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Why aren't large online games popular? Player: It takes half an hour to play a game, where is so much time?

author:The messenger of the game

With the advancement of science and technology in the times, the type of entertainment of people is increasing, but the cost is also rising rapidly, when playing a football as a child can be played from morning to night, and now, work and study divide the time of the new generation, even if video games are more abundant, but in the case of limited time, those games that will consume a lot of time are gradually abandoned by people.

For example, what was the most popular game of the early 21st century? There is no doubt that it is a legendary, warcraft and other glorious large-scale online games.

Why aren't large online games popular? Player: It takes half an hour to play a game, where is so much time?

In that era, people could soak in the Internet café all day, brushing a dark place for a certain piece of equipment or a certain copy, and the author was most impressed by the trend of Warcraft brushing phoenix mounts, at that time, I don't know how many players were crazy, and even made jokes about playing the wrong boss.

However, with the passage of time, to around 2010, at this time, large-scale online games have actually begun to decline, it is basically difficult to see that there is fresh blood entering, the player group is the legacy of the last era, and this group of core players is still losing, being transformed into the emerging mobile games at that time.

Why aren't large online games popular? Player: It takes half an hour to play a game, where is so much time?

At the beginning, the domestic mobile game circle is still in the development stage of ignorance, most of them are puzzle games such as entertainment and angry birds, and with the Japanese mobile game Grandmaster-level "Diffuse Million King Arthur" into the country, instantly detonated the major domestic mobile game manufacturers, the new card play and its unprecedented way of profit and the concept of the national tour manufacturer coincided, so the domestic mobile game market exploded instantly.

Time to 2015, Tencent's "Glory of the King" turned out to be, which integrated the concept of sociality into mobile games, laying the design concept of short and fast mobile games, this move is undoubtedly very successful, and the design of this game has become a textbook existence that has been studied by countless manufacturers.

Why aren't large online games popular? Player: It takes half an hour to play a game, where is so much time?

At the moment, we look back at the development of past games, in fact, it is not difficult to find that worthless games do not exist, but the nature of the game has become no longer suitable for players, even if it is a top online game such as World of Warcraft, it will fall with the end of the times and fall on the altar, even if it is a single-player game that was once flourishing, now with the increase in development costs and the reduction of the new generation of player groups, the market for stand-alone games is also shrinking day by day.

And many manufacturers are also trying to cater to the attributes of today's player groups and make certain changes.

The rise of meat pigeon games has made single-player games no longer long and smelly, and the short and fast pace of games is destined to have a certain market for such games.

The popular launch of "Diablo Immortal" seems to have made a note to the transformation of large-scale online games in the future.

Why aren't large online games popular? Player: It takes half an hour to play a game, where is so much time?

Compared with the field of stand-alone games and online games, it is a mobile game that focuses on fragmented play, and it has made rapid progress in adapting to the preferences of contemporary players. For example, the national style martial arts strategy game "Sword Man Storm", the main theme is to reduce the burden and not be guilty of the casual game experience. The game abandons the plot and makes purposeful trade-offs to the details of the battle, ensuring that players can brush a round in 5 minutes. You can also play at any time during the fragmented time such as waiting for the car or after dinner.

Why aren't large online games popular? Player: It takes half an hour to play a game, where is so much time?

But in terms of details, "Sword Man" has not shrunk at all. The game has a total of 64 martial arts cheats, 14 sects and 10 classes. And between each school and profession, there is its own unique bond. Hundreds of collocation ideas make the game's playability much more.

Why aren't large online games popular? Player: It takes half an hour to play a game, where is so much time?

Want to experience the refreshing and relaxing world of martial arts? Then come to "Sword Man Storm" and join this jianghu!