The Call of the Fifth Personality Abyss V Global Finals Group Stage D6 Match 2 DOU5 vs MS Third Set DOU5 Team Supervisor Tianxiu 4 wins, 2:0 win over MS Team
This game will be played against the Fifth Personality Abyss's Call V Global Finals Group Stage D6 Game 2 Game 3, against dou5 teams and MS teams. In the last game, dou5 team won 8:1. The DOU5 team currently leads the MS team by a large score of 1:0.
The game is played in the Red Chapel, and this map is a small, faster-paced map.

First half of the third inning:
Survivor DOU5 Team ----ban: "Crazy Eye" Dream Witch pick: DOU5_UpXi entomologist DOU5_ZYJ mechanic DOU5_BOBO "psychologist" DOU5_YiHua tomb keeper
Regulator MS Team ----Ban: Prophet Mercenary Forward Patient Pick: MS_yuu Red Lady
In the ban & pick session, the survivor party chooses to take out the tomb keeper single rescue to cooperate with the entomologist "psychologist" to assist the mechanic; the regulator takes out the red lady to deal with it.
Race Announcement:
At the beginning of the match, the regulator chose to pursue the entomologist, successfully knocked it down using the mirror image, and hung up the chair, at which point there were 4 cipher machines left on the field. The tomb keeper resisted a knife to save the entomologist, the "psychologist" empathized with the mechanic, the regulator continued to pursue the entomologist, the mechanic blocked a knife for it, the regulator knocked down the mechanic, and then used the mirror image to knock down the entomologist, hung it on the chair, directly eliminated, and then hung the mechanic on the chair, at this time there was 1 cipher machine left on the field.
The "psychologist" saves the mechanic unharmed, and the overseer chooses to pursue the tomb keeper, successfully knocking him down, while the cipher machines on the field are all lit up. In the opening battle, the overseer flashes down the tomb keeper and hangs him on the chair, and the regulator then pursues the "psychologist", successfully knocks him down, hangs the chair, and finally the overseer 3 grabs the victory.
In the first half, dou5 team supervisors 3 grabbed the victory.
Bottom half of the third inning:
Survivor MS Team ---- Ban: Witch of Dreams Red Lady pick: MS_SeEun mercenary MS_CH Priest MS_ImSoSexy Spellcaster MS_Sika acrobat
Regulator DOU5 Team ----ban: Prophet Forward Dancer Explorer Pick: DOU5_DongX Red Butterfly
In the ban & pick session, the survivor side chooses to take out the mercenary acrobat double rescue and the priest spellcaster double auxiliary; the regulator takes out the red butterfly to deal with it.
Race Announcement:
At the beginning of the match, the overseer chose to chase the priest, quickly knocked him down, and hung up a chair, at which point there were 5 cipher machines left on the field. The mercenary resists a knife to save the priest, the overseer continues to pursue the priest, the spellcaster blocks a knife for him, the overseer flashes to knock the priest down and hangs him on the chair, at this time there are 3 cipher machines left on the field. The spellcaster resists a knife to help the acrobats save the priest, but the priest is soon knocked down again, and the overseer hangs him on a chair and directly eliminates it, leaving 2 cipher machines left on the field. The overseer then chose to chase the spellcaster, and after being held back for a while, he switched to chasing the acrobats, successfully knocked him down, and hung up a chair, leaving 1 cipher machine left on the field.
The spellcaster resists a knife to save the acrobat, and the overseer flashes down the spellcaster and hangs him on a chair, leaving 1 cipher machine left on the field. The acrobat tries to save the spellcaster and is knocked down early by the Overseer, who hangs him on a chair, leaving 1 cipher machine left on the field. The spellcaster is eliminated, and then the cipher machines on the field are all lit up, and in the opening battle, the overseer chooses to pursue the mercenary, successfully knocks him down, and finally the overseer 4 grabs and wins.
In the second half, dou5 team supervisors 4 grabbed the victory.
Post-match summary:
In the third game, dou5 team won 6:3. In the end, the DOU5 team defeated the MS team by a large score of 2:0.
In the first half, the regulator had a good early rhythm, quickly eliminated the insectologist at the beginning, knocked down the mechanic, got the rhythm, and in the opening battle, quickly knocked down the tomb keeper, and then forced the "psychologist" to the basement, and the regulator successfully won 3 catches. In the second half of the round, the regulator rhythm is very good, quickly knock down the priest and eliminate it, get the rhythm, because the remaining survivors come to block the priest's knife, making the field password machine insufficient, the regulator also uses this time to successfully knock down the spellcaster and acrobats, expanding the advantage, in the opening battle, the regulator successfully knocked down the mercenary, the regulator 4 grab to win.
MVP of this game: