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Exactly 11 years later, there are still few RPGs that can be compared to it

author:PeJoy Games said

Players who have been exposed to console games in the early years should know that "Ghost Fable" was the main game of xbox consoles as "Gears of War" and "Halo". As the first echelon of RPG works of the year, it is known for its high degree of freedom, the choice system of good and evil, and the protagonist himself who changes due to choice. The Fables of the Gods and Ghosts series are all in the same world, Albion, and push back in time. The three generations we want to talk about this time were released 11 years ago, and the time point is fifty years after the second generation, the Albion world has entered the industrial revolution, and many problems have also come with it.

Exactly 11 years later, there are still few RPGs that can be compared to it

The opening animation is a fable story that is difficult for people to understand, and the theme of Fables 3 is revolution, which will remind people of the theme of assassin dogma - resistance to tyranny, first of all, we can choose a prince or princess as our protagonist, yes, the prince and the princess. The protagonist of the third generation is the son/daughter of the second generation hero, and there is no tragic childhood, and the protagonist does not control the protagonist of the child. Three generations of the world of Albion have entered the period of the Industrial Revolution, and many chimneys with black smoke can be seen in large cities. The fast-growing Albion was also facing the problems brought about by the Industrial Revolution.

This game is still only divided into good and evil in the reaction to events, and the results brought about by general options are mostly related to appearance. The choices made in later governance will profoundly affect the entire world. Logan is the elder brother of the character the player plays and the current king. After traveling abroad for a while, after becoming king, began to implement policies that were considered tyranny. On this day, he summons the hero played by the player and makes us make the first painful choice. Walter is the protagonist's swordsmanship instructor, and during a training session, the protagonist finally shows the strength to cut off the sword in his hand. The game will accompany the protagonist from the beginning to the end, and is the most reliable and trusted partner. However, for the story party, the story about him is the biggest and saddest highlight of the game.

Inheriting Fable2's system, there is also a dog in the three generations that accompanies the player at any time. Don't expect it to help attack, the main function is to find hidden objects, and when running around the world will not be too lonely, the so-called guild, refers to the generation of hero guilds. Since the emergence of a generation of protagonists, many people want to become heroes in this profession, but there are also many scum. In the centuries from generation to generation, angry people eventually dismantled the guild, and the only remaining heroes disappeared. The guild ruins sank to the bottom of Lake Bauer due to changes in the earth's crust, and could only be teleported in unless they held a guild badge. Once you receive the Guild Badge, you'll be teleported to the Path of Domination and meet Grandma Teresa, who has served as a guide for two generations.

Exactly 11 years later, there are still few RPGs that can be compared to it

Teresa, the sister of a generation of protagonists, was captured and gouged out her eyes as a child, then rescued and learned to protect herself. She possessed extremely powerful prophecy powers, and at the end of the generation, she obtained the Teleportation Talisman and became a prophet who came and went freely. There are many levels on the road to domination, and every time a certain main quest is completed, the gates will open one after another, and there are many treasure chests behind the doors. By working hard to earn Guild Badge Points in the game, you will be able to spend Points to open chests. The contents of the chest are classified by equipment, ability points, interactive actions, etc., which can be viewed before opening. At the beginning, when the number of points is insufficient, you can first take a certain item as the main development, and then wait until the later stage, and all proficiency is not a problem. If you want to make a revolution, you need to find supporters, the plot of this part is very simple, that is, I am a little troublesome, help me solve it, I will help you, and it is not surprising that the plot here is quite old-fashioned.

Fables 3 still has a social system for interacting with NPCs, allowing NPCs to increase or decrease their liking for players. The first time you play this game, you may be accustomed to interacting with everyone once, but this is obviously unrealistic, the focus is that the benefits are very small, and in the later stages, it is probably only a function that becomes a potential object of interaction. It is quite refreshing to be able to hold the hands of NPCs and run around, especially after the later stage is applied to the main line and the NPC accumulates favorability to a certain extent, and after completing the random favorability improvement task, you can further develop intimate relationships.

You can buy and sell real estate in the game, and after having a partner, you can buy a house to live in, or buy to rent. However, the role of real estate here is to allow players to quickly accumulate the huge amount of money needed in the later stages. Every once in a while, you will automatically get rent, and you will become a monopoly after driving for a while. With man, with a house, you can begin to create the behavior of future generations. The goods in the game are sold directly on the shelves, which can be viewed and purchased directly, and the clerk is just a decoration. With the guild badge, you can teleport to the guild base, and when you first come here, it is full of cobwebs because it has been useless for a long time. When our heroes go out to work, our housekeeper will help us take care of the environment. Guilds have rooms for weapons, treasure chests, and so on, which can be gradually filled and decorated by collecting weapons and achievements.

Exactly 11 years later, there are still few RPGs that can be compared to it

As the plot progresses, when eroded by darkness, the guild will change its appearance, and some good changes have been added to the weapons of this game, such as some weapons that can grow and become stronger after completing the specified conditions. In terms of clothing, in addition to clothes, there are tattoos, makeup, and hairstyles that can decorate the protagonist. In the early days, there is not enough money to play some small games to earn principal, and then you don't have to worry about the problem of funds when you speculate in real estate. The mini-game is divided into several levels, and it is not wrong to play until it is advanced to earn more. The battle in the game is not too bad, basically the attack is with tumbling, and can change weapons at any time, there is still a certain degree of coolness in fighting, it is easy to be hit with blood, and it is also challenging. Three generations entered industrialization, and guns replaced the original bow and arrow. There are two kinds of guns: long guns and short guns, and you can enter the aiming mode as ATPS to play. In this game, magic handguards were used to cast magic, so the magic setting was cancelled and only the CD was needed.

In addition to the single-shot and gas collection range skills, after being able to equip two magic handguards at once, you can also use mixed magic with a full score of coolness. In addition, there are some consumable auxiliary items that can be used, such as summoning creatures, or time slowdowns, etc., which have a chance to trigger a handsome final animation when knocking down enemies, adding a lot of watchability to the battle. It is refreshing to fight, and it is still very dangerous to have a large number of enemies. Werewolves are still the hardest enemies to fight, especially this white-haired werewolf, which is really difficult to fight. In addition, if you are constantly injured in battle, you will leave scars on your face. The Demon Gates are scattered throughout the world, where riddles are proposed for the player to solve, and rewards include legendary weapons, costumes, gold coins, and guild badges. Some of the opening conditions are quite interesting, such as the lowest morality and eat the fattest, and then wear pajamas. Or get married and have children, and then take the children to the door to do intimate gestures.

The main line of Fables 3 is a bit boring to be honest, but the side lines on the adventure are eye-catching. It's like flipping through a book and being caught in the world of a book, and then being forced to perform a play. Or help goblin lovers retrieve the resurrected goblins, this kind of large long-term mission distribution: the whole world, simply put, is the same as finding a collection, and when it comes closer, it will make a strange sound, help the two stupid ghost brothers to have a party, and finally move out of the long series of tasks that their mother has taught. There are also tasks like this that are caught by the mage to play board games, holding a legendary god condom forged with hellfire + 5 to defeat the demon king or something.

Exactly 11 years later, there are still few RPGs that can be compared to it

The characters of The Fable are not bad, and at least a few are characteristic enough to be remembered. Livor, whose first impression of being a squeezed laborer and a fierce capitalist, investigates deeply to find that he is dirty and high-class, hooked up with werewolves, and toysed with the protagonist in various ways. However, his true identity is that of the hero of the second generation, and he has also shown outstanding skills in the third generation. Although many players wanted to hack him to death, it was a pity that they could not do so. In addition, he turned the oak village of a generation of heroes into a ghost swamp, followed by tyranny, and it is reasonable to have a rebel army.

Feji was the leader of the resistance and advocated the overthrow of Logan's tyranny and the formulation of policies that were also good for us. In the long run, it is obviously a choice that does not need to be tangled, but the overthrow of tyranny is imminent, and another dark force is imminent, Aurora is another land land across the sea, most of the terrain is desert, and it is also the area where darkness first erodes. The inhabitants of Aurora despair of the completely irresistible Dark and Nocturnal Beasts, and even if the hero appears, they will not be able to defeat them. The only hope is for the protagonist to become king and gather all his strength against the darkness. Complete the main quest, come to the road of domination, and open the final door of domination. Appearances can be chosen based on morals, and the wing effect is displayed from time to time in attacks. Grandma Teresa will also tell us that we can choose to be good or become a tyrant again to save Albion. Seeing this empty treasury, it must be filled with ten million in a year to minimize the losses in the final decisive battle.

Exactly 11 years later, there are still few RPGs that can be compared to it

When we become in power, we must make policies and decide whether to fulfill the promises of those who have helped us. The problem is that the average player usually wants to be a good person, and these good people's measures all need to cost more money. The reward, on the other hand, only raises moral value, which is really not cost-effective. If you want to play a perfect ending, this is a place worth pondering. With only one year left until the final battle, when preparations are needed and the treasury is empty, are these measures that cannot improve combat effectiveness really necessary? Also, choosing the bad guy route can also have enough rewards to take. In any case, the administrative measures will actually affect the world of Albion, such as in the Aurora Gai Mine, where you can enter the mine to open treasure chests and get rare weapons. If the Aurora garrison is there, when the player wanders into the Aurora Desert, they can see the army fighting monsters.

In any case, the Darkness and Monsters eventually invade Albion, and if they are not prepared enough, they will suffer heavy losses. If you choose to do good to the end and complete it, everyone will survive in the end and win the perfect ending. If you choose to do evil to the end, then there are few who stay in the end, and Grandma Teresa will come and say that reneging on the covenant is a courageous choice, for peace, there will always be someone to sacrifice, And Fegi is too idealistic and will inevitably fail.

From the perspective of the time, the picture of this work is ok, after all, it is not taking the realistic route, but it does not need to be too picky. But does the picture look a bit mushy? That's not an illusion, it's really mushy! Coupled with the super strong halo effect, there will be residual shadows in the rotation of a shot, and it is the first time to play such a dizzy game. Half a day of adjustment, only to adjust to a more appropriate range, is my most unacceptable shortcomings. The battles in the game can be very simple to maneuver, but the combat is not too easy. The most criticized thing is that this time the magic design makes the battle more brainless. The other weapons worked hard for half a day, and a few mixed magic spells were all solved. The interactive system is too simple, and has no more effect than earning badges, getting married, and washing moral values, which is disappointing.

Exactly 11 years later, there are still few RPGs that can be compared to it

In terms of plot, some of the side lines are designed to be interesting, but the main line is too bland. Obviously, it is a revolutionary war of passion, but the whole cannot arouse the enthusiasm of the players. And the year between the final battle and the final battle passed too quickly, there was no additional plot in the middle except to decide on the policy, and there was nothing to do if the branches were solved first. From the threat of the Night Beast to the final showdown, the time is too short, which will make the player feel that the Night Beast came out of the inexplicable. Overall, this work is still a good work, and the impact of making a choice is also worth the player to carefully experience and replay the second round, and the process can also bring a lot of joy, and even its gameplay is not lost to some of the current works, and the quality can be said to be quite high. If you're interested, you can try this interesting and special piece.