork rager
1 Bilious Skulldweller
1 Archfiend of the Dross
1 Myr Convert
1 Zenith Chronicler
1 Soulless Jailer
1 Phyrexian Revoker
Creatures ~ non-Swiss / flow slurry
trample
When ~ dies, summon a card called ~ in your graveyard. Permanently double the strength and defense of ~ and that card, then shuffle them into their owner's deck.
Creatures ~ Non-Swiss/Feared Beasts
Poison 2
Corruption - Banished from your graveyard~: Summon a card called Nettle Cyst and place it in your hand. It can only be activated when an opponent has three or more indicators of poisoning.
Creatures ~ non-Swiss / insects
Poison 1
Corruption - When ~ entering the battlefield, summon a card called the plain and place it in your hand. If an opponent has three or more poisoning indicators, you can draw a non-land card instead.
Creatures ~ non-Swiss / insects
Poison 1
Whenever ~ deals battle damage to any player, the insects controlled by you and the insect cards in your graveyard, hand, and library are permanently poisoned1.
Creatures ~ Non-Swiss/Feared Beasts
Deterrence
Whenever ~ takes damage, draw an equal amount of non-land cards. At the beginning of your next end phase, discard these cards.
earth
T:加C。
1, T, discard a card: Summon a card named ~ and place it in your hand.
2, T, sacrifice three lands named ~: summon a card called the Soul of New Philexia and put it on the battlefield. Can only be activated at spell timing.
Creatures ~ Non-Swiss / Artifact Masters
When ~ enters the battlefield, summon a card called Proteo Marco and place it in your hand.
Creatures ~ Non-Swedish / Monks
Guardian 2
Multiply whenever you cast a card that joins your hand in this turn.
Legendary creatures ~ non-Swiss / beasts
trample
When ~ into battle, you receive a bounty that has "the next time you cast your creature spell, it permanently gains +X/+X, where X is its power." ”
Creatures ~ Non-Swedish / Monks
Poison 1
When ~ enter the battlefield, the creature controlled by you and the creature card in your hand will permanently get "When this creature dies, send a 1/1 colorless non-Rui human/insect-derived artifact creature, and it has poisoning 1 and "This creature cannot be blocked." ”
Creatures ~ Non-Swiss/Feared Beasts
Deterrence
Whenever ~ enters the battlefield or attacks, banishes up to one target card from any graveyard. If a card is banished in this way, you can summon a replica of that card and place the replica randomly among the five cards at the top of your deck.
Creatures ~ non-Swiss / insects
flight
Poison 1
Whenever ~ deals battle damage to any player, a random non-ground card in that player's hand permanently earns "When you cast this spell, you receive a poison indicator." ”
Artifact
1, T, Sacrificing a creature: Draw a creature card from your deck, and the total mana cost of this card must be the total mana cost of the sacrificed creature plus 1 to put it on the battlefield. This creature additionally has the non-Swiss category. Can only be activated at spell timing.
Artifact creatures ~ non-Rui / shapeshifters
If you're not a first-hand player, this spell is reduced by 1 to cast.
You can make ~ enter the battlefield as a replica of any permanent object on the battlefield, but it additionally has this category of artifacts.
moment
Randomly banish three cards from your deck face down and examine them. As long as they remain banished, you can cast one of them.
Legendary creatures ~ Non-Swiss / Artifact Masters
Every time you draw one or more cards, send a 3/3 colorless non-Swiss Golem-derived artifact creature.
The Golem you control has a watch.
Legendary creatures ~ humans/monks
Momentum 0
Each time another creature enters the battlefield under your control, permanently increase the potential energy of ~ and all cards named ~ in your graveyard, hand, and deck by 1.
3WB, T, sacrifice~: The target opponent loses X points of life, and you gain X points of life, where X is the potential energy of ~.
Sacred Treasures ~ Armor
Long live Mira!
Creatures that wear this weapon get +2/+2.
Whenever ~ dies, a card is found from ~'s spellbook.
Wear 3
1 Grant Paladin
1 Ardent Recruit
1 Auriok Sunchaser
1 Blade-Tribe Berserkers
1 Goblin Gaveleer
1 Hero of Bladehold
1 Hero of Oxid Ridge
1 Mirran Crusader
1 Oxidda Scrapmelter
1 Sunspear Shikari
1 Oxidda Finisher
1 Jor Kadeen, the Prevailer
1 Barbed Batterfist
1 Bladehold War-Whip
1 Dragonwing Glider
Creatures ~ Non-Swiss/Little Devils
flight
Poison 1
B:~ Be agile until the end of the round.
Whenever ~ deals battle damage to any opponent, draw a card with spell power equal to the number of poisoning indicators for that hand.
Artifact
When ~ into the battlefield, multiply.
Whenever you multiply in your turn, find a card from ~'s spellbook. This ability is triggered only once per turn.
1 Bloom Hulk
1 Evolution Sage
1 Flux Channeler
1 Merfolk Skydiver
1 Pollenbright Druid
1 Roalesk, Apex Hybrid
1 Thrummingbird
1 Cankerbloom
1 Contentious Plan
1 Smell Fear
1 Tezzeret's Gambit
1 Contagion Engine
1 Sword of Truth and Justice
1 Contagion Clasp
1 Inexorable Tide
Artifact creatures ~ Non-Swiss / multi-headed dragons
Immortal
~ There are X indicators of oil on it during the battlefield.
~ The strength and defense are equal to twice the number of shimmering indicators applied to it. When ~ entering the battlefield, summon a card called Gentie Ingot and Xuantie Armor and place them in your hand.
Legendary creatures ~ elephants / artifact masters
alert
Whenever ~ attack, summon a card called Refining Steel and place it in your hand, then send a 1/1 colorless Secret Ear artifact derivative creature.
Artifact
~ There are four oil indicators on it when entering the battlefield.
At the beginning of your maintenance, if there are one or more indicators on the ~, draw a card with spell power equal to the ~upper oil indicator, and remove a sparkling oil indicator from the ~.
Legendary creatures ~ non-Swiss / sorcerers
At the beginning of your end step, place a sparkling indicator on at most one target creature.
Whenever a non-derivative creature with one or more of your controls dies, summon X copies of that creature and banish those replicas, with X being the shimmering indicator on it. These replicas are permanently +X/+X. Then wash these replicas into your deck.
Sacred Treasures ~ Armor
Long live Mira!
When ~ enters the battlefield, summon a card called the Hammer Swing Ghost and place it on the battlefield. Creatures wearing this weapon get +1/+0.
Wear 1
Creatures ~ Non-Swiss/Feared Beasts
Fly, defenders
As long as the ~'s strength is 7 or more, it can attack as if it were not a defender.
Whenever you multiply, if ~ in your graveyard or on the battlefield, ~ permanent +1/+1. In this round, you can cast it from your graveyard.
Welcome to correct the error, thank you all~