laitimes

"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"

author:17173 Game Network

Introduction: "The hunting game of Jun の is not supposed to be used. ”

"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"

A few years ago, the "Matchless" game can still be glorious and stable, and its development team members said in an interview that they hoped to have the opportunity to develop a "Star Wars Matchless", and at that time, the copyright of the "Star Wars" game work was already in EA's hands, if the cooperation is established, then players will most likely play a high-priced game full of in-app purchases, haha.

"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"

Although "Star Wars Matchless" is only an imagination farther away than the galaxy, EA and Glory have now handed over a hunting action game such as "Wild Heart", and the specific development is precisely the omega-force studio known for the "Matchless" series. "Wild Heart" integrates iconic hunting action game elements such as cold weapons to fight large monsters, brush materials to strengthen weapons and equipment, multiplayer cooperation, and pioneered the addition of gameplay called "mechanics", which is regarded as a challenge to the hunting action genre led by "Monster Hunter", which no one has dared to step on for a long time.

For players who have experienced the era of "real hunters should play XXX", most of them recognize the reality that "your next "Monster Hunter" has to be "Monster Hunter". Fortunately, "Wild Heart" supported the starter with its relatively strong strength, although some problems were exposed during the period, but it also gained a lot of word of mouth, and the works of that year "encircled" "Monster Hunter" ended in total annihilation, and now "Wild Heart" can develop low-key and open up a way to survive?

EA collaborates with Glory, and cloud players watch with "True Hunters"

If you want to ask, what positive impressions did Wild Hearts leave on players before its actual release? One is the Japanese art laughing in the mountains and flowers, and the other is the complete process from announcement to preheating to sale in less than half a year, especially in recent years, postponement has become the norm, and it has become a virtue to be able to deliver on time.

"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"

The smooth publicity rhythm won a lot of favor for "Wild Heart"

After EA members, starters and various ups have completed inspections one after another, we now have a relatively clear understanding of "Wild Heart". Let's look at the advantages first:

At the beginning, "Three Kingdoms Matchless 8" encountered a painful lesson as a glorious technical improvement, which made it temporarily give up its ambition to create a large-scale open world, and "Wild Heart" turned to a differentiated art style like "Renwang" and "Falling Dragon", integrating highly saturated brilliant colors into the original natural environment. In the past, we would joke that the character standing painting of the glorious "Three Kingdoms" and the character modeling of "Three Kingdoms" fed at least half of the domestic copycat games (the remaining half were Korean style), and "Wild Heart" proved that glory not only pinches people, but also creates scenery when necessary.

"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"

In terms of gameplay, "Wild Heart" as an original IP, currently only has a single-digit number of weapons, fortunately, each weapon has made enough differentiation, in addition to the conventional attack derivation, each weapon has at least one change form, the stick can switch between the four forms, the form is complex and changeable, Bai Xiaosheng has to revise the "Weapon Spectrum" again. Of course, players are more concerned about the "mechanical" system, which at first glance looks at the hybrid of the oriental fantasy mechanical structure and the Western "fortnite", and in actual combat, similar to mobile traps and fixed-point batteries, the platform This auxiliary jumping function runs through the entire combat process.

I was worried that in order to highlight the differentiated nature of the mechanics, it would not be too powerful in actual combat to destroy the combat balance type, and the result was "cautious and practical", which can also be seen as the epitome of "Wild Heart", which does not achieve "a very new hunt", but the performance in all aspects is basically enough for interested players to try it with confidence.

"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"

The mechanic system shows enough potential

In terms of disadvantages, before starting a positive dialogue with "Monster Hunter", "Wild Heart" must first solve the optimization problem of the PC version, and the current frame drops, stuttering, and flashbacks on the PC side continue to jeopardize the "health" of the evaluation of this work like a disease. The consequent amplification of shortcomings and large monsters – Wild Heart's large monsters are generally much larger than Monster Hunter's iconic cover monsters, so the game's overly close perspective often leaves players wondering whether to scrape the monster or get a pedicure.

"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"
"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"

"Big" also brings about the problem of judgment, "Monster Hunter P2" was subject to technical power, the move of the water dragon horizontal collision will produce obvious void judgment, so the name "dimensional iron mountain back", similar space trauma, in "Wild Heart" is still common, which causes players to avoid attacks when prone to misjudgment, fight either bury their heads in the output of medicine hard resistance, or fly kites with long-range weapons, it is difficult to grasp a clear offensive and defensive rhythm.

"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"

The same is the problem of the perspective of large monster cards, and the handling experience of "Monster Hunter" is obviously very sophisticated

At this time, there may be "real hunters" who will come forward and say that "Wild Heart" and "Monster Hunter" are different styles of games and are not comparable, is this really the case? Let's talk

There is no intention to "touch porcelain", but there is no way to avoid it

"Not comparable" is just an ideal reasonable, to say that the clearest business direction between Glory and EA when cooperating on the "Wild Heart" project, there is no doubt that it is to fight for their own survival and profit space from the already large genre subdivision of "Monster Hunter", otherwise there are so many IP resources in the hands of the two, why do you want to engage in something that attacks the memories of "Ghost Hunter" players?

"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"

As for taking a huge head game like Monster Hunter to measure whether Wild Heart is reasonable, I think it is reasonable and necessary for pursuers.

First of all, "Wild" has not dragged itself from announcement to release, which shows that the two companies have done a very sufficient preparation, the game has the "spirit" foundation of "Ghost Seeker", but more often with an original system to establish a set of gameplay logic.

"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"

Players cosplay Monster Hunter's gear style in Wild Hearts

Next, the previous record sales of Monster Hunter World and the continued popularity of Monster Hunter Rise/Dawn have given other manufacturers the idea of wanting a piece of the pie, and they need to verify whether players like the game "Monster Hunter" or are willing to continue to try other works in the genre.

Because before "Monster Hunter World", everyone thought that this genre was the level of more than 3 million sales, and as a result, "World" increased to 18 million in one go, and the 1200 sales of the "Rise" single NS platform also proved that most new players did not follow the trend, but really liked the series or gameplay. Offering games of the same genre and level seems to be a predictable wealth code, and Glory just happens to have this experience, so it's not a bad idea to give it a try.

"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"

Finally, regarding whether the comparison of "Monster Hunt" and "Wild Heart" is considered "touching porcelain", according to past experience, how much the fighting game emphasizes its own "heterogeneity", such as the matchless action module of "The Legend of Ghosts", the spell setting of "Soul Sacrifice" (there is even a "soul taste" that can be tasted today), the two-dimensional style of "God Eater", etc., after the actual release, it still can't avoid the "king gaze" of "Monster Hunt" and its player group, and players have fallen behind until they withdraw from the circle after opening the screening mechanism. "Monster Hunt" is not necessarily a direct "murderer", but "not as good as "Monster Hunt" is indeed the reason why some players who tried those games chose to leave soon after.

"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"

In contrast, Glorious previous games such as "Renwang", while showing themselves to be "soul like", have the ability to make limited differentiation on the core system, attract and retain genre enthusiasts, and only then have developed the mature form of "Wolong Skyfall". You must know that the real scary thing about "Monster Hunt" along the way is not innovation, but step by step to become more and more "mature", and the gap in the maturity of the entire work is the distance that "Wild Heart" and "Monster Hunter" seem unreachable compared to "Monster Hunter".

So it's better to set a small goal and try to see the back of Monster Hunter Rise.

"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"

Remember Rise when it first released? How long does it take to catch up with it?

"Rising", which was first released on NS in 2021, was criticized from the player community because of its small amount of content and reversing the graphics compared to "World", but even so, what level does any original game of the same genre need to achieve to reach the level of "Rise" (the lower limit of the series)?

"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"

The kings of the subdivision genre are a very scary existence, and the BGM when they appear is usually the song "How invincible is, how lonely". For example, racing games have the open-world "Forza Horizon", the "GT Racing" that is necessary for car lovers, and the practitioner's "Dust: Rally", but if it is a surreal racing game, "Mario Racing" is basically a dimensionality reduction blow for "Crash Wolf Racing", "Chocobo Racing" and "Sonic All-Star Racing" ("Crash Wolf Racing" is good enough to fight, but the qualifications and sales are far from "Carriage"). The dominance of Nintendo Smash Bros. goes without saying, and it's fitting to describe it as "always imitated, never surpassed."

"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"

Even if "Monster Hunter Rise" with barren content at the time of its first release as an example, its core system that has been polished for several years, including feel, monster action mods, master-oriented standing back, bounce counter-operation, are in the first line of the industry's action game sequence, not necessarily stronger than "Devil May Cry", but it is definitely not worth encountering "Angel Hunting", try to ask this alone, how many manufacturers can do it? Then there is the ecology, what kind of monsters are encountered by NPCs wherever they meet, the historical background of the entire continent, the social relationships established around monsters, where these monsters come from, the ecological niche competition like electronic clams, etc., the plot is indeed the short board of "Monster Hunt", but the complete reality of the ecology still allows players to quickly establish a sense of substitution.

"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"

There is also an element outside the game, but closely related to the survival of the game, that is, "Monster Hunt" can effectively establish a "connection" between players, in the era of PSP relying on "surface connection", "Monster Hunt" has gained a group of core users, "Monster Hunt" is not only a game, but also has become a cybermark attached to the memory like "Warcraft", "Pro Evolution Soccer" and "KOF". In today's modern online environment, the bond between players is no longer close (the wild team disperses on the spot after fighting), but the huge player base ensures that to this day, "Monster Hunting World Ice Field" can still quickly form a team, and will never let players lose their enthusiasm while waiting, so I judge that the timing of "Wild Heart" joining on major platforms will be a key node for the game to be popular or a long stream, depending on how EA grasps it.

"Wild Heart", which did not overturn, how long will it take to become a replacement for "Monster Hunter"

Conclusion: "Wild Heart" as an original game that combines East and West, if you can solve the optimization problem as soon as possible and ensure the frequency of subsequent updates, at least there is a chance to stabilize the position before the next "Monster Hunter" next-generation work is released (most likely the rumored "Monster Hunter Paradise", because there is an uncle who is blowing the wind to the media recently), so you can only EA have more patience and feeding, so that "Wild Heart" with its own characteristics can have the possibility of continuing to develop, even if it is only for "Monster Hunt" It's okay to create some competitive pressure, after all, players haven't played a newly designed weapon in Monster Hunt for too long.