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"Ten "Firsts" in the History of Chinese Online Games": Those who have played this game lose

author:The first master of the jianghu fat sea

In the history of domestic online games, 2000 has always been regarded as the first year of online games. It is thought that after 2000, the domestic online game circle showed a blowout trend, and all kinds of online games began to mushroom. But do you know who the first online game in China was? What was the first game company in China?

"Ten "Firsts" in the History of Chinese Online Games": Those who have played this game lose

Today, fat sea has opened a new pit to give you an inventory of the top ten firsts in the history of domestic online games. If you are interested, welcome to like and follow, the more likes the faster you update.

"Ten "Firsts" in the History of Chinese Online Games": Those who have played this game lose

Nowadays, when players scoff at domestic online games, I don't know if you know which game is the first domestic original online game in the mainland?

In fact, many people have not heard of this game, at that time, the domestic online game circle dominated by fantasy and martial arts, you may not have imagined that the first original online game in the mainland would be an urban theme game. Unlike traditional role-playing online games, this game does not have a specific storyline, but is more like an online platform.

"Ten "Firsts" in the History of Chinese Online Games": Those who have played this game lose

This online game is "The Fourth World". Today, Fat Sea, let's talk with you about the story of the Fourth World.

Players who like online texts believe that the concept of virtual worlds will not be unfamiliar. In fact, in addition to the online authors, the first batch of domestic games were to use the virtual world as the ultimate mode of the game world.

"Ten "Firsts" in the History of Chinese Online Games": Those who have played this game lose

"Fourth World" is such an online game, wanting to give players another world on top of the network, and its name is derived. The Fourth World Launch came online in March 2001, when Korean online games began to seize the domestic market. At that time, domestic online games were mainly based on fantasy and martial arts, but the fourth world chose urban themes that were very unpopular even now.

"Ten "Firsts" in the History of Chinese Online Games": Those who have played this game lose

Rather than being an online game, Fourth World has many similarities with today's metaverse model. Players can chat and make friends and apply for jobs in the game, just like another real world. In order to achieve smooth communication between players, the game also directly built a chat system, which not only supports online chat, but also realizes offline chat like qq. Such a creative online game, but after the launch of the hasty end, disappeared in the long river of history.

"Ten "Firsts" in the History of Chinese Online Games": Those who have played this game lose

There are reasons for the network, and there are also reasons for the market. For the domestic online game environment at that time, this kind of game with no clear goal and open play was actually very limited to players. At that time, it was popular to meet the needs of players such as the Stone Age and The Legend of Blood. Coupled with the network environment at that time, like the fourth world, which needs to accumulate people to become interesting games, it is difficult for players to indulge.

"Ten "Firsts" in the History of Chinese Online Games": Those who have played this game lose

Even today, the concept of metaverse is hot, and this kind of virtual social online game is still difficult to attract players. But as the first original online game in the mainland, this courage to dare to break through is the most commendable.

In addition, at that time, "Fourth World" adopted the sale method of single-player games, with a buyout system and monthly card fees to make a profit, but at that time, this charging model was obviously not popular. Although the price of 29 yuan seems to be not high, in the environment at that time, there were still few players who paid for it.

"Ten "Firsts" in the History of Chinese Online Games": Those who have played this game lose

I have to say that sometimes the first person to eat crabs can often only be a tragic role. It may also be because of the failure of the first original online game in the mainland that domestic game companies have chosen to act as agents of Korean games, so that Korean games have completely occupied the domestic market.

"Ten "Firsts" in the History of Chinese Online Games": Those who have played this game lose

Well, I'll talk to you here today, I don't know if you have ever experienced this online game? Welcome to discuss together in the comment area, I am fat sea, soaking in water is healthier, playing more fun games together, talking about the story behind the game, we will see you in the next issue.

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