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In the era of the big flying ship, your destination is still adventure - "Sword World 2.0: Fantasy Route"

There has always been a saying in the board game circle that the core players who have been in the circle for a long time will eventually jump into several pits, namely TCG, wargame and TRPG (running group), that is, the "three destinations" of board game players.

TRPG is one of the most malleable game genres, the most well-known TRPG work DND (Dungeons and Dragons) has spawned countless "peripherals", such as countless Chinese and Japanese fantasy fans' enlightenment work "Rhode Island War", its earliest core plot is derived from DND's "Running Team Battle Report".

In the era of the big flying ship, your destination is still adventure - "Sword World 2.0: Fantasy Route"

The success of Rhode Island Battle Also drove the development of Japanese homegrown running group games, and the final result was Sword World, a game with a unique worldview and a system different from DND that year achieved great success that year, and was known as "Japan's first fantasy TRPG" for many years.

Launched in 2008, "Sword World 2.0" re-injected vitality into the series, under the premise of inheriting the essence of the previous game, it fully catered to the market, adding some "ultra-ancient technology" science fiction elements and cute races and other settings, making it more like the popular light novels.

Such an excellent work of "Sword World 2.0" is also like DND, not only has the possibility of running the group - in 2018, based on its world view, an independent new work "Sword World 2.0: Fantasy Route" was born.

In the era of the big flying ship, your destination is still adventure - "Sword World 2.0: Fantasy Route"

Sword World 2.0: Fantasy Route is an American role-playing adventure game for 2-4 people. The flying ship civilization that disappeared in 300 years due to the "great catastrophe" has returned to the world, and the player, as the operator of the flying ship, will challenge 5 different scripts, compete or cooperate with their companions, complete the script mission, and embark on a magnificent adventure on the continent of Terrastia in the era of the big flying ship.

In the era of the big flying ship, your destination is still adventure - "Sword World 2.0: Fantasy Route"

As a game based on TRPG adaptation, the most prominent feature of "Sword World 2.0: Fantasy Route" is that it is multi-script, and the player's goals/positions/game time and difficulty in different scripts are completely different, and can be fully competitive, cooperative, semi-cooperative and semi-competitive, and each script is not one-time and can be repeated.

In the era of the big flying ship, your destination is still adventure - "Sword World 2.0: Fantasy Route"

【Gameplay】

Before the game starts, you need to discuss and decide which script to use for this game, and the duration is basically 30-90 minutes. The player then has to complete the goal set by the script within the specified round to win.

In the game, each player will receive action cards, including 6 universal action cards and 1 character-specific action card (with unique abilities).

During the game, the main thing is to use these seven action cards to complete the script setting to save the plague / crusade against the air thieves / rescue the traitor / win the game championship... and so on.

In the era of the big flying ship, your destination is still adventure - "Sword World 2.0: Fantasy Route"
In the era of the big flying ship, your destination is still adventure - "Sword World 2.0: Fantasy Route"

Each turn of the game is divided into 5 stages, in order: Event - Barbarian Invasion - Action Selection - Action Execution - Flying Ship Damage Statistics. At the heart of this is the selection of actions and the implementation phase of actions.

During the action selection phase, the player chooses a universal action card or a character-specific action card according to the situation on the field and shows it to everyone. Actions that are selected by multiple people at the same time will gain additional action effects, and in some scripts the player can change their choices depending on the situation.

Although there is cooperation between players, there is no direct communication, and everything requires tacit understanding. This design increases the interaction between players, and there are many more game components in the process. In the co-op script, this design also avoids the situation of one person dominating the overall situation to a certain extent, and improves the game experience of all players.

During the Action Execution phase, players can play action cards to move/repair flying ships, collect materials, crusade barbarians, etc., and perform some special actions (trade materials/upgrade to strengthen flying ships/recruit new crew members). It is also possible to receive some special missions to obtain lost mysterious techniques. Of course you can choose to do nothing, take a break and prepare for the next round.

In the era of the big flying ship, your destination is still adventure - "Sword World 2.0: Fantasy Route"

【Game Features】

Unlike regular American games, Fantasy Route inherits some of the qualities of Sword World 2.0, with all players getting two six-sided dice at the beginning of the game, depending on the results of the dice throwing.

The unique 2D6 system makes the game process full of unexpected surprises, and it is also convenient for veteran players of Sword World 2.0 to get started faster.

In the era of the big flying ship, your destination is still adventure - "Sword World 2.0: Fantasy Route"

Adventures full of surprises and surprises have always been the most attractive thing about TRPG, and this is also reproduced in Fantasy Route.

In addition to completing the objectives and missions set by the script, players can also do 12 side quests, which are randomly placed in various areas of the map, and they can get rich loot rewards and mysterious treasures to complete, and there are many surprises!

In the era of the big flying ship, your destination is still adventure - "Sword World 2.0: Fantasy Route"

In addition, the environment of the continent of Terrastia in the game will change over time, with 21 different events that will gradually show and affect the progress of the game, making each game have different variables and experiences. So this is an American game with a very high degree of reopening.

The degree of freedom of the game is also very high, players can add optional rules to adjust the difficulty and rhythm of the game according to their preferences, or directly create a script to play the game.

In the era of the big flying ship, your destination is still adventure - "Sword World 2.0: Fantasy Route"

"Sword World 2.0: Fantasy Route" is an American adventure game that is not running group but full of running group fun, non-running group players can contact the fantasy and vast "sword world", the first glimpse of the happiness of the running group; runner players can also change their tastes, without GM and infinite brain holes, experience RPG-style boundless adventure.

The Chinese version of "Sword World 2.0: Fantasy Route" is pre-sale in [New Collection], and a variety of accessories have been unlocked, and a variety of accessories have been upgraded, and fantasy night lights have been sent around!

Players who also want to experience the charm of Sword World 2.0 can also take the opportunity to supplement the ticket to Sword World 2.0: Starting Set and expand the complete set!

In the era of the big flying ship, your destination is still adventure - "Sword World 2.0: Fantasy Route"

The civilization of Therastia is as vibrant as the real world, can you find your glory in that sky in a flying boat? Come to the new collection to support "Sword World 2.0: Fantasy Route" and create a different fantasy sword world!

In the era of the big flying ship, your destination is still adventure - "Sword World 2.0: Fantasy Route"

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