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What is the future of the "meta-universe" VR? Enterprises: Technological breakthroughs are key (figure)

author:Beiqing Net
What is the future of the "meta-universe" VR? Enterprises: Technological breakthroughs are key (figure)

The picture shows the VR industry base in Nanchang, China. Photo by Li Yunhan

Nanchang, July 11 (Reporter Li Yunhan) "With the gradual maturity of technology and the continuous investment of capital, the virtual reality industry is developing rapidly, the market scale is also growing steadily, and the pain points of the VR industry are gradually accelerating. Tu Legend, senior manager of the market of the Industrialization Application Center of Nanchang Virtual Reality Research Institute, said in an interview with the China News Network reporter on the 11th.

Since China's first city-level virtual reality technology industry cluster landed in Nanchang, Jiangxi Province in 2016, VR has gradually entered the public's field of vision. In the past year, Mark Zuckerberg renamed Facebook as "Meta", and the leading Internet technology companies at home and abroad have also rushed to the "meta-universe", as the VR supported by the underlying technology of the "meta-universe", what will happen in the future?

What is the future of the "meta-universe" VR? Enterprises: Technological breakthroughs are key (figure)

The picture shows a "digital virtual person" that can realize the synchronization of facial expression capture and sound and picture. Photo by Li Yunhan

As the province of Jiangxi, which launched the "first shot" of the VR industry, has gathered more than 400 VR companies of various types, the operating income of VR and related industries has grown rapidly from 4.2 billion yuan in 2018 to more than 60 billion yuan in 2021, and the virtual reality industry base in Nanchang, China, has also gathered a number of fortune 500 enterprise projects, a number of technical difficulties have been overcome here, and a number of VR product incubations have been born.

"In the field of virtual reality, the main reason for the vertigo in the user experience is the problem of 'visual spoke adjustment conflict (VAC)', we are currently studying the electronic zoom liquid crystal lens technology solution can solve the problem of vertigo, there are also companies abroad are studying this program, at present, this technology we are the world's leading." Tu Legend said that the technical solution is being technically docked with the domestic head VR manufacturers, and can be applied to related products in the near future.

In Tu Legend's view, the design of a thinner optical machine system, a more convenient and more diversified interaction mode, more resource experience content, and a longer standby time of the device all bring challenges to technology. It is necessary to gather the superior resources of the industrial ecology and concentrate on overcoming technical problems through the way of "joint innovation body" + "technological innovation alliance".

What is the future of the "meta-universe" VR? Enterprises: Technological breakthroughs are key (figure)

The picture shows an editable projection augmented reality display technology. Photo by Yuan Rujing

"The VR industry still needs 5-10 years of development, and when the cost of VR equipment comes down, it will be as popular as smartphones." Dai Huawen, vice president of Nanchang Weiai Information Technology Co., Ltd., who is deeply involved in the field of VR education, believes that if VR equipment is as popular as today's smart phones and computers, the use of VR equipment at home to "face to face" online classes with teachers is just around the corner, and "high cost" and "lack of rich good content" are some bottlenecks in the current VR industry. (End)

(China News Network)