laitimes

Fantasy Journey to the West: Players can dispense with level 160 armor until the end!

If you want to improve the comprehensive strength of the characters, equipment, and cultivation are only part of it. There is also a part that players often overlook, that is, sets! feign! effect! fruit!

Sets are divided into 4 categories, including: Transfiguration, Additional Spell, Change Spell, and Additional Status. Players belong to different sects and the types of suits required are also different.

As we all know, there are only two ways to ignite a suit for equipment that already has special effects and special effects, namely: enchanted orb ignition and life and death robbery pointing.

Fantasy Journey to the West: Players can dispense with level 160 armor until the end!

This little friend is going to give this level 160 armor enlightenment set!

Fantasy Journey to the West: Players can dispense with level 160 armor until the end!

Since the player's sect is the Wuzhuangguan, then the suit has only 1 choice, that is, the Shura Golem Demon of transfiguration!

Fantasy Journey to the West: Players can dispense with level 160 armor until the end!

It has been lit up 6 times before, but unfortunately it was all told in the end as a failure. This time, the player is very well prepared, with a total of 16 enchanted orbs!

So the question is, how many times can the player make a few points before they can pocket the suit of their choice? Friends, you can guess.

Fantasy Journey to the West: Players can dispense with level 160 armor until the end!

The 3rd enchanted orb, the player ignited the Phoenix Set!

Although it is also one of the agile sets, it is a pity that the level is slightly lacking.

Fantasy Journey to the West: Players can dispense with level 160 armor until the end!

Immediately after that, the 4th Enchanted Orb ignited the Spirit Crane Set!

The mid-to-high-end magic set, unfortunately, does not match the attributes of this armor and the player's sect! There is no choice but to continue to enlighten.

Fantasy Journey to the West: Players can dispense with level 160 armor until the end!

The 10th Enchanted Orb, playing and igniting one of the same mid-to-high-end magic sets, is the Gourd Baby! uncomfortable.

Fantasy Journey to the West: Players can dispense with level 160 armor until the end!

Unexpectedly, the 16th enchanted orb, the player once again ignited the Spirit Crane Set! Hey, heartache players.

Fantasy Journey to the West: Players can dispense with level 160 armor until the end!

Buy 7 more enchanted orbs and move on!

Fantasy Journey to the West: Players can dispense with level 160 armor until the end!

The last 1 enchanted orb of the second wave, the player points out the Chaos Beast Set!

The player smiled bitterly: I am sealed, sealed, sealed! Say important things 3 times! I always point out the legal system suit, which makes me feel embarrassed.

Fantasy Journey to the West: Players can dispense with level 160 armor until the end!

This is the player's last stubbornness!

Fantasy Journey to the West: Players can dispense with level 160 armor until the end!

This is the 30th ignition of this armor, and it is actually a magic set! The player looks at this result and only feels that his whole being has become bad.

Fantasy Journey to the West: Players can dispense with level 160 armor until the end!

Come on, VIP ignition mode is on!

Fantasy Journey to the West: Players can dispense with level 160 armor until the end!

The player cries: I'm too hard!

Friends, when you equip your favorite equipment with the ignition suit, how many times have you ignited it? Let's share with you what happened when you lit up the suit.

For more exciting content, please pay attention to our Fantasy Journey to the West COMPUTER version of Penguin, please click the attention button above the avatar to follow us, we will provide you with the most timely and interesting Fantasy Journey to the West content every day.

Read on