Author: Haohai Haihai
If you're still hesitant to buy it, then my advice is to just wait until the right price to buy it.
It has been more than two years since the release of Final Fantasy VII Remake, and in these two years, many major events have happened in the game industry, many of which were completely unexpected. And now, looking back at this game that received countless players' expectations and praise, you will find that Tifa is still the Jerusalem in the hearts of countless players, and many things have never changed.
In those two years, there have been countless reviews of the game. Although the game now has Steam on the shelves, its content has not changed compared to the console and Epic versions. So how do you add a little new meaning to an article that now looks like it might be suspicious?
Instead of writing in the traditional review article mode, I focused on the memories of the Final Fantasy series and some of my experiences and feelings when playing the game (there will be a lot of spoilers). If you're still hesitant to buy it, then my advice is to just wait until the right price to buy it.
Final Fantasy for me
I've never been an old player in the traditional sense. For the Final Fantasy series, I've never played those older series, so there's no such thing as a sentiment bonus.
I first knew that Final Fantasy might be the popularity of Final Fantasy XIV as an MMORPG, but I personally didn't like online games very much. My first pit in the Final Fantasy series was its latest generation, Final Fantasy XIV.
If there's anything that this game meant to me before I played Final Fantasy VII Remake, I guess there's no doubt about Tifa. The first time I met Tifa was not on some strange website, but in the extremely famous CG movie , Final Fantasy VII: The Arrival of the Son.

When I saw Tifa's fight scene at that time, I was simply shocked, and it had a great impact on my soul during the restless period of high school adolescence. I didn't expect to have such a cool female character in the game.
Then, I saw the extremely exaggerated reaction of the foreign anchors to the trailer when the reset message came out, which made me, a player who had never touched the series again, also become curious about the game. However, without a console, even if the game is officially released on the console platform, I can only envy other people to play. Not watching any videos related to the flow of the game is the last stubbornness I have left for myself.
Finally, after two years in college, Final Fantasy was also on sale on Epic, which gave me the best chance to get started. Although the game was so expensive to buy, I did not hesitate to buy the game at the original price. In today's view, it is true that it has been backstabbed. But I have no complaints, because after experiencing the game, this game has brought me an extremely memorable journey.
Regarding the specific evaluation of the game, I believe that there are a lot of random searches, and the plot and gameplay of the game have basically been dug up, so even if I write a detailed review article, I think it looks like it is just a parrot. So I want to talk about a few of the places where this game has a deep influence on me, from which I can get a glimpse of some of the good things that have been done in the game design, and why these bridges can move the player. Of course, there will be crazy spoilers, so I hope that the first experience will be completely felt by the players themselves.
But what I want to say at the beginning is, this is a JRPG, what is a JRPG? It's a Japanese RPG. And this kind of work often has a very strong Japanese royal road plot style, that is, the bloody plot of the middle two. Players who are completely uninterested in this type of plot may find it difficult to understand some of the bridges during the gameplay. But even so, I still recommend this game, because there are many touching and memorable places in addition.
CG is interspersed with clever design of interactions
As the game progresses to the ninth chapter, there is a very surprising passage in this chapter. The video of this bridge section also has a high number of views on the B station, even if you are iron-hearted and do not want to play this game, then I recommend you to watch this part of the video, that is, where Claude dances and wears women's clothes. At the end of the part, I was very excited to share this moment with my friends.
So why is this section so exciting for me? At this point, the plot progresses to the point where the game's protagonists Claude and Alice need to go to the enemy's lair to rescue Tifa, and the way to get in is to dance to prove themselves so that women can enter. Final Fantasy VII is a story-driven RPG that is played primarily in semi-real-time combat. In this part, a sound play method is suddenly added, which is a means of detaching from the main gameplay of the game, which makes the player who enters this plot feel shocked and curious. At the same time, it also allows players to quickly familiarize themselves with the sound play method, paving the way for the subsequent climax. At the same time, through the reminder of the reward in a full row, some players choose to play repeatedly to play the hand sound play method.
In the formal performances that follow, a Broadway-style performance first allows players to look forward to the subsequent plot, and then shows Claude's journey from reluctance to initiative, and finally to achieve a perfect performance. In between, players will participate in the whole process in the form of a sound game. Such a plot design breaks the player's stereotype of Claude, thus detonating the player's emotions. The most intense experience in this section is that the player feels amused, and the picture of Alice cheering at the middle ends further immerses the player and quickly feels fresh. After that, the women's clothing has achieved a subversive effect, making the player completely fall into laughter, and the emotion has reached a climax at this moment. At the end of the end, when Claude walked out with an unhappy face, and Alice was still joking next to the picture, the player had a lot of memories of what had just happened.
At the same time, the high-quality MMD-like performance also shows an official technical force, so that the whole process shows a good visual impact while being interesting. Players appreciate and participate in an extreme interactive performance that is not possible with ordinary CG animations. This also profoundly explains why the game can be called a game, and why it is different from other arts, in that the game has a unique way of empathizing with the player - interaction.
Why take this paragraph out separately? It is because such bridges are rare and memorable. Combining CG or instant calculus with player actions makes the plot easier for players to remember.
When they bravely enter the haunted house, Tifa and Alice hold Claude's hand one by one, and when they control Claude to move forward, Claude will seemingly unsympathetically shake the two away, and Alice will also reach out to keep them.
Seeing Tifa in the distance in the garden, Tifa reveals her heart to Claude after walking over, especially when Tifa leans on Claude's shoulder and cries, which makes people feel protective. When Claude finally hugged him, we players breathed a sigh of relief.
Charismatic female characters
Finally, I want to talk about the important factors that make the game go out of the loop, the female characters in the game.
There are many female characters in the game, Tifa, Alice, Jesse and Yuffie in DLC, why are they loved by the majority of players?
In addition to them all have a good face, more people are designed to poke the player's heart. Gentle and mature, Tifa, with his perfect body and strong personality, is directly known as "Jerusalem" in the player community. The existence of such a green plum bamboo horse as Tifa is to make the player feel a sense of shyness in love, and every jealousy makes people feel pity.
Alice, who can accurately understand Claude's thoughts at all times, is extremely accurate every time she spits, like a confidant sister who knows everything about us. And the extremely active Alice is almost overwhelmed, as long as she is next to Claude, it is extremely reassuring and happy.
Jesse, who is straight forward, has a kind of girlish coolness, and she is so good at it!
Eupheus, a young girl, acts like a lively child most of the time during the journey of the DLC. Let the players also be infected by her, invisibly the mood is better.
Together, these charismatic characters build this impactful story, and the DLC finally makes Tifa and Alice stop the car together.
BGM with equal quality and quantity
The music of Final Fantasy VII Remake is also worth talking about. 180 high-quality BGMs, both in quality and quantity are top notch.
The ending song "Hollow" sings about the hardships of the journey, but also contains hope. This is Claude's life and the embodiment of his state of mind. The meaning of "empty" also expresses the twists and turns of Claude's life. After completing the first chapter, this song sounded, but after dozens of hours of playing, I felt lost.
"Tifa's Theme -Seventh Heaven-", "Aerith's Theme -I'm Present-" 和 "Jesse's Theme" 舒缓的节音也很耐听, "One-Winged Angel -Rebirth-" Ten Feet of Urgency.
The music of this "Final Fantasy 7 Remake" not only uses a lot of the original "Final Fantasy 7" classic music re-arranged, but also adds many new BGMs, and their quality is very satisfactory, with the plot to enjoy these music, will definitely make the player feel deeply moved.
epilogue
I still remember the feeling of being in a trance after playing Final Fantasy VII Remake, which fulfilled a dream I had for many years and finally got a glimpse of Tifa's true face. I also hope that more excellent works will be on the PC as soon as possible, so that all players can experience excellent games, and let us continue to look forward to the upcoming second chapter next year.