After the 2.4 version of Blizzard strengthened the Aura of the Sacred Fire, the Paladin's wilderness experience was greatly improved, and the equally enhanced Fist of Heaven made it easy for the Paladin to reach the difficulty of Hell, and after a little cultivation, he could easily brush the 85 scenes with the highest comprehensive return of the Chaos Vault (commonly known as the supermarket) for about 4 minutes. This article will bring you the Paladin's Ladder Reclamation Strategy, and we can become supermarket bullies on the day of all the success of the wilderness.
Foreword: The pros/cons of the starting Paladins
Speaking of the profession that everyone thinks of at the first time, it should be the mage, and the following is a brief introduction to the advantages and disadvantages of the 2.4 version of the Paladin wasteland (limited to single-person wilderness).
advantage
Like the Necromancer, they do not eat equipment at all during the wilderness, have almost no operational needs, and will not be stuck before the nightmare.
After that, Infernal A1 can start to develop, and it can hit the Infernal A4 supermarket with extremely low equipment requirements.
The K6 can be transformed into a torch at the first time, and the server Super Diablo activity can also be easily participated.
The small amount of dark gold needed upfront is "cheap" and can be easily obtained.
inferior position
There is no teleportation, can only rely on the gas (charging) teleportation battle, the early stage can not brush boss / key and other common materials, daily use of dark gold out of the slow.
In the early stage of the Heavenly Fist, there was no way to brush through, the hammer was not efficient, the qualitative change equipment was a mystery, and it was too expensive to open up the wilderness.
In the case of single-player wilderness, the Paladin's wilderness advantage can offset the disadvantage of no teleportation, and the following Glass will bring you a detailed process of reclamation.
PS: In the case of a team, it is still a little more comfortable for the mage, so let's limit this article to single player ~
First, the overview of the reclamation process
The overall reclamation process is divided into the following stages
1. Ordinary difficulty holy fire starts, A1 brushes the hidden runes, A2 levels up to 20-23, A3 brushes the TP battle, A4 after the normal level is leveled at the first teleportation point of A5/ brush the base material, and after 30-35, pass the A5 to the nightmare.
2, nightmare difficulty brush A1 countess, put together the spirit sword and shield rune, knowledge rune, rune brush to start passing A2-A3, to Cui Fanke three lame to wash points, change to heavenly fist / hammer plus points, and then level the nightmare.
3, with the spirit sword and shield + secret + knowledge can go to hell, in A1 began to brush the cold original mausoleum development, after the completion of the 60 level block plus points, A1's crypt also added to the menu, in these two places to practice / brush to about 70.
After level 4, level 70, push the progress of hell, collect/trade fire resistance equipment, advance to A4 to start playing chaos shelter (supermarket), can clean up the supermarket in 4-5 minutes Our goal was achieved. After the efficiency brush supermarket crypt and other 85 scenes, the trading day uses the dark gold transformation shield to hit the method, practice a trumpet mage to play the key, and then start to play the torch.
5. Core skills of wilderness reclamation
Divine Flame
· Ranged damage is now calculated based on the distance between enemies and casters, and it now deals damage ranging from 100% to 200%.
· Approximately 90% increase in damage per level
· Synergy bonus for this ability and Fire Resistance increased from +18% to +21%
· Increased synergy bonus of this skill with the Sacred Protector from +6% to +10%

Version 2.4 of the Flame is quite violent, this level 6 unlocked skill allows us to carry a lot of fire damage to our attacks, while also dealing a lot of fire damage to the enemies around us.
This is the panel of the level 9 Sacred Fire Knight, the damage explosion at the same time this skill has no mana consumption, the actual measurement of 8PP (8 people difficulty) A1 monster 1-2 attacks can be killed, 1PP (single difficulty) under the ring of fire can help us roast the monster.
Just swipe a +2 Divine Fire Scepter in the shop and we can crush the damage all the way down to normal difficulty.
6. Add points during the reclamation period
In terms of skills, level 1 point sacrifice, level 2 point power aura, and then rely on sacrificial power to hit level 6 to unlock the holy flame, during which the skill point is added to the fire resistance, and then there is the holy fire ignition holy fire without the holy fire point to resist the fire until the holy flame is full.
After the Holy Flame is full, unlock the Holy Shield skill, and then fill the Fire Resistance, point the first level of enthusiasm, and then all the skill points are put into the Holy Shield, and nothing else needs to be added.
In terms of attributes, the strength is good enough to take the equipment, first put the vitality (physical fitness) point to 100 points, then point agility, and with the Holy Shield to open the shield after the 75% block on the line.
7. Add points after the transformation
Both the hammer and the heavenly fist can pass the pass, and the heavenly fist is recommended, so that there is no need to re-wash the point.
The transformation should occur around level 40, at this time you can fill the Fist of Heaven, then point out redemption, Holy Shield, and then the remaining skill points are given priority to add Holy Light Bullets, and after filling up, add Divine Thunder, Holy Shield and Redemption depending on the situation.
The Hammer of Blessing is a little better than Heavenly Fist in terms of leveling, but when it reaches Hell, it has to wash back Heavenly Fist.
8. Hell equipment requirements
The equipment of the Hell Stage is best shown as shown in the image above, except for a few cheap rune words, the other equipment is mainly resistant, and fire resistance is best (because you have to go to the supermarket later).
After the actual measurement of level 75, with appeal equipment (resistance equipment is only 1-2 resistance), the panel fire resistance is 50% to fight the Chaos Shelter.
At this stage, we can trade the dark gold and substrate equipment from the A1 Crypt/Mausoleum, and we need the Rising Sun Necklace and the Dwarf Star.
Second, the ordinary difficulty process
1. Act 1
Build your own public room, name it [A1 Wasteland] or the like, leave the camp after building the number, look for the evil cave, put down a portal at its door, and then go to find the small station of the icy plains, find the small station and return to the city to enter the portal to kill the cave to complete the first task. This trick of staying at the door + finding a teleportation point to come back to fight should always be used.
In the common room, teammates will enter the team, type and communicate, and let teammates follow them.
Then go find a small station in the stone wilderness and the five stone pillars, and put a portal at the stone pillar. Then continue to search for the underground passage, through the Dark Forest to find the Tree of Anifus, continue to find a small station back to the city to walk through the portal, and start the journey to save Kane.
If most of the teammates will follow us, then continue to advance the progress of the mission, there is no shortage of damage before the power aura reaches level 6, the level 6 unlock flame begins to damage and crush, and the teammates obey and keep advancing.
Teammate Disobedience/A1 Plot Pushed Out, based on current level:
Level greater than level 12: Private room, single difficulty brush black wasteland (black swamp) countess, requires runes 7 and rune 5, to do secret.
Level below level 12: Public rooms, named Tristram Quick Brush, continue to brush Tristram in the Misery Wilderness, only to level 12.
Tristram can practice to level 14-15, but our level 12 damage is enough, you can continue to push the plot. Remember to pick up a White leg here, and you might use it later.
Note that all the training rooms need to build their own public rooms, don't go to other people's public rooms, otherwise you may have worked hard to get to the location and find that the monsters are all gone.
If you have enough money, brush the A1 merchant, get a scepter + Flame skill, as long as the Flame single skill, no fire resistance, skill level +2 is enough, do not hard brush +3.
2. Act 2
Or build your own house, first brush the sewer to get skill points, the second act can hire gunners, if you have money, hire one, the aura doesn't matter, choose what is the same.
In the case of the +2 skill scepter, A2 is crushed by the whole damage, and the monster will be burned when you walk past, and the elite is also A1-2 down, and it is good to advance the plot normally.
Level 17 can be put on before making a secret.
At this stage, you can use the diamonds you have previously picked up to make a savage long handle, which requires Heradiq blocks to craft, and the formula is a wave blade + belt + diamond + long stick
This type of weapon is randomly generated when crafted, it may be a normal level or an extended level, and It takes a minimum of 19 levels to get the ordinary savage long handle.
If you have done the A1 hammer search mission before, you can take a leather shoe at level 19 to find Chasi for injection, and if you are lucky, you can get a shoe that increases the speed of running.
The second act advances the mission to the Tarasha Tomb, where you can level up (true or false).
Or build your own public room, named [Taraxia / Tomb], etc., after the establishment of no need to wait for people, go directly to the tomb to level up, there are teammates come in and open the portal to them.
The tomb can be practiced to level 25, but Ruri recommends practicing to level 23 and a half to clear the third act.
3. Act 3
Keeping it below level 24 until after the third act starts to brush the shop, the goal is to concentrate (recharge) teleportation battles.
Since the gas (charging) teleportation battle also needs to be at least level 24 to bring, so level 23 is the most suitable to brush, go out to find a teleportation point to run back and forth to refresh the store, brush out to fight monsters to practice to level 24 can be used.
After that, it is normal to advance the plot, if it is a single difficulty, then the Holy Fire Aura can attack the second monster 1-2 times, we just need to go.
Don't forget to do the A3 mission, the temple of the Blue-Ethan ancient book shows this on the map, and the other openings and graphics are not correct.
4. Act IV
The fourth act is also flat push, the final Chaos Vault and the boss big pineapple may be a little difficult to fight, mainly because we may not be able to hold back. Friends who do not have confidence in their own operation will drive the holy flame around the large pineapple in a circle, and it will be almost 2-3 minutes to burn it purely by the aura of the holy fire.
If you haven't had shoes with running speed before, you can take a look at the shops here.
5. Act 5
Act 5 Flat Push to quickly unlock the first teleportation station [Frozen Highland] teleportation point.
This small station is fixed to a group of golden monsters [correctors] in front of it.
Go back and fix a golden monster [Overseer Shanke], and after killing Overseer Shanke, the nearby monsters will be killed by the plot.
We need to practice here with the Flame to level 35-40, the Orthorts mainly provide us with experience, and the Overseers and the monsters near it can provide us with the substrate we need.
PS: If the ladder has just opened the game to build a house for too long, you can consider the degree of advancement first, and then the two groups of elite + cattle farm + Anya behind the red door skin cycle brush level.
Let's talk about the substrate that can be produced here
Broadsword/Crystal Sword
The sword that Shank drops here can be directly punched through 4 holes through the mission hole, which can be used as the [Spirit] base.
Long-handled weapons
The same is true for long-handled weapons, which can also be tasked with punching 4 holes to make [vision] substrates, but it is not recommended for knights to punch holes in long-handled weapons. Because our need for vision is low, the mercenaries in the early days of hell cannot stand, and we can also rely on our own redemption and recovery, so the task of punching holes is left to the sword and shield to do the spirit.
Don't mean not to pick up, we can take these long handles to find other people to exchange for some trumpet runes, such as 9, 10, 11, 12, there are many people playing mages, and there is a great demand for vision, this is our market.
Paladin Shield
In addition, after actual testing, the [Paladin Exclusive Shield] dropped at Shanker can directly punch 4 holes through the punching task, which means that we can obtain the Chivalric Shield base material with normal difficulty.
The substrate we need is the above three categories, sword/crystal sword, long handle with 4 holes, and paladin exclusive shield, so build more rooms to brush it, and at least get the base material of the sword at the end of the training.
If you practice here until 38-39 and have not yet produced a sword/shield base, you can directly push the plot through the level, and then go to the brush cattle farm to get the crystal sword, the holy fire brush ordinary cattle is particularly fast.
Doing the A5 mission will give us a set of runes 7.8.9, which can be used to make a rune language: Oath of the Ancestors (Ancients), order 8+9+7, providing a lot of resistance, not leaving nightmares.
Third, the general difficulty summary
1. Level 1 point sacrifice, level 2 point power aura, level 6 unlock the holy flame, rely on this skill to pass the level.
2. Tristram brushes to level 15, Tarachia Tomb brushes to level 23 and a half, and the cold plateau brushes to level 38-40.
3, A3 brush TP battle, level 20 or so to do barbaric long handle to Mishan.
4, the ordinary difficulty only needs to do secret and ancient people, ancient people do not do it.
5, do ordinary people need to brush swords and shield substrates in Shanke, and the worst also needs the base material of the sword, really do not go out to brush the cattle farm, and then go to the nightmare when the substrate is in hand.
Fourth, the nightmare difficulty strategy
Nightmare difficulty is the difficulty of our transformation, after we brush out the runes with the residual heat of the holy fire, in the third act Trivank transforms into a hammer/heavenly fist, and then the nightmare begins to fight hell.
We need to push flat to the black wasteland of the first act of the nightmare and start brushing the runes here.
Here we need to brush two sets of [spirit] runes, and one set of [knowledge] runes.
Sword and Shield Spirit, in the order of 7+10+9+11, provides a lot of life mana and resistance. 2 skills and up to 35% casts are also very helpful for our subsequent gameplay.
The head rune [knowledge], in order of 9+12, mainly boosts the skill and reactance at 1.
After brushing the runes, you can start pushing on the Holy Fire flat until the nightmare third act Trivank will not have too much of a problem.
Arrive at the door of Trivank, go back to the city to wash the point and change to the above set of Heaven Fist, and then rely on Heaven Fist to continue to push flat until the clearance.
It is recommended to use the Heaven fist output with redemption aura to provide endurance.
At this time, you need to increase your agility to 75% of the shield block.
The damage of the Fist of Heaven is divided into two parts, the lightning damage of the target monster and the split Holy Light Bullet, the main output comes from the Holy Light Bullet, which can only deal damage to demons and undead enemies, but most of the monsters in the fourth and fifth acts are demons and undead monsters, and Diablo and Bal also belong to demons, so it is no problem for us to pass the level.
The Holy Light Bullet as a linkage skill of the Fist of Heaven deals more damage to a single monster than the Fist of Heaven, and it is good to use it to knock down single monsters and bosses.
After the transformation, it is a nightmare to push all the way through the customs clearance, and if everything goes well, we can reach about level 50-55.
If you feel that the Heavenly Fist is in trouble with the ancient people, you can also choose this set of blessing hammers to add points, and the equipment requirements are the same.
Fifth, the difficulty of hell is developing
Again give the recommended equipment for the difficulty of hell, after reaching hell, our deforestation is nearing the end, because we do not have to brush cattle, so there is no hard indicator of passing, then it is best to develop in A1 for a period of time.
There are two 85 scenes that can be brushed in the first act, namely the mausoleum and the crypt
The mausoleum is located in the Blood Wasteland, which can be found along the way from the Icy Plains teleportation point, the main monsters are melee skeletons and zombies, and the main output is good to use the Holy Light Bomb here. There are a large number of coffins and weapons/armor, and we are mainly here for the early training and flipping of the base.
The Crypt/Deep Pit is located in Thermo Heights and can be found along the way from the Black Wasteland Teleportation Point, the main monsters are ranged archers and sinking demons, both layers are 85 scenes, and there is also a chest on the 2nd floor.
Here with the Fist of Heaven as the main output skill, is our main brush scene in the early stage, play here must ensure that they block the shield has 75%, otherwise it is easy to be killed by the archers, it is recommended to come after level 65.
Crypt as an 85 scene we have two ways to play, one is 0MF, so that you can brush the elite level of the base material when brushing the level, the other is to change into a helmet with a hole set with yellow gems and clothes pile high MF brush, you can brush dark gold when practicing, according to your own situation to choose the way to play.
Fight these two scenes without bringing mercenaries, mercenaries can not hold most of the time, if you want to bring it, it is recommended to take the barbarian with A5, choose to be able to repel and stun the monster.
Remember to use the charge, if you don't hit the monster, this skill is not much slower than teleportation.
At this stage, we can obtain some elite-level substrates, including but not limited to the Ruler's Great Shield (the spiritual shield substrate for other legal classes), 3/4 hole elite armor, 4-hole elite long handle, and so on. If you pile MF, you may also brush out some daily dark gold, we can take them to find someone to trade, the goal is to exchange for the dwarf star ring and the rising sun necklace, these two dark gold equipment is not worth much, barter is easy to exchange. With both pieces of equipment in hand, you can also consider brushing the three groups of cripples of Hell Tri fanke.
Ultimate Goal: Chaos Shelter
At a level of more than 75, with most of the resistance positive and fire resistance reaching more than 50%, you can consider the degree of propulsion to fight the Chaos Vault in act IV.
Seeing a friend asking Tianquan how to hit the electric beetle of the A2 underground hole, Ruri's suggestion was that run directly with the gas transmission battle pure rush not to fight monsters.
The River of Flames on the way to the supermarket is also 85 scenes, where only bugs are not demons/undead monsters, so there are no bugs we can clean up here by the way, and if there are bugs, they can jump over with the gas gathering teleportation battle.
To the supermarket interior steady advancement, the monster uses the Heavenly Fist Monster less holy light bomb, first clean up the monster and then open the seal.
The big pineapple was directly attached to his feet, so that it could not hurt us by spewing fire, and it was better to kill it directly from the Holy Light Bomb Station.
At the stage of being able to stably fight the Chaos Vault (supermarket), our pioneering is almost over, and then it is the normal brush chart trading trumpet, choose your favorite playing style to build and start to make up equipment. After the efficiency brush supermarket crypt and other 85 scenes, trading days with dark gold transformation shield hitting method, practicing a trumpet mage to play the key, and then start to play the torch, it is a relatively long journey ~ ~