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Moe new recommended lineup strategy! (Top)

author:DD is a hot girl

This article was first published on the [Wilderness Strategy Group] public account, and unauthorized reproduction of "plagiarized articles" to other platforms is prohibited

Hello, good afternoon, brawlers of the wilderness! I am your editor DD, the content I want to bring you today is about an aspect that the newcomers in the wilderness brawl do not know much about - lineup matching~ The editor will explain it in detail from two aspects~ Interested new fighters can be coded! Let's take a look with the editor!

Pairing of pairs

1. Match by range

Combination of near and far: shooter + tank / troll/melee combat.

This is also the simplest combination, and the wilderness map is characterized by a combination of wall grass and the rest of the open space. On open terrain, tank or melee heroes are limited by range and can easily be overwhelmed by ranged heroes.

Although the shooter-type hero has long-range attack ability, it generally does not have an advantage in terms of health, and it is easy to be killed by heroes hidden in the grass. At the same time, after the scope of the final circle is reduced, the disadvantage of its low HP will be more exposed.

The combination of the two is complementary, with the open terrain long-range hero as a suppressing force, and melee combat can block damage. In Kusama or the final round, now heroes can escort long-range heroes.

Moe new recommended lineup strategy! (Top)

Dual remote

In a relatively open map, ranged heroes have a great advantage and have a strong ability to harass. Can make the shooter and AOE heroes complement each other, most of the shooters have relatively high damage, with the suppression of AOE heroes, even if the enemy hero fights to the death, the shooter's high damage has the ability to solve the residual enemy.

Double tan double melee combat

In the full sketch, the competition between the grasses will be fierce. The combination of Twin Tans and Twin Melee Heroes greatly strengthens the team's ability to capture grass. It is conducive to early development, and the later realization is outside the central control.

2. Match according to the main order

Combination of main and auxiliary: shooter/tank/troll/melee + milk auxiliary/speed auxiliary

Rosa + Polk

Moe new recommended lineup strategy! (Top)

Rosa is the main and Polk is the supplement. Even Polk doesn't have to take the initiative to attack, just follow Rosa to return blood for Rosa. Rosa's melee ability is undoubted, but there will be a lot of HP loss during close range.

At the same time, in the battle with melee heroes, because Rosa's instantaneous damage is not high, there will be a certain degree of disadvantage. And Polk, as a nanny, can perfectly compensate for these shortcomings.

King of Fighters + Max

As a high-HP tank, the King of Fighters also has good damage, but the attack distance is too short. Max, on the other hand, uses super skills to provide the boxing king with a chance to get close.

3. Match by type

Single type

Double throw, double distance, double tan.

Multi-type

Throwing + Tank (Throwing heroes are more afraid of being close to each other, and tank heroes who are a melee advantage can make up for it.) )

Throwing + Ranged (Ranged heroes can suppress and also avoid throwing being close.) )

4. Derivatives group

Penny, Jesse, Nita, Mr. P

Moe new recommended lineup strategy! (Top)

All four heroes can summon derivatives, Fortress, Bear Spirit, and Penguin Base. Penny and Jesse's twin turrets are also a popular combination in two-player mode, equivalent to four damage units, which can give an overwhelming advantage in numbers.

In addition, Nita's bear spirit and Mr. P's little penguin are mobile attack units, and their oppressive ability is not to be underestimated.

5. Function Group (Unlimited Pairs)

Jean + Polk

Jean is able to provide continuous blood recovery for his teammates, the only problem is not being able to return blood for himself. Although Polk's blood return is limited by the number of attacks, the effect of blood return is still very impressive. The combination of the two makes up for each other's inability to return blood for themselves.

The above is the recommended two-person lineup matching of the new lineup, the editor will continue to explain the multiplayer lineup matching to you in the next issue, and the fighters can code this article first~