Hello everyone, I am the wave of the Galaxy Creative Team.
The Ice Team has a fairly high playing rate in today's environment, whether in the Galaxy, Camir, or the Tournament, and the Ice Team is also a system that can win the strong with the weak.
However, some friends are often helpless when they encounter the ice team, and even many times they are defeated by their opponents with almost no ability to fight back.
It is better to play than to join directly, so how do we beat the ice team system, let's take a look.
First of all, let's look at what is the composition of the ice team system?

We know that the early ice team was composed of awakening kamo + A card ice + dark ice, but its shortcomings are fragile body, output can not bear to look directly, lineup solidification, etc., only suitable for occasional "stealing chicken".
After the birth of Shen Ka Miao, Shen Ka Miao alone took over the work of the A Ka Ice River and the Dark Ice River, so that the ice team lineup was no longer solidified, but showed a diversified trend.
At the same time, Shen Ka Miao also has the characteristics of counterattack and AOE damage, which makes the ice team's actual combat power much higher.
What are the ice team's good teammates?
Now the Ice Team only needs 2 cards, Shin Kamo and Awakening Ka Mio.
Once controlled, units that can form quick kills and units with strong protection or blood return abilities are all must be carried in the lineup.
Therefore, in addition to the double card magic in the ice team lineup, the single strong attack card and the strong protection card are the good partners of the ice team.
Power Fighters with individual output include:
Aaron (strong and stable single damage and wiring can solve the weakness of the ice team's insufficient output)
Water Mirror (powerful single body and splash damage for quick clearance)
Divine Lion (Controlled units will take high damage, which is a good fit for the Ice Team)
Grim Reaper (Group Attack AOE and Staring Monolithic Seconds)
AE. Saint (Single Scorpion Man Blocks Enemy Resurrection + Cannon High Damage)
Powerful protection units include:
Saori (Blood Return + Resurrection, high effect resistance bonus reduces the probability of the whole team being charged)
Aftermath (Powerful Single Body Protection + Turn Blood Slash + Late Seed Horror Harvest Damage)
Jabfika (Mitigating Team, Bleeding Damage)
Pluto Instant (Low Speed Team Core Protection Fighter)
Cain (Stable Resurrection Life-Saving)
Snake Man (multi-functional protection fighter such as damage reduction + blood return + resurrection)
Jenny (Matchmaking Group Protection)
Hades (Powerful Shield Protection)
After understanding the characteristics of the ice team and the possible members, let's take a look at the fighters who are born to restrain the ice team?
1. Ronnie (unfettered freeze control)
2. Shensha (Purification Seal Release Control)
3. Luna (looting removes all controls and imprints)
4. Butterflies (no control after purification)
5. AE (Exempted after changing into a lion)
6. Grim Reaper (Trigger Skill Release Control)
7. Minos (manually control the Awakening Kamo to make it [Awakening Kamo] use a big move to clear the mark)
8. Jabfika (Rose Poison Auto Stack)
9. Pluto Instant (Teammates are hit multiple times to purify the control mark)
10. Divine Taurus (Knock out the soul, kill quickly)
There are many fighters who restrain the ice team in this way, but in actual combat, it is not a simple relationship between 1-on-1 restraint and being restrained.
The ice team lineup is composed of 6 cards, but now the core cards of the ice team only need to be double cards, and the other 4 positions can be composed of different fighters, in order to win, you still have to solve the trouble of being controlled, and finally it depends on the rationality of the overall team matching and the actual operation of the player.
After looking at the individual fighter analysis, let's look at the lineup.
After galaxy 6ban, or under the composition of the Camildo team, the common lineup of the ice team is:
NO.1
Aaron + Pluto Instant + Abbot Fika
After meditation + awakening kamo + god ka miao
Aaron can be replaced by cards such as Saori, Grim Reaper, AE, Aaron, Cain, etc
Under the protection of Pluto Instant, Abbot Fika, and Hades, the strength of this lineup feels very hard, and it is almost impossible to penetrate in the early stage.
However, shenka miao can freeze our key fighters in the first turn, and then gradually gain a combat advantage and win by constantly controlling and Aaron's single second kill ability, Jabfeika's blood formation and the counterattack of the nether seed.
How to restrain?
Athena + Saori + Minos + Dragon + Grim Reaper + Abbot Fika
Key Fighter: Minos
Specific operation: Due to the dispersal of the sand weaving, the enemy can not hide any key cards, Minos controls the enemy's awakening card in the first turn, so that the enemy awakens the card magic amplification move to remove the frost mark of our fighter, and the high effect resistance of the sand weaving can also effectively reduce the probability of our fighter being accused.
Under the protection of the Dragon, Death and Jabfika continue to output, even if they are frozen 1-2 times in the middle, Death can be controlled by itself.
At the same time, The passivity of Jabfika allows the enemy to automatically add rose poison layers after action, forming a bloody victory in the later stage.
In the case of Death or Jabfika being banned, cards such as AE (Transforming into Lion), Ronnie (Uncontrolled), Aaron (Connect to Quickly Kill 2 Enemy Key Cards), Butterfly (Purification Free Control), and Divine Taurus (Knocking Out Awakening Kamo or Shin Ka Miao Priority Kill) can be replaced.
NO.2
Luna + Awakening Kamio + Shinkamyo
Aaron + Hades Instant + Cain
Cain can be replaced by cards such as Sleep, Queen of Sleep, etc.
After the luna god opened the divine radiance, the pluto instantaneous + Cain returned to the blood resurrection to protect the whole, the awakening Kamyo double movement general attack superimposed mark, the god Kamiao icebreaker control, after 2 rounds Aaron transformed into a second person.
Luna double movement can make Aaron quickly enter the magic, but also can make the awakening Kamyo quickly stack the mark, so that the god Kamyo can control the key cards as soon as possible, and Pluto Instant and Cain protect us from being easily reduced in the early stages.
How to restrain?
Luna + Child Prodigy Tiger + God Shaga + Aaron + God Taurus + Jabfika
Under the civil war between the two sides, in the first round, our prodigy tiger and the god Shaga gathered fire enemies Cain, using the speed advantage to quickly kill Cain, and shen shaga could multi-move to purify our no. 1 and no. 2 positions.
Then stealth Luna, Divine Bull 2 fee hits the enemy Cain or Awakening Kamyo, the first round kills at least one card in Cain or Awakening Kamo, the 2nd round Luna plunders the God Kamyo, so that the frozen fighter is released from control, and Aaron connects to quickly kill the God Kamyo and another key card.
Child Prodigy Tiger and Jabeaufika can also be replaced by snakes, butterflies, and sleepers.
summary
Against the Ice Team, there is no 100% winning lineup, the game between the two sides is a big game in the lineup of each other, how to make our side less controlled, while quickly killing the enemy's double key cards is the key to victory.
That's the ice-breaking trip we're going to take today, and we'll see you next time.