Original title: "Assassin's Creed Phantom" does not make a huge open world is the voice of fans
As Ubisoft unveiled its new corporate strategy, taking the big IP of Assassin's Creed and Tom Clancy series as its main development line, many players are also eyeing Assassin's Creed Mirage, which does indeed have a new game today. A tribute to the original Assassin's Creed, Ubisoft Bordeaux creative director Stéphane Boudon said the game's more compact map exploration was the result of feedback from the player's fan community.
Stéphane Boudon says that while the development team shaped Assassin's Creed Mirage through a fusion of mechanics, the first thing that came to mind was the voice of the player community. Assassin's Creed Origins, Assassin's Creed Odyssey, and Assassin's Creed Valhalla are all great games. However, from its origins, the Assassin's Creed series changed the gameplay style of the past to traditional RPGs, but with the iteration of the three games, the game world became larger and larger, fans hoped that Ubisoft would change its strategy, and fans wanted a character-driven story and a more compact game world to revisit the core gameplay of Assassin's Creed in the past. This feedback resonated with the development team, and that's where the project started.
In Assassin's Creed Mirage, players take on the role of young Basim as Baghdad, the capital of the second dynasty of the Arab Empire, the Abbasid dynasty, to join the Invisible Order of Aramut and embark on adventures with his mentor, the Persian woman Rosanne, to parkour, steal and assassinate the streets of Baghdad. The Assassins who started "parkour" again really needed a relatively more compact and huge city, rather than riding in a world of geographical scale such as the Nile, Iolonia, and Britain, and then hoped that Ubisoft would not fill Baghdad with question marks.
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