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Fantasy Journey to the West: Physical One Turn Damage vs Two Rounds Of Law Damage!

What is the difference between physical one-turn damage and two-turn damage in the legal system? In total, just two sentences.

Fantasy Journey to the West: Physical One Turn Damage vs Two Rounds Of Law Damage!

The first sentence: In a slightly difficult task, the damage of the physics department in one turn is very high, directly clean up the opposite monster, the opposite side has no chance to shoot, since the monster did not shoot, it saves time, saves equipment durability, and the task is easier to pass. The damage of a turn in the law system is only about half of the physics department, and the monster on the opposite side cannot be cleaned up, and the opposite side has a chance to shoot. As long as you shoot, it will waste time, waste equipment durability, increase the difficulty of the task, and you may go to see Xiaobai.

Fantasy Journey to the West: Physical One Turn Damage vs Two Rounds Of Law Damage!

To give you an example: for example, in the Tongtian River boss, the lung is Shi Huoling, if before the Shi Huoling plane, it is a second away, and the Tongtian River is easy to cross. If you let the Lion Hump Ridge come to a wave of planes, the summoning beast is likely to fly a few, and the character may fall to the ground. Because the summon beast flew a few times and the character fell to the ground, there was no chance to output next, and the copy could easily fail. Don't say that the combined two rounds of the legal system is higher than the damage of the physics system, sometimes when you brush the task, you can only output one turn, and there is no chance to output two rounds at all.

Second sentence: In the simple mission, the damage of the physics department is very high in one turn, and the opposite monster is directly cleaned up, while the law system can also clean up the opposite monster in one turn. Although the damage of the physics department is much higher than that of the law system, there is no difference because the damage is overflowing. The law system casts fast, while the physics system casts slowly, so everyone likes the gameplay system.

Fantasy Journey to the West: Physical One Turn Damage vs Two Rounds Of Law Damage!

To give you an example: on Saturday Bells Mission, suppose the law system can damage 2000 seconds, and the monster only has 1800 health. The Physics Department can deal 4000 damage per second, and monsters have 1800 hptour. Both the law system and the physics department are at the end of one round, but the law system flies 4 on the opposite side of the hand, and the physics department needs to fly one by one, which is too delayed.

Summary: The physics department is strong in the difficult task, you can first put the opposite second in one turn, it can be said that it is a preemptive strike, and in the simple task, the physics department is a bit stagnant, and the legal system is just the opposite.

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