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Dark Immortal hit the street in the international service word of mouth, after the lowest user rating in the history of Xi Ti, it was finally "grandly" launched on the national service. At 1:00 a.m. on July 25, the official website officially announced: Dark Immortal officially launched major mobile terminal platforms at 0:00 on July 25. Good guys, from the hindsight of the official self.
After the launch of the national service, it is also like other games of NetEase, and many players have poured in instantly. But as a veteran player of NetEase, there is always a very inexplicable sense of familiarity with the immortal operation routine. Until this morning, when Xiaobian habitually opened a fantasy trip to the west, suddenly the two pictures instantly coincided
Dark Immortal: With all due respect, isn't this just a fantasy journey to the west in the cloak of darkness?
01
Daily tedious task system
Regarding the kryptonite system that has been said to be rotten, Xiaobian will not repeat this article, and all players are well aware of NetEase's routine, after all, it is the creator of the game "even breathing is so expensive".
After the 2-day game, the immortal main line mission cannot travel unimpeded, and it will find its essential gameplay, a variety of tedious and unfinished daily missions. Various large map darts, world missions, shadow alliance immortal faction missions; Is it like a dart, a division, a daily activity, etc. in the fantasy journey to the west?
If fantasy can unlock more dungeon gameplay with the increase of level, then immortality is more direct and crisp, increasing the number of challenge levels of the secret realm. Designers directly cheer, the value is changed, you can use it several times, this money is not too comfortable to earn.
02
Mandatory "pseudo" interaction system
If the immortal kryptonite gold, tedious and boring daily missions, just make players feel uninteresting, then this mandatory interaction system that NetEase still insists on today really makes many players feel irritable.
In the later version, there is a mandatory team and matching mechanism (Fantasy Journey to the West 5 people a team incarnates as a brother), the copy is fixed to 4 people, so can you choose a single brush? The answer is no (it's exactly the same mechanic as The Fantasy Journey to the West).
Speaking of union wars and union missions, if you are a fantasy journey to the west old player, you must be very familiar with the gang mode, if you want to develop a character, unless you are really full of characters, you can't get out of the gang. To survive in the gang, you have to participate in gang battles at a fixed time every week (weekend nights), and even other tasks arranged by the gang leader, such as mazes, other pk missions, and so on.
And this mandatory interaction mode of fixed time every week, fixed players (characters) participating in activities together; In fact, in real life, we are also very familiar with it, but we use another name: work.
It is this game mode that allows players to work, and NetEase uses it very maturely and enjoys it. On the one hand, it can maintain the player's activity, on the other hand, the pay to win mechanism can also allow players to pay for work, which is really a two-pronged approach, killing two birds with one stone.
But why does Xiaobian say that this interaction mode is "pseudo" interaction? Because the vast majority of players have their own lives and jobs, how many people can really go to the game on time and on time?
So what is the final solution? It's more than one person (also very much in line with the current form of fantasy). However, unlike the turn-based system, an arpg mobile game allows players to open more, and it really tests the player's skills
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