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Still having a headache and can't stand? Take a look at the "double pace" gameplay that can resist and fight!

Still having a headache and can't stand? Take a look at the "double pace" gameplay that can resist and fight!

Today is Monday, April 11, 2022. Advisable: Collection - Licorice. Small partners who have learned the art of collecting can go to the Snowy Mountains for collection, and the probability of receiving double licorice. Today's luck is smooth, the good week is about to start again, and all the young heroes must also pick up their spirits and spend it smoothly and smoothly.

Still having a headache and can't stand? Take a look at the "double pace" gameplay that can resist and fight!

Regular teams often encounter a difficult point when challenging Tiangang Star and high star (six stars and above) to the ground, that is, the player cannot resist damage and the pressure of the blood line is high. Coupled with the effect of resurrection weakness, basically when one person falls to the ground in one round, there is a possibility of annihilation; when two people fall to the ground, it is basically difficult to complete the challenge.

After the new front and rear row monsters joined the ground brake, the ground fire also had new challenges, especially the "Immortal Impermanence" that would add five rounds of death imprisonment to further strengthen our survival pressure, making the character "stand up" an important issue.

Still having a headache and can't stand? Take a look at the "double pace" gameplay that can resist and fight!

(Watching Fang Yuegong's opening game was severely attacked by good and evil, and Fang Inch was basically declared a failure due to the protection of blood)

How to solve this problem quickly and effectively? Consider the double pace play!

First, the idea of gameplay

In battle, most of the damage targets of the Face Damage Skill, except for the selected first target, the rest are the action targets in order of speed and smooth progress. Today's dual-pace gameplay is all about taking advantage of this game mechanic.

Summoner spirits use a dual pace, three outputs of the collocation, and the double pace plus point is more "meat", only pace assist. In this way, most of the damage is basically borne by the double pace and the seal, and the player team only needs to ensure the survival of the seal.

This game is ideal for players who are well configured but have not reached the top team.

Second, the advantages and disadvantages of playing

advantage:

1. High survivability

The presence of double pace, coupled with the team sealing players, the proper three "lightning rods", as long as the pace is blessed several times, players can easily survive the early stage of high damage.

2. Sufficient damage

Some players may feel that with only three output summons, is the player team not doing enough damage? In fact, it is not, due to the double pace to eat damage, the output environment of the player character and the summoning spirit is very safe, and the overall output will be higher than the first five output or four output one pace.

Still having a headache and can't stand? Take a look at the "double pace" gameplay that can resist and fight!

Also, it's easier for dual pace teams to pull together a premium co-op bonus. The version summons the answer "High Damage Concert summoner", and three can also hit high damage.

3. Dual speed to take medicine flexibly

Still having a headache and can't stand? Take a look at the "double pace" gameplay that can resist and fight!

In the case of a single pace, you can only choose to give one unit a pill per turn. For example, when you physically fall to the ground and the square inch is residual, you can only choose to pull the medicine or give the square inch the top blood. But if you're a dual pace, you can completely revive a pace, a pace top blood.

inferior position:

1. Dependence on God's blessing

Whether this game can safely survive the early stage depends very much on the blessing of the god of pace. A few times, as long as the player fights strangely, any difficulty task can be completed.

In fact, any battle is very dependent on the gods, and any summoning of the spirits and gods a few times, you will feel that the difficulty is significantly reduced.

2. High requirements for pace

The reliance of this game on pace is not only reflected in the blessing of the gods, but also on the quality of pace. The better your team's pace and resistance to damage, the easier you will be when fighting.

Third, the details of the playing style

1. Combination of sects

Normal five doors are enough.

Although the dual physical lineup is very comfortable to suppress, it is still recommended to take into account both physical output and legal output. Because in the difficulty of the task, the front row must be a combination of various iron blood + mysterious methods, this set of gameplay itself is already a double pace lineup, and it is difficult to quickly clear the front row of iron blood monsters by relying only on the damage of two or three group magic summoning spirits.

2. Pace summoning spirit recommendation

The higher the quality of the pace, the easier the playing style.

Still having a headache and can't stand? Take a look at the "double pace" gameplay that can resist and fight!

The first pace recommendation, the law defense pace, the water spirit beast, and even the gollum, the law waterproof spirit beast, the law defense taunt speed, etc. Relatively speaking, if your team has a magic anti-taunt pace, the difficulty will be greatly reduced, and the requirements for other summoners can be relaxed.

Still having a headache and can't stand? Take a look at the "double pace" gameplay that can resist and fight!

The second pace is still recommended for legal anti-pace, in the absence of, consider not stealth pace, there is no normal four-suck stealth pace.

Still having a headache and can't stand? Take a look at the "double pace" gameplay that can resist and fight!

In addition, if there is a team in the prefectural government, you can also consider bringing a thousand-year-old zombie pace with a suit, and you must remember to choose the ornament to be attached. You will find that the Millennium Zombie pace will constantly summon spirits to replenish blood for the residual blood in the process of falling to the ground and getting up.

3. Output summoning spirit collocation

Still having a headache and can't stand? Take a look at the "double pace" gameplay that can resist and fight!

It is recommended to combine two group methods and one god to drive away ghosts. The group method hits the face wound, and the god you exorcises the ghost attack with the physical output to hit the ghost unit.

4. Brush the opening

After you are ready, you can go to the high-star ground brake, tiangang star brush to start, the start is not smooth, you must escape in time to start again.

Fourth, practical explanation

In the first round, the spectators chose to seal the Demon King to limit the output at the beginning, and the spectators blessed the exorcism of the ghost Furong to cooperate with the Moon Palace to smoothly clear the Xuanfa sacrifice. Spectator Dragon Palace chose the Holy Spirit Armor to help the whole team reduce injuries. But the front row of Tiangang Star split too fiercely, a knife and a small friend, and the spectator lost two summoning spirits;

In the 2nd round, the spectators were square inches of Luohan, and the difu Hedong lion roared to reduce injuries. Moon Palace and Dragon Palace began to export facial injuries;

In the 3rd round, the spectator fang inch made up a pace, and the difu and metamorphosis doubled blood, and the blood line was smoothly pulled to the health line;

In the 4th round, the spectator side was present at double pace, and in time for the two people of Fang Inch and Dragon Palace to face the blood, the spectator Fang Difu had to make up a group law output;

In the 5th round, the spectator Fang Fang inch made up a group method, the metamorphosis made up a pace, and the Dragon Palace opened the Luohan in time;

In the 6th round, the spectators finally successfully killed Huaguoshan and the corresponding front row of iron blood;

In the 8th round, the spectator Fang Difu made a big move, combined with the Moon Palace Moon Blade, and successfully locked the other Flower and Fruit Mountain of tiangang star.

In the follow-up battle, the spectators maintained a double pace to eat damage, and other units output without pressure, and finally successfully completed the groundbreaking Sky Mammoth Challenge.

Still having a headache and can't stand? Take a look at the "double pace" gameplay that can resist and fight!

Today's dual pace difficulty task sharing ends here

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