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What are the classic tactics of League of Legends? Si Bao Yi has been criticized, what other kinds do you know?

League of Legends Pro League development to today, many teams have their own unique style, and when playing, there are also some very classic tactical systems, of course, there will be some more unpopular tactics according to the version, so in your impression, what are the classic tactical systems?

What are the classic tactics of League of Legends? Si Bao Yi has been criticized, what other kinds do you know?

The first is the global flow tactics, in the S2 season, the WE team often uses this tactic, on the road cautiously, in the single card, nightmare lights off and Gario's divine soldiers descending, through the advantage of support speed to arrive at the battlefield in advance, and with the advantage of numerical superiority to win the team battle, a wave of good support will often determine the victory or defeat, and the later stage can use this feature for sub-push support.

The tactical system of four-one-point push is often on the road to choose a hero with strong ability to operate, through the single player alone with the line, the pressure on the enemy's coil, and this hero is often one person can not kill, two people can not catch, by pushing the tower to contain the enemy, and to ensure that their teammates get the corresponding development during this time.

Line change play is a more common way of playing in the early days, through the up and down the road to change the line, for the enemy's offensive type of single, and their own development type of single is to face the opposite pair of pressure, and the most classic game is the RNG team and IG team of the black five minutes, and in the current version, the line change play has rarely been seen.

What are the classic tactics of League of Legends? Si Bao Yi has been criticized, what other kinds do you know?

The last thing to say is the four-guarantee one play, this way of playing is generally to protect the AD player, of course, this also requires the team to trust the player enough to hand over the output task of the whole team to him, but this style of play also has drawbacks, when the AD is seconds later, the team will directly collapse into the army, so the risk of this style of play is also very high.

What other special playing styles do you have in mind?

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