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A summary of all achievements in "Word Play"

author:Game Driver

 Word game is a very interesting puzzle game, all the levels in the game are composed of various words, and there are also various achievements waiting for you to achieve, in order to allow players to quickly complete various achievements, the following Xiaobian will share with you the method of achieving all achievements.

  A summary of all achievements in "Word Play"

  The Tower of Regenerative Parents

A summary of all achievements in "Word Play"

  Unlock fewer achievements

  Players are required to go out the first door in the first chapter of the game after entering the promenade

  Perform ↑↑↓↓ ←→←→ operations in front of the door that has become "Ma", unlock the door to enter the Tower of Reborn Parents (a thank you egg room) and earn this achievement

  Princess Room Event Chain achievements

A summary of all achievements in "Word Play"

  These three are the achievements of a series

  These three achievements are required to be completed after defeating the serpentine demon in chapter five, entering the hall, and obtaining a wooden bar to enter the terrace.

  The player needs to investigate the strip next to the window and remove the "mud" of "cement" in the dialogue that appears. Doing so will turn the hanging strip into an ice strip.

  At this point, the player maintains the current dialogue, obscuring the description of the first half by entering the terrace, allowing the water to flow down, and following the newly emerged path to enter the princess room. And get the achievement "No intention of stealing"

  In the room, through the disappearing "fire" close to the "rope" and interact can open the curtain on the princess's bed, and interacting with the "doll" can complete the achievement of "a small piece of lost memory"

  Interact with the "door" in the princess room, then after solving the puzzle and enter the corridor, cross the first door (that is, bypass the thawed door), walk to the right to enter the end of the corridor and interact with the frozen door to get the final achievement "There can't be a door that can't get in"

  Speaking of which, looking at the daughter's room after the real ending clears the level, you can find a huge similarity to the princess room, especially the description of that window.

  Ace - Giant Battle achievement

A summary of all achievements in "Word Play"

  This is one of the plot designs that I want to complain about the most

  All four of these achievements come from three battles after Ace escaped and was captured again

  The first is in four selections, completed in stages

  I rescue Ace

  I wake up Ace

  I treat Ace

  You can get the "Good Guy Like You" achievement, but that doesn't stop Ace from being killed by the plot

  If in the first battle, by piecing together "I fight Ace" instead of "I fight the giant" first, you can get the achievement "You, it should be intentional"

  In the same battle, if you split "Awake" to get "Star", and then split to get "Birthday", you can get a combination with a character present (my birthday, Ace's birthday or Giant's birthday) to get "Congratulations to You, Blessing and Tianqi", but you will be trampled to death after reading the words

  In the battle after Ace loses "its", first piece together "I negative giant" to stop the time count and get the achievement "Time Management Master Here" (presumably negative negative)

  Ending, Event Chain, achievement

A summary of all achievements in "Word Play"

  Because it is more difficult to brush repeatedly

  First of all, in the final choice of Chapter 7,

  Cut off the "He" in "What to Become", obtain "Cha" by disassembling "Yesterday", move it to the place where it was originally placed, and add the protagonist to it to form "Become the Author"

  So we move on to chapter eight and complete the first achievement

  Subsequent achievements require the player to use the chapter modifications in the typewriter to make different deletions to obtain the ending (move to the top of the text and then move to the upper toolbar)

  (Note that the way to modify the text is to delete the unwanted text in red)

  First of all, stipulate a standard plot, and the following play is not the only solution

  Standard plot: Bard → cut down the snake demon → with clear goals→ defeat giant→ Waterloo→ say goodbye to the princess→ or

  Completely follow the standard plot to get ending 6

  Change Waterloo to a fluke victory to get Ending 5

  If the first chapter lets the protagonist move boxes, you can get ending 1

  If the fate of failure is determined in chapter three, you can get Ending 2

  If the curse of the princess is considered unavoidable in chapter seven, you can get Ending 3

  Surviving with the princess can get the ending 4

  Once you're done with the ending, you can output text

  (It is recommended to force close the game from the upper right corner after getting the ending and re-enter the game to get a new ending, otherwise it will consume a lot of forced story time.) It is recommended to end with the ending 5/6 to complete the final plot and achievements)

A summary of all achievements in "Word Play"

  Success will come when conditions are ripe.

  After that, watch the various document stories in the document on the left to get the first achievement

  After completing the untitled document (however selected), turning off the typewriter in the upper right corner can bring you into the real-world perspective

  Enter to get a second achievement

  Investigate the bookcase behind the protagonist's study to get the third achievement (mouse movement perspective at this time)

  Interact with all the photos in the hallway to get the fourth achievement

  Walk from the living room to the red door, open the door and go out to interact with the stairwell to get the fifth achievement

  Go to the balcony and go all the way to the greenhouse to get the sixth achievement

  Finally complete the entire game to get the last achievement

  (The special file of starting point txt needs to end the game with the ending 5/6 to get, pay attention to hold down Ctrl to adjust the magnification and zoom down and pull down when watching)

  Details achievements

  The first is the first chapter

A summary of all achievements in "Word Play"

  Very simple

  When waking Ace, don't try the bell next to Ace first, there is a bell on the left side of the dialogue far away from Ace to earn achievements

  At the beginning, interact with the dog more on the way, you can click on this Wang and get achievements

A summary of all achievements in "Word Play"

  This is done patiently with each plant in the princess's garden, remembering that it is each and not every one (some seem to have to interact with leaves), all at once

A summary of all achievements in "Word Play"

  Be careful not to touch the sword when looking for the holy sword in the cave, and interact with all the metal words at once (iron and cobalt wrapped in the word pile do not interact)

A summary of all achievements in "Word Play"

  After obtaining the Holy Sword, you can achieve the first achievement by deleting the negative words in the dialogue that came out after the fall. The second achievement is to delete the historical word in the dialogue of the later slime scene (but the brave will be soured)

A summary of all achievements in "Word Play"

  After talking to "Shi" in the Village of Braves, rush over and delete the "no" in the dialogue

A summary of all achievements in "Word Play"

  Cut these three together.

  Listening to the story of eight days in the bar before and after getting the gloves can get the first achievement

  Without talking to the eight, the guest who moves in the lower right corner directly can find Itariq to achieve a second achievement

  (Even if you discover Itariq first, it won't affect that you can complete the first story in eight days before you get the gloves)

  In the arena, after leaving the fist to the place where the two brave men stand outside, interacting with the fist can reveal a word containing "love", and placing love after the gesture obtains a third achievement

A summary of all achievements in "Word Play"

  The strange stone circles in the maze and the intersection in the middle can form the words "up, down, left, right", see the correct answer and walk around

A summary of all achievements in "Word Play"

  In the stage of crossing the river without trees, I rely on the combination of birds and become geese to cross the river

A summary of all achievements in "Word Play"

  Try the wooden and stone pillars first when decrypting the terrace, and finally the water column

A summary of all achievements in "Word Play"

  Ignoring the obstruction of the conversation, he kept rushing towards and being bounced by the giant ten times

A summary of all achievements in "Word Play"

  In Chapter 6, when facing the magic dragon and getting Ace's help, click to adjust the status several times on the pocket watch meditation interface