
Marco Polo's new skin has been officially announced! At present, in the canyon that has long been controlled by the "Glory of the Shadow Blade", what is Marco's situation?
Hello everyone, I'm the strategist.
Marco Polo, LegendAry Limited - Skin [Breath of the Deep Sea] online tomorrow: Marco, as an early hero of the Glory of kings, has finally ushered in the first legendary skin of his own after six years; I don't know if it is an illusion, Marco's skin trick always feels that the damage range is greater than that of other skins.
In the statistics of the 1350+ peak race, Ma Can's 43.95% win rate ranks first in the bottom of the shooter position, and this low win rate can not be lower, but also makes Marco come to the bottom of the all-hero win rate; Marco's appearance rate has always remained high, about 9 percentage points higher than the top shooter's winning rate.
In the top row, according to statistics, Ma Can's 44.45% win rate still "maintains" the bottom of the shooter position; Marco's appearance rate is still high at 23.80%.
However, the above "Marco phenomenon" also appears in the KPL professional league: according to the statistics of the 2022 KPL Summer Games, although Marco ranks fourth from the bottom of the top scorer with a winning rate of 46.34%, his appearance rate has exceeded 30% and is close to 5 percentage points away from the second place.
Marco made a total of 82 appearances in the summer race, and in almost every BO5 game, marco was selected by both professional teams; At the same time, with an efficient offensive lineup, Marco is not as "depressed" as he imagined.
▍ Why is Marco "polarized" so serious?
The main reason for these two extremes in the current version of Marco:
- Marco Polo's two main advantages
We took the first match between Chengdu AG and Foshan GK last week as an example.
It can be seen that Marco is really quite flexible, and can switch the output environment by himself by using displacement, which is completely a skill mechanism that is not available in dumb shooting; After handing over the displacement and being accused, he also lured Lu Ban to kill, and was accused of walking too deeply to cause it to be too late to pick up Lu Da's second.
Marco not only has two or three skills displacement, but its main output source is a skill with a long-range consumption ability, which is destined to be able to be a free man shooter; Although the current dull shooting has risen completely, in the first and middle periods, it is still necessary to know how to "sneak life", and if you are not careful, you will still be crossed the tower.
At the same time, due to the continuous sharpness of the sluggish shooting, the appearance rate of the magic stab has increased: this may be a "positive" phenomenon for Marco, as long as there is a certain operational basis, but after pulling at the right time, you can find the opportunity to kill back.
It is precisely because Marco has excellent self-protection ability that his side can choose offensive assistance and midfield "without scruples" in the lineup; During the team battle, there is no need to take care of Marco at all times, he can completely find the output location on his own, as long as the occasional plan is in place.
Marco is one of the few heroes with true damage attributes, and passive true damage can be critical hit; This makes Marco not need too much material wear or high object attack equipment, as long as it is properly matched with the speed of attack, to ensure that the number of bullet damage of its own one or three skills is maximized, and it can hit the enemy front row.
Marco can then craft high-attribute armor: such as Frost Shock, Ominous Signs and Witch Cloaks; Coupled with the exploration of the grass in his own two skill circle, it was enough to make Marco's self-protection ability completely full.
- Marco Polo's two major disadvantages
Although Marco also ate the dividend of the Shadow Blade equipment, he did not take advantage of the same professional shooter as the opponent: under the same level, it is really difficult to operate the counterpoint shooter, and once the current version is inferior to the line, it is easy to cause the side area to be reversed or directly crossed by the enemy.
Although Marco has long hands, the damage in the middle and late stages is very unstable, as long as it is empty, it can only edge ob; In other words, the Marco of the Passers-by Bureau is not as detailed as the professional players, such as: general attack and overprinting, three fingers one after the other, opening the big time and so on.
This leads to many Marcos in the case of empty one, after mastering the "best time", they have to take it closely: it seems that the big move hits enough targets, but in fact, there is no full passive blessing without pain, and the backhand is left behind.
In the current version, as long as the first and middle periods are in place, the shooter should go to jail or go to jail; Therefore, many people will take Marco in the replacement stage in the selection stage, after all, the operation is not difficult and can play the free man swim.
The result is naturally ten horses and nine pits, which leads to marco's overall winning rate falling again and again.
▍ What do you need to pay attention to when playing Marco?
If the enemy is always in a state of continuous movement, Marco one skill should try to choose oblique prejudgment release; This is because Marco's skill range is relatively wide, and as long as the edge of the skill indicator covers the target, the bullet can hit accurately.
At the same time, Marco one skill during the timely connection of two, can adjust the release position of a skill, will make the hit rate of Marco one skill much higher, paving the way for the subsequent connection; But it is important to note that your own energy is not enough.
In addition, marco's big move into the field timing is very critical, before entering the field must be judged: whether the enemy has superimposed about five layers or more of passive, and has handed over the key control skills and stun.
Finally, Marco wants the main two, and the high movement speed affects the high operating space.
If the enemy Bianfu chooses a thick front row such as Bai Qi, Lian Po, Xiang Yu, and Xiahou Huan, or if he chooses a hero with short hands such as Dianwei and Liu Bei, he can give priority to Marco.
Or, if the enemy chooses a multi-assassin lineup and has poor auxiliary self-protection ability, you can also consider taking Marco, which is still much higher than the operating space and fault tolerance rate of the sluggish shooting.
Of course, the premise of the above choice of Marco must be that he has enough details and a sense of pulling for him, rather than wanting to make a big move when he sees people; Conversely, it's also good to consider the next version of the slotted shooter or other skilled shooters.
▍What is Marco's inscription outfit?
Inscription: 7 Hunt 3 Capture 10 Eagle Eyes 10 Red Moon