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Original God Weapon Evaluation 丨 "The future can be expected" of the general specialization weapon - Wave Chaos Moon Bai Jingjin

author:Genshin Impact Zephyr Station
Original God Weapon Evaluation 丨 "The future can be expected" of the general specialization weapon - Wave Chaos Moon Bai Jingjin

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

Original God Weapon Evaluation 丨 "The future can be expected" of the general specialization weapon - Wave Chaos Moon Bai Jingjin
Original God Weapon Evaluation 丨 "The future can be expected" of the general specialization weapon - Wave Chaos Moon Bai Jingjin

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

Numerical stature of the weapon:

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

Weapon skill effects:

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

Original God Weapon Evaluation 丨 "The future can be expected" of the general specialization weapon - Wave Chaos Moon Bai Jingjin

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

Original God Weapon Evaluation 丨 "The future can be expected" of the general specialization weapon - Wave Chaos Moon Bai Jingjin

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

Original God Weapon Evaluation 丨 "The future can be expected" of the general specialization weapon - Wave Chaos Moon Bai Jingjin

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

All three of the above sacred relics can be used as graduation relics, but it is better to "come to the aftersound" under the weight of the adverb affix.

Original God Weapon Evaluation 丨 "The future can be expected" of the general specialization weapon - Wave Chaos Moon Bai Jingjin

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

All three of the above sacred relics can be used as graduation relics, but it is better to "come to the aftersound" under the weight of the adverb affix.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

All three of the above sacred relics can be used as graduation relics, but it is better to "come to the aftersound" under the weight of the adverb affix.

◎ Ayahua Kamiri (hereinafter referred to as "Ayahua") is essentially a character who focuses on the output of "Elemental Explosion", and the reason why she is mentioned here is actually because of the "Ice Plume" mechanism of the full life "Shen He", which causes the proportion of Ayahua's different damage types to be disrupted, so that Ayahua's ordinary attacks can become her main output method. (Mainly the color is quite matched ~)

For specific collocations, please refer to the following figure:

Original God Weapon Evaluation 丨 "The future can be expected" of the general specialization weapon - Wave Chaos Moon Bai Jingjin

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

All three of the above sacred relics can be used as graduation relics, but it is better to "come to the aftersound" under the weight of the adverb affix.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

All three of the above sacred relics can be used as graduation relics, but it is better to "come to the aftersound" under the weight of the adverb affix.

◎ Ayahua Kamiri (hereinafter referred to as "Ayahua") is essentially a character who focuses on the output of "Elemental Explosion", and the reason why she is mentioned here is actually because of the "Ice Plume" mechanism of the full life "Shen He", which causes the proportion of Ayahua's different damage types to be disrupted, so that Ayahua's ordinary attacks can become her main output method. (Mainly the color is quite matched ~)

For specific collocations, please refer to the following figure:

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

All three of the above sacred relics can be used as graduation relics, but it is better to "come to the aftersound" under the weight of the adverb affix.

◎ Ayahua Kamiri (hereinafter referred to as "Ayahua") is essentially a character who focuses on the output of "Elemental Explosion", and the reason why she is mentioned here is actually because of the "Ice Plume" mechanism of the full life "Shen He", which causes the proportion of Ayahua's different damage types to be disrupted, so that Ayahua's ordinary attacks can become her main output method. (Mainly the color is quite matched ~)

For specific collocations, please refer to the following figure:

(GIFs are only feasibility demonstrations, not team matching recommendations)

Among them, shen he's sacred relics can be two pairs of the following four holy relics in two pieces:

"Aftersound of the Coming", "Tatsusa's Past Life", "The Final Ceremony of the Gladiator", "Notes on Remembrance"

Of course, if you feel that the critical strike chance of the adverb of the weapon may be a bit overflowing with an ice cover, consider replacing it with a four-piece set of "Notes on Remembrance"/"Gladiator's Final Act" or "Coming to the Afterglow".

Original God Weapon Evaluation 丨 "The future can be expected" of the general specialization weapon - Wave Chaos Moon Bai Jingjin

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

All three of the above sacred relics can be used as graduation relics, but it is better to "come to the aftersound" under the weight of the adverb affix.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

All three of the above sacred relics can be used as graduation relics, but it is better to "come to the aftersound" under the weight of the adverb affix.

◎ Ayahua Kamiri (hereinafter referred to as "Ayahua") is essentially a character who focuses on the output of "Elemental Explosion", and the reason why she is mentioned here is actually because of the "Ice Plume" mechanism of the full life "Shen He", which causes the proportion of Ayahua's different damage types to be disrupted, so that Ayahua's ordinary attacks can become her main output method. (Mainly the color is quite matched ~)

For specific collocations, please refer to the following figure:

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

All three of the above sacred relics can be used as graduation relics, but it is better to "come to the aftersound" under the weight of the adverb affix.

◎ Ayahua Kamiri (hereinafter referred to as "Ayahua") is essentially a character who focuses on the output of "Elemental Explosion", and the reason why she is mentioned here is actually because of the "Ice Plume" mechanism of the full life "Shen He", which causes the proportion of Ayahua's different damage types to be disrupted, so that Ayahua's ordinary attacks can become her main output method. (Mainly the color is quite matched ~)

For specific collocations, please refer to the following figure:

(GIFs are only feasibility demonstrations, not team matching recommendations)

Among them, shen he's sacred relics can be two pairs of the following four holy relics in two pieces:

"Aftersound of the Coming", "Tatsusa's Past Life", "The Final Ceremony of the Gladiator", "Notes on Remembrance"

Of course, if you feel that the critical strike chance of the adverb of the weapon may be a bit overflowing with an ice cover, consider replacing it with a four-piece set of "Notes on Remembrance"/"Gladiator's Final Act" or "Coming to the Afterglow".

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

All three of the above sacred relics can be used as graduation relics, but it is better to "come to the aftersound" under the weight of the adverb affix.

◎ Ayahua Kamiri (hereinafter referred to as "Ayahua") is essentially a character who focuses on the output of "Elemental Explosion", and the reason why she is mentioned here is actually because of the "Ice Plume" mechanism of the full life "Shen He", which causes the proportion of Ayahua's different damage types to be disrupted, so that Ayahua's ordinary attacks can become her main output method. (Mainly the color is quite matched ~)

For specific collocations, please refer to the following figure:

(GIFs are only feasibility demonstrations, not team matching recommendations)

Among them, shen he's sacred relics can be two pairs of the following four holy relics in two pieces:

"Aftersound of the Coming", "Tatsusa's Past Life", "The Final Ceremony of the Gladiator", "Notes on Remembrance"

Of course, if you feel that the critical strike chance of the adverb of the weapon may be a bit overflowing with an ice cover, consider replacing it with a four-piece set of "Notes on Remembrance"/"Gladiator's Final Act" or "Coming to the Afterglow".

◎ Ke Qing is a character with a relatively balanced proportion of output damage types, wearing this weapon also means that the damage center of gravity is shifted to "ordinary attack", which is one of the optional gameplay, but in actual combat, it will be affected by the weak one-handed sword output environment, and the output experience without a shield is not good.

◎ For the fire wound Keqing, the upper limit of the weapon's "normal attack" will be higher, and the fire injury general attack Keqing can refer to:

Original God Weapon Evaluation 丨 "The future can be expected" of the general specialization weapon - Wave Chaos Moon Bai Jingjin

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

All three of the above sacred relics can be used as graduation relics, but it is better to "come to the aftersound" under the weight of the adverb affix.

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

All three of the above sacred relics can be used as graduation relics, but it is better to "come to the aftersound" under the weight of the adverb affix.

◎ Ayahua Kamiri (hereinafter referred to as "Ayahua") is essentially a character who focuses on the output of "Elemental Explosion", and the reason why she is mentioned here is actually because of the "Ice Plume" mechanism of the full life "Shen He", which causes the proportion of Ayahua's different damage types to be disrupted, so that Ayahua's ordinary attacks can become her main output method. (Mainly the color is quite matched ~)

For specific collocations, please refer to the following figure:

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

All three of the above sacred relics can be used as graduation relics, but it is better to "come to the aftersound" under the weight of the adverb affix.

◎ Ayahua Kamiri (hereinafter referred to as "Ayahua") is essentially a character who focuses on the output of "Elemental Explosion", and the reason why she is mentioned here is actually because of the "Ice Plume" mechanism of the full life "Shen He", which causes the proportion of Ayahua's different damage types to be disrupted, so that Ayahua's ordinary attacks can become her main output method. (Mainly the color is quite matched ~)

For specific collocations, please refer to the following figure:

(GIFs are only feasibility demonstrations, not team matching recommendations)

Among them, shen he's sacred relics can be two pairs of the following four holy relics in two pieces:

"Aftersound of the Coming", "Tatsusa's Past Life", "The Final Ceremony of the Gladiator", "Notes on Remembrance"

Of course, if you feel that the critical strike chance of the adverb of the weapon may be a bit overflowing with an ice cover, consider replacing it with a four-piece set of "Notes on Remembrance"/"Gladiator's Final Act" or "Coming to the Afterglow".

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

All three of the above sacred relics can be used as graduation relics, but it is better to "come to the aftersound" under the weight of the adverb affix.

◎ Ayahua Kamiri (hereinafter referred to as "Ayahua") is essentially a character who focuses on the output of "Elemental Explosion", and the reason why she is mentioned here is actually because of the "Ice Plume" mechanism of the full life "Shen He", which causes the proportion of Ayahua's different damage types to be disrupted, so that Ayahua's ordinary attacks can become her main output method. (Mainly the color is quite matched ~)

For specific collocations, please refer to the following figure:

(GIFs are only feasibility demonstrations, not team matching recommendations)

Among them, shen he's sacred relics can be two pairs of the following four holy relics in two pieces:

"Aftersound of the Coming", "Tatsusa's Past Life", "The Final Ceremony of the Gladiator", "Notes on Remembrance"

Of course, if you feel that the critical strike chance of the adverb of the weapon may be a bit overflowing with an ice cover, consider replacing it with a four-piece set of "Notes on Remembrance"/"Gladiator's Final Act" or "Coming to the Afterglow".

◎ Ke Qing is a character with a relatively balanced proportion of output damage types, wearing this weapon also means that the damage center of gravity is shifted to "ordinary attack", which is one of the optional gameplay, but in actual combat, it will be affected by the weak one-handed sword output environment, and the output experience without a shield is not good.

◎ For the fire wound Keqing, the upper limit of the weapon's "normal attack" will be higher, and the fire injury general attack Keqing can refer to:

Hello everyone, here is Mo Ju, today while the pool is still hot, let's taste which characters of the weapon can be used, and how it compares to other five-star weapons.

(Due to the limited space of the picture, the description in the picture is not a complete description, please refer to the description in the following article)

◎ Basic attack power 608, which is at the lower middle level in the five-star weapon, is in the same category as the "Blade of the Peak", "Blade of the Sky" and "Oath of Freedom of Canggu", but it also gives more weight to the adverb affix. ◎ The adverb affix is critical strike chance, which is a very popular attribute of travelers.

◎ Gain 12%/15%/18%/21%/24% "All Elemental Damage" bonus;

The description of the weapon's special effect is exactly the same as the first part of "Mist Cut Back to Light". As mentioned earlier in the Fog Cut review, the first part of the "Oath of Freedom" describes it as "10%/12.5%/15%/17.5%/20%" of the damage caused.

Damage amplification range - "Damage Caused" > "All Elemental Damage", so there will be a slight difference in the number of values. In this way, you can understand some of the frameworks in the special effects of the five-star weapon.

◎ When casting elemental combat skills, other characters in the vicinity of the party will generate a layer of "Wave Spike" effect for the character equipped with the weapon, up to 2 layers, and trigger up to 1 time every 0.3 seconds.

In this passage, we first know that "Wave Spike" is a weapon effect layer, which can be stacked up to 2 layers;

Secondly, understand the conditions that produce "Wave Spike": other characters in the vicinity cast "Elemental Combat Skills";

Finally, we learned the limit of triggering: up to 1 trigger every 0.3 seconds.

PS: Other nearby characters = own team characters (excluding themselves) + other team characters when online

Objectively evaluate the mechanism that triggers the "wave spike":

(1) The trigger limit is useless, most of the elemental combat skills cool down the elements of the longer character's elemental combat skills are more than 0.3 seconds, even if it is less than or equal to 0.3 seconds, there are 1-0.3 = 0.7 seconds of character switching cooldown time waiting (unless it is a multi-segment elemental combat skill)

(2) The trigger conditions are simple, the casting of elemental combat skills can be, and other "cast elemental combat skills" are the same as the judgment, as long as the "elemental combat skills are bright", pressing down can trigger the character to enter a "new stage", that is, it will be judged as "casting elemental combat skills".

PS: So "Dadalia" on/off elemental combat skills, "Fischer" repeatedly summoned Oz, "DiLuk" each elemental combat skill, etc., will be judged as "cast elemental combat skills",

◎ When the character equipped with this weapon casts elemental combat skills, if there is an accumulated "Wave Spike" effect, the existing "Wave Spike" will be consumed and the "Wave Chaos" will be obtained: according to the number of layers consumed, each layer will increase the normal attack damage by 20%/25%/30%/35%/40% for 8 seconds.

This passage reflects the weapon's characteristic buff – "Increased Normal Attack Damage".

As mentioned above, the weapon's special effect layers are easier to stack, and the benefits are generally calculated at full (two) layers, so from fine 1 to fine 5, the normal attack damage provided by the weapon is: 40%/50%/60%/70%/80%.

This value, coupled with the "12%/15%/18%/21%/24%" all-elemental damage bonus in the first part, can provide up to "52%/65%/78%/91%/104%" general attack damage bonus for one-handed sword characters with elemental enchantments in normal attacks, even if you don't enjoy the first part of the increase, the main physical output of the character, this increase in damage is also very impressive.

So the pressure came to the one-handed sword characters, and they had a poor ordinary attack output environment, how to make good use of this weapon?

It is a pity that at present, among the one-handed sword characters, there are not many characters that focus on the output of "normal attacks", so let's start with the new characters.

◎ Ayato Kamiri (hereinafter referred to as "Ayato") is currently one of the most suitable characters for this weapon, and there is no one.

◎ Ayato changed the "Normal Attack" mode by casting "Elemental Combat Skills", and the output mechanism was very compatible with the mechanism of the weapon's special effects;

◎ Ayajin's "Special Normal Attack" mode lasts for 6 seconds, and the output time is completely covered by the weapon (8 seconds);

◎ Aya's breakthrough attribute is "Critical Strike Damage", which complements the weapon's adverb "Critical Strike Chance", increasing the lower limit of the character's critical strike expectations;

◎ Aya's own mechanism does not provide additional "damage increase" except for the "elemental burst", which makes up for the shortcomings of the low "wound increase zone" of Ayato (and also effectively improves the income of the new sacred relic "Laixin Yuxiang").

So, how does this weapon actually compare to other weapons?

*The following data is LV.90 Aya, wearing LV.90 corresponding weapons, elemental combat skills LV.9 obtained;

* By default, the elemental burst is calculated to be 20% damaged (elemental burst requires LV.10); the effective word affix of the holy relic is taken by 23;

*The "Aftersound" is calculated according to the 50.2% trigger probability, which is about 35.14% more multiplied by each instantaneous water sword.

* Output is expected to only calculate the Elemental Combat Skills for the 15-bladed Instantaneous Water Sword.

◎ It can be seen that no matter what kind of holy relic suit it is matched with, it is slightly higher than other weapons of the same holy relic, and the refining improvement is also more obvious, which is obviously a very suitable (graduation) weapon for the Aya people in the gods;

◎ The gap between "Rock Formation Green" and "Mist Cut Back to Light" is not large, but in the case of "Attack Class Assist" (Cloud Viola /Bennett/Augmented Holy Relic, etc.), the gap will gradually widen;

◎ The gap between "Heart of Destruction" and "Gladiator's Final Ceremony" will decrease with the increase of "Attack Assist", of course, if the damage of elemental explosions is calculated, "Heart of Destruction" may be slightly higher, after all, "Gladiator's Final Ceremony" will not increase elemental burst damage;

◎ The gap between "Laixin Yuxiang" and the other two sacred relics will widen with the increase of "Enhanced Attack Assist" (an increase in attack means other than Yunyi), but this gap will be narrowed when the team is matched with "Yunyi";

◎ The "Black Sword" is the most suitable of the four-star weapons for Aya, and wearing the "Laixin Yuxiang" when full of essence is even higher than wearing the other two sacred relics of some Jing 1 five-star weapons (What is the matter with the Sinking Mist Cut~).

(Counting the damage of the elemental burst is not necessarily, again, the damage of the Instantaneous Water Sword *15 is only calculated here)

All three of the above sacred relics can be used as graduation relics, but it is better to "come to the aftersound" under the weight of the adverb affix.

◎ Ayahua Kamiri (hereinafter referred to as "Ayahua") is essentially a character who focuses on the output of "Elemental Explosion", and the reason why she is mentioned here is actually because of the "Ice Plume" mechanism of the full life "Shen He", which causes the proportion of Ayahua's different damage types to be disrupted, so that Ayahua's ordinary attacks can become her main output method. (Mainly the color is quite matched ~)

For specific collocations, please refer to the following figure:

(GIFs are only feasibility demonstrations, not team matching recommendations)

Among them, shen he's sacred relics can be two pairs of the following four holy relics in two pieces:

"Aftersound of the Coming", "Tatsusa's Past Life", "The Final Ceremony of the Gladiator", "Notes on Remembrance"

Of course, if you feel that the critical strike chance of the adverb of the weapon may be a bit overflowing with an ice cover, consider replacing it with a four-piece set of "Notes on Remembrance"/"Gladiator's Final Act" or "Coming to the Afterglow".

◎ Ke Qing is a character with a relatively balanced proportion of output damage types, wearing this weapon also means that the damage center of gravity is shifted to "ordinary attack", which is one of the optional gameplay, but in actual combat, it will be affected by the weak one-handed sword output environment, and the output experience without a shield is not good.

◎ For the fire wound Keqing, the upper limit of the weapon's "normal attack" will be higher, and the fire injury general attack Keqing can refer to:

(GIFs are only feasibility demonstrations, not team matching recommendations)

* Bennett's charge cycle is more important and is the key to enchanting Qingqing;

*The GIF depicts Qing with the "Notes on Remembrance", which is also one of the optional holy relics.

◎For the lightning wound Keqing, in fact, wearing the "Fog Cut Back Light" is more conducive to the improvement of the overall output of the Keqing.

Other characters such as Kaiya can perform normal attacks with Shin Crane through heavy cloud enchantment, and an additional water elemental character to improve the output environment by "freezing" the reaction. In addition to the need for additional configuration of heavy clouds in the overall collocation, there is not much difference between it and "Ayahua Kamiri".

If you are a true love chef of other one-handed sword characters and want to use them for physical output, the weapon is also barely usable on the holy relics to choose the "Pale Fire" four-piece set, or "Blood-stained Knight's Road" and "Pale Fire" "2+2", of course, "Gladiator's Final Ceremony" can also be used.

However, in addition to the characters specifically pointed out above, I personally do not recommend that other one-handed sword characters forcibly wear this weapon for ordinary attack output, which is high investment and low return. (Both Kakiharu and Ayahua Shinri wear this weapon at a relatively reluctant level.)

To sum up, before the appearance of the one-handed sword character "Ayajin", there was actually no one-handed sword character that was particularly suitable for ordinary attacks;

Some characters who can barely output with ordinary attacks will use the "freeze" reaction, or the "inductive" reaction, which has strong control and is not easy to break up the enemy;

Of course, there are also some True Love Parties that use "shields" and "skills to improve the ability to interrupt" to make the favorite characters stationed on the field, I subjectively agree with this kind of play, but objectively do not recommend this kind of play that is contrary to the character mechanism.

The birth of the weapon "Wave Chaos Moon Bai Jingjin", the appearance of the "Laixin Yuxiang" / "Remembrance of the Note Lian" holy relic, coupled with the appearance of the previous version of "Yunyi", can indeed make any single sword character have a "normal attack" output dream, but the actual combat environment also needs to consider the recharge cycle, the guarantee of the output environment and other details, can solve these details of the problem, so that the desired character output is not impossible.

Finally, a bad word -

Purely from the perspective of cost performance intensity, except for Ayajin, other characters really don't need to draw this weapon for them.

However, think in another direction, this general-purpose weapon can be expected to be hhhh in the future.