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Ghost Line: Tokyo – Tokyo's most dangerous night

author:Game Miner Jun

Ghost Line: Tokyo is an action open-world game that fills the horror atmosphere, and the background of the game is set in Tokyo, the capital of Japan, just like the name of the game. The game's production team has indeed created an unparalleled atmosphere in a ghost-occupied Tokyo, with empty streets filled with clutter of objects and garbage, restless nights accompanied by lingering fog, spirits floating in the air, and strangers lurking KK and Ikitsuki everywhere to form Tokyo's most dangerous night.

Ghost Line: Tokyo – Tokyo's most dangerous night

The setting idea of this game combines a variety of urban strange talk and monster legends, and adds the flavor of yin and yang division exorcism to various systems, including the gesture of sealing the exorcism, the action of casting spells, the posture of exorcising spirits and the handsome performance of pulling the spirit core with lines, all of which give players a very real feeling of exorcising demons and descending ghosts. But compared to the setting, the design of the game is relatively thin, the spells in this game are a total of three kinds of water, fire and wind, the attack methods are all long-range shooting, but there are some differences in the type of shooting, just like the design of point shooting, shotgun shells, etc., and the difference with FPS may be more emphasis on charge attack and positioning. Compared with the endless collection of demon-descending techniques, playing more of such attack methods often feels boring. In addition, there are bows and arrows and imperial seals, which basically play the same role as sniper rifles and grenades.

Ghost Line: Tokyo – Tokyo's most dangerous night

But the game's graphics really have to be praised. Tango Studio fills the modern cyberpunk-inspired urban area of Tokyo with neon lights and billboards on the streets. Random screenshots on the street can be a good wallpaper, although the architectural materials and details are not very delicate, but the level of art and light rendering is not excessive. The biggest plus that Nakamura-sensei brought to the game, that is, the strong artistic atmosphere, seems to have been preserved to the extent.

Ghost Line: Tokyo – Tokyo's most dangerous night

And for a ghost exorcism game, the setting of the monster is absolutely the top priority. There are countless unique monsters in Japan's urban weird talk, but "Ghost Line: Tokyo" is obviously not so sincere in the design of monsters, such as the rift woman will only sign the action with a large scissors rampage, and JK mob is left and right jump and ranged attack. And other monsters also basically seem to have changed the skin of the same kind of enemy, the combat experience, especially the enemy experience is very homogeneous, coupled with its own single attack method, the battle of this game is basically repeated after the early experience.

Ghost Line: Tokyo – Tokyo's most dangerous night

Then there's the open-world experience of the game. The open-world gameplay is still relatively rich, collecting cats and wanting items from all over the world, praying boxes, finding disguised tanuki cats, collecting souls everywhere with shapes, and occasionally encountering hundreds of ghosts on the road. There are not many types per se, but the problem is that the experience itself is too similar, and if you don't do the task, you will soon find that the behavior of exploring in this empty Tokyo is just a few things. Of course, the Hundred Ghosts Night Walk should have been a very wonderful chance encounter, but if you contact the Hundred Ghosts Night Walk, it is just involved in a high-intensity battle with several waves of repeated enemies, if the enemy design is richer and more interesting, the battle of the Hundred Ghosts Night Walk will become more flavorful.

Ghost Line: Tokyo – Tokyo's most dangerous night

Rather than the less engaging plot, the collections around the game are more interesting, and those things called KK's survey reports, which open up to read a lot of rich and interesting quirky little stories. In addition, the backpack of this game has a legend and text introduction to the items, items, and collections collected, and the stories of many gadgets are very fresh and interesting to read. It can even be said that the game uses the material of the legend on the text, and one of the reasons for attracting players to collect various gadgets around the world is to read its text introduction.

Ghost Line: Tokyo – Tokyo's most dangerous night

In general, from a certain point of view, this game is a game with a novel theme, the first-person perspective experiences the knotting and pinching the ghost, plus the game's art style and environmental performance are really strange, and there is a mysterious and strange overhead reality time and space. If you're interested in those urban weirdos, this game is definitely your thing.