As an IP that carries the memories of a generation, the original generation of "Xianjian Inn" has always been the simulation business game that many players have never forgotten. Unfortunately, as a player with a shallow experience, I have not played the first generation of "Immortal Sword Inn", nor do I have memories of the "Immortal Sword" IP. This is not only an attempt at "Xianjian Inn 2", but also the first attempt at the "Xianjian" series of works. In general, the experience of this game is relatively boring, the gameplay is relatively single, and there are many inexplicable settings.
First of all, "Paladin Inn 2" is a game with simulated management as the main gameplay, and the exploration and social elements that are very interesting in the minds of some old players of the previous game account for a very small proportion of this game. Players need to prepare the menu every day, prepare ingredients for the menu, and then open the door. Almost all gameplay is just clicking to receive guests and then waiting and you're done, there's nothing else to do. Even the players need to do almost no difference on the first day of operation and many days after opening, and it is extremely lacking in strategy and fun. When the game was first released, the game could not even turn on the double speed and treasurer mode for a week, which was even more torturous. Fortunately, in the post-release update, a one-week double speed mode was added for players, but even if the double speed was turned on, the game experience of simulating the management part was still boring.
In addition to the daily serious opening of the door, the game also has a simplified version of the "Happy Farm", the player plants seeds and waits to get a variety of available ingredients, but the whole farming game is just a cycle of planting- waiting - one-click harvest, no fun. The system of practicing and improving cooking skills of different guys is also somewhat unclear, so it is difficult to directly proportional the cost and investment, and the negative feedback is very strong. In addition to the self-produced and self-sold farming, players can also go to the town to prepare ingredients by bartering or spending money to buy, but several NPCs in the whole town have remained unchanged for thousands of years, and the goods sold are not much different, which can be made into a list menu more efficiently. The whole town is also confusing.
The character favorability part of this work also makes it more hollow, the guys' dating will increase the favorability, but after the favorability increases, in addition to the set monthly specific events, there is no difference in the direction of the plot, and the bare favorability system lacks further content linkage.
As the days go by, the days will pass, and the gradual upgrading of the inn following the main quest will add tables and chairs to the inn, and the farmland available for reclamation will also increase, which are the main elements of cultivation in the game. However, no matter in the day-to-day opening of the store to make money upgrades, it did not bring me the feeling of the inn becoming bigger and stronger, some are just boring and more boring life, and the improvement of the inn is quite inconspicuous. In addition, the game also has a out-of-town exploration system, and the out-of-town exploration system is also a one-click assignment, and there is nothing to play. Random cooking competitions and random events are even more monotonous, and there are few types, which cannot bring random fun at all.
Fortunately, the plot part of the game is still passable, although I am not so familiar with the Immortal Sword series, but I have heard a lot of characters over the years. The characters of the Paladin series are crazy in the game, and there are many interactions between different characters, and it is possible that a player of the Paladin series can get more touches that only belong to the old players in the plot. However, the plot part is only qualified, and if there are higher expectations for it, it may be disappointed.
All in all, under the thick feelings of the "Immortal Sword" series, "Immortal Sword Inn 2" is a work that further consumes feelings, both for the players of the previous game and for the old players who have strong feelings for the "Immortal Sword" series. In the current situation where the "Immortal Sword" IP is becoming more and more delicate, it is still hoped that the production team can continue to optimize this work, and do not let the relationship between old players and new players and this classic IP become more and more distant.