I. "Fighting the World in a Group"
Rules:
1. Let all the staff put their shoulders in a circle or stand in a row.
2. The host is standing in Taichung.
3, publish the rules of the game, for example, I said 5, everyone should quickly put together a combination of 5 people and 5 people, these 5 people should hold tightly, and no outsiders are allowed to invade; Say 9, put together a 9-person group.
4. Ask the person who was squeezed out to stand aside every time.
5, the team members are crouched down, one two three to see which group gets up fast.
6. After playing a few times, ask two people who are always held in the team to play.
7. The host asks the person who is out to talk about his feelings with the person who is not out; Ask the fastest team to talk about your feelings, and according to what they say, summarize the feelings after the game.

II. "Live Imitation Show"
Rules:
1. The host invites 5-6 participants and one performer to the stage.
2. The performers will first demonstrate the content to be imitated. For example: a huangmei opera, a dance, etc.
3. Next, the participants imitate the performance one by one.
4. The best imitation award will be voted by the audience.
III. "Insinuation"
Rules:
1. The host invites 3-4 participants to the stage.
2. The person being questioned stands with his back to the whiteboard.
3. The host writes out the topic on the whiteboard, such as: going to the toilet, falling in love, bathing and other daily activities.
4. The host pushes the whiteboard over to face the audience.
5. The moderator asked the following questions:
(1) Are you willing to do this?
(2) How many times a day do you like to do it?
(3) Do you prefer to do it alone or with whom?
(4) Do you prefer to do it during the day or at night?
(5) Do you prefer to do it at home or outside?
For each question, the respondent must choose one of the answers. Finally, the host asks the respondent to look at the theme on the blackboard for himself, and the funniest person who answers wins.
Fourth, the word game
Rules:
1. The host writes a \"mouth\" word on the blackboard, and then arranges the names of each participating group on the blackboard.
2, the game method: on the basis of \"mouth\" add two strokes to form another word.
3. Each group is a competition unit, starting from the first group, can not be repeated, said within 30 seconds, if it is not spoken within the specified time, or repeated with the previous, it will be eliminated. The last remaining group is the winner.
4. Precautions:
The purpose of this game is not for which group wins, but for the real strength of the team, but also the accurate embodiment of brainstorming.
V. "Cha-cha Dance"
Rules:
1. Select two outstanding contestants (1 male and 1 female) to lead the dance.
2. The basic steps are taught by men and women.
3. Male and female pairs practice basic steps without musical background until they become proficient.
4. The music plays the second world-famous Chacha dance song in "Rabbit Dance", and everyone dances together.
5. Precautions:
Chacha Dance is a dance with an elegant posture and cheerful music, which is very suitable for group dance. And because there is no physical contact between men and women, it is more suitable to perform at the end of the training party. When all the students danced together, the atmosphere of the party would also reach a climax.
VI. The "Subconscious"
Rules:
1. One person from each district will be sent to participate.
2. Contestants write three idioms randomly on the blackboard in one minute.
3. Then the host analyzes the three stages of life represented by these three idioms as the first love, the hot love, and the wedding night, and then sees what idioms the contestants use to describe themselves in the three stages.
VII. "Working Together" (Outdoor Games)
Rules:
1. Each team will select three people to participate (two men and one woman).
2. The left and right legs of one person (woman) are tied together with the right and left legs of the other two, and are lined up on the starting line.
3. At the beginning of the race, a 10-meter race is held in the specified area, and the first person to reach the finish line wins.
4. The host will award prizes to the winners.
VIII. "Balloon Flying" (outdoor game)
Rules:
1. Each team will send one person to participate.
2. Each person holds a balloon in his hand and arranges it in a row on the starting line.
3. At the beginning of the competition, the participants throw the balloon in the air and conduct a 10-meter race in the specified area. Balloons can be used with hand claps and kicks to make them suspended in the air, and they are not allowed to be caught by hand.
4. The person who reaches the finish line first wins, and the person who grabs the balloon with his hand or the balloon lands is eliminated.
5. The host will award prizes to the winners.
IX. "Image Memory"
Rules:
1. The host first says the following items in order: tree, duck, pyramid, car, hand, spoon, gun, car runway, beer.
2. Give everyone three minutes to recall and try to remember these items.
3. The host asks two or three people how they memorize.
4. Finally, the host told the answer: all the items are related to the numbers 1-9, and the image is memorized. For example, tree portrait 1, duck stick figure 2, pyramid is a triangle, the car has 4 wheels, the hand has 5 fingers, the spoon looks like 6, the gun looks like 7, the car runway looks like 8, and the harmonic sound of beer is 9.
Namely: tree (1), duck (2), pyramid (3), car (4), hand (5), spoon (6), gun (7), car runway (8), beer (9).
10. "Murder Game"
Rules:
1. Preparation stage:
Everyone sat in a circle (as few as seven or eight people, as many as dozens), a host gave each person a card, made a good person, bad people marked (bad people accounted for about 1/4 of the total number), each person only knew their identity.
(It can be seen from each person's random choice of seat that everyone is willing to sit with someone they know well or have a good relationship with, that is, they have chosen a comfort zone and avoided a stress zone.) )
2. "Murder" stage:
All of them acted strictly according to the host's password:
The moderator said:
(1) All people close their eyes.
(2) The bad guy opens his eyes.
(Bad guys kill a good guy in the blink of an eye)
(3) The bad guy closes his eyes.
(4) Everyone opened their eyes.
The host informs that someone has been killed.
3. "Catch the Murderer" stage: (Also the most enthusiastic and exciting stage of this game)
First, the killer accuses the killer of the murderer and presents evidence, and the victim can prove it from subtle voices, movements, or intuition, and then everyone discusses it fully.
It's like a heated brainstorming session, a mix of bad guys and good guys trying to bring the bad guys to justice.
In the end, the good guys and the bad guys who have more left win.
11. Fold newspapers
Place 2 4-car newspapers on the ground, each newspaper will stand on 5 people (a group), each group will send a representative to guess the fist with the other party (scissors stone cloth), the losing group must fold the newspaper at the foot in half and then stand on it (all feet are not allowed to land) until one of them cannot stand up.
12. Head to ear
The organizer prepares a long and tongue-twisting sentence (e.g., two points is ice three points is clear four points is two points is cold three points is four points is steaming such a word knows how much is known), each group (each group of no less than 12 people) sends a representative to the front to silently remember this sentence, and after returning to the first person within the specified time, it is conveyed from the first person to the last person through the way of "hand-over", and then the last person reads out what he hears, and finally the host announces the original words.
13. Holding hands
One of the team members was blindfolded, and another member of the same group took his hand and walked through the smooth, bumpy road... After undoing the blindfold, each member of the same group shook the hand of the team member, and he found out who was holding hands just now.
14. Cross the River Garnet Bridge
In a group of two (usually a man and a woman), the two alternately spread two identical rectangular plates on the ground and advance towards the destination, neither of them is allowed to step on the outside of the board, and the one who reaches the end point first wins.
Fifteen, the wind in the grass
One team member stands in the center of the circle, and the other team members stand in a circle with a radius of 1 meter facing the center of the circle, and the body of one of the team members is straightened and tilted backwards, and the surrounding team members rotate it through the pushing and shoving action of the hands.
16. Ultra-low altitude flight
All participants collectively drilled through the horizontal pole that continuously lowered the level height, requiring the body to only lean back and not lean forward, and those who touched the pole were eliminated.
17. Exchange of dance partners
By the singular number of personnel to participate, first dance Disco, the music suddenly switches to a slow rhythm, everyone goes to grab a dance partner, one person who is single is eliminated, but not down, too little is, the host shouts "exchange dance partner", including the previously eliminated people at the same time to grab the dance partner again, there must be another person who is eliminated, and the game restarts after the two people who are eliminated twice.
Eighteen, three people clip the ball to run
Each group of three people, each group with a balloon as the competition equipment, three people back to back, arm in arm, the balloon is sandwiched between the three people for a turn back run, the balloon is not allowed to land, not allowed to squeeze, not allowed to be blown away, through the timing of the calculation of the results.
19. Lucky guess the word
The host prepares a number in advance and announces a range, according to which the participants guess, and each guess of the host narrows the scope accordingly, and whoever is unfortunate enough to guess must perform the program.
20. Weather forecast
Light rain claps shoulders, moderate rain claps legs, heavy rain claps, and storms stomp feet. Shoot yourself first, and then shoot each other in groups of two or three. Compare different effects, think for 30 seconds, and collaborate on the role. Do it again.
21. Mental concentration
Count 1, 2, 3, and everyone hears 3 applause, and the wrong performance program.
Twenty-two, run fast
Everyone sat in a circle, stretched out their hands, the index finger and thumb of the left hand held in a circle, and the right index finger was placed in the finger circle of the person next to them. The host shouted 123, and everyone grabbed with one hand and ran with the other.
Twenty-three, come on
The group name (pirate team) cheers, everyone stands in a circle, first left and then right pat the back of the person next to them, back to the middle of the high-five, shouting words, the first time to pat, shout a word, the second time to shoot twice, shout two words,...... A specified time can be specified, such as 12 seconds to complete.
Twenty-four, crouch up
"Say less" - squat, "do more" - up. "Spirit" - squat; "Concentrate" - get up, squat up, shout numbers at the same time, do 6 times, 2/5 do not shout, do 8 times, 2/6 do not shout.
Twenty-five, count the money
Women 1 piece, men 5 mao, all jogging in a circle, according to the number of money said by the host to form a group. It can also be a single number, without counting.
26. Pass empty water bottles
An empty bottle of mineral water, which everyone clamps around their heads and necks, passes in a circle and is not allowed to touch them by hand.
27. The police catch thieves
Two groups of people stood in two rows, facing each other, reaching out to each other, staggering, and hitting each other. Shout 1 left team to clap the right team member's hand, shout 2 right team to shoot left team, shout 3 stop. Do the wrong thing to do squatting.
28. Rats, Lions, Elephants
Two groups of people stand in two rows facing each other. The first person in the line said a code name, and then whispered to his own players, after everyone knew, the referee shouted to start, and the two teams shouted out their code names together, the elephant caught the lion, the lion caught the mouse, the mouse caught the elephant.
Twenty-nine, squirrel house
(More than 20 people) all people in a circle 1, 2, 3 reported the number, 1 and 3 to build a house, 2 as squirrels, crouching in the middle, the extra people standing in the middle of the circle. Three passwords: the hunter is coming, the fire is on fire, and the earthquake is coming. The hunter came, the squirrel left the house, looked for a new house, the house collapsed after a fire, found a new companion to build a new house, and the earthquake squirrel and the house were recombined. The person in the middle is a squirrel who wants to take the opportunity to rob the house. Squirrels without a house have to be punished.
30. Do you know him?
A way to introduce yourself, the first person reports his name, the second person says xx next to his own name, the third person says XX next to XX next to himself, from the first person to say all the way to himself, so that a circle back to the first person, the first person repeats all the people again, and the end. It is also possible to add an adjective, a feature, before the name to increase the difficulty and impression.
31. Introduce yourself
The name, a favorite fruit, animal, plant, etc., can increase the difficulty, such as not repeating what has been said before, to explain the reason for liking, etc. Helps people remember names and characteristics for each other.
Thirty-two, sit on the ground and get up
It's a game that makes everyone understand the importance of cooperation. 1, first of all, everyone should be in groups of four, surrounded by a circle, sitting on the ground back to back. (Sitting means to sit on the ground, normally a person sitting on the ground, can not stand up without holding an object) 2, four people bridge hands (arms overlap), and then ask them to stand up together. Easy, right? Then try a little more people, such as six or seven people, it should not be too difficult. Finally, try fourteen or five people to stand up together, and the difficulty will be higher.
33. Listen and speak
Role Assignment:
1. Pregnant women: pregnant in August
2, inventors: is researching new energy (renewable, non-polluting) vehicles
3. Medical scientists: After years of studying the treatment plan for AIDS, breakthrough progress has been made
4, astronauts: about to expedition to Mars, looking for a new planet suitable for human habitation
5. Ecologist: Responsible for the tropical rainforest rescue working group
6. Tramp
Game Background: The private plane crashed on a desert island, only 6 people survived. At this time, the escape tool only has a rubber balloon hanging basket that can only accommodate one person, and there is no water or food.
How to play: In response to the question of who will ride the balloon first, each of them will present the reasons for their own lawsuits. Repeat the reasons of the previous person before stating your own reasons. Finally, it is up to everyone to decide for themselves who can leave the island first, based on the completeness of the reasons for the escape of others and the person who has stated his or her own reasons.
The truth of the game explanation (you can ask the students to talk about their views together):
1, listen carefully to other people's words, remember other people's ideas, so that others will believe you, will let you go to help. It follows that listening is very important.
2. Evaluation according to the performance of the students: good expression / bad expression.
Xxxiv. Spider webs
Format: All students, group of 13 people is the best
Type: Team Building
Time: 15-20 minutes
Ingredients: A spider web woven with rope and a copy of the instruction manual
Venue: Vacant lot
Purpose of the activity: To let the participants experience the importance of the program and the spirit of teamwork
Operating procedure:
1. The trainer first finds a leader and an observer, explains the task to the leader separately and gives him a copy of the instructions:
- All personnel must pass from one side of the net through the mesh to the other side of the net
- During the entire process, no part of the body should touch the net
- Each hole can only be crossed once, i.e. no two people can cross the same hole
- Your goal is to get the best results
2. Return to the group by the leader to convey the trainer's instructions.
3. Trainers and observers begin to observe the reaction of the group in listening to the leader assigned task time, as well as their ability to plan.
4. Observers record what problems the team has had in the course of carrying out its tasks, including planning and communication.
Related Discussion:
What do you recognize about the importance of the program, and how well do you think the program of the event is going?
The hardest part of the game is where and how to improve it.
During the event, how do you feel about the spirit of cooperation and trust in the team.
Thirty-five, the wind in the grass
Format: Groups of 8 are optimal
Type: Build trust in your team
Time: 15-20 minutes
Applicable objects: all students
Purpose of the activity: to help students experience the establishment of trust, depending on their confidence in team members, communication between each other is the basis for building this confidence, once the trust is fully established, you will feel that the working atmosphere of the team is so relaxed and pleasant.
Operating procedure:
1. The trainer let each group member form a centripetal circle, and the trainer himself stands in the center to demonstrate.
2. The trainer wraps his hands around his chest and makes the following communication dialogue.
Trainer: ....."My name is... (My name), I'm ready, are you ready?"
All the students replied, "Ready!"
Trainer: "I fell?"
All the students replied, "Pour it!"
3. At this time, the trainer's entire body is completely poured into the hands of the team member, and the team member pushes the trainer clockwise twice.
4. After the trainer has done the demonstration, each member of the group must try it.
Related Discussion:
1. What is the hardest part of the game, and how will you improve it next time?
2. In the process of the activity, how do you feel the cooperation spirit of the team, and whether there is a sense of trust.