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LOL: The belief that the moon phases rotate is immortal, and the wild area is the ultimate destination of Euphreus

author:The best game world

preface

As the saying goes, if you can't beat it, join. As a famous late nucleus in the canyon, Erpheus was originally very suitable for the current version. Otherwise, you wouldn't be making frequent appearances in the game. But suitable for the game does not mean suitable for qualifying, and a big reason why Erphelus is not suitable for qualifying is that as long as it is Nakano who can play, he knows that he has to come to the next road to withdraw money, and it is difficult for Erphereus as an ADC to have a normal development in the game, and even if there is, it is difficult to block the single that is easy to obtain abnormal development, which can be said to be very difficult to hold out until the later stage. However, the biggest pressure comes from the wild, who observes the situation all the time. In response to this situation, the best way for Erpheus to deal with this situation is to disappear into the enemy's field of vision and escape into the wilderness. Today I will bring you the wild strategy of the moon man.

LOL: The belief that the moon phases rotate is immortal, and the wild area is the ultimate destination of Euphreus

Routine analysis

LOL: The belief that the moon phases rotate is immortal, and the wild area is the ultimate destination of Euphreus

Moon man's gun group, in fact, used to fight the wild is also very used, green knife, red knife, white knife on the single body damage is high, suitable for brushing red and blue buff and toad, purple knife deceleration and confinement is very suitable for GANK opponents, with green knife is able to take a long distance first. At the same time, Blue to come with AOE so that the moon man playing F6 and three wolves also has a good efficiency. However, in the process of the game, it will be more necessary to pay attention to controlling the gun group than online.

LOL: The belief that the moon phases rotate is immortal, and the wild area is the ultimate destination of Euphreus

It is recommended to choose the route of the super three GANK, after hitting the red and blue buff and toad, use the red knife, leave the green and purple knife with strong first hand ability, you can find the angle GANK opponent. At this time, the green-purple sword Erpheus posed a mortal threat to the enemy who pressed the line and the blood. At the same time, the purple knife is also very convenient for controlling river crabs. After controlling the river crab, first hit the green knife and then hit the purple knife. At this time, when the blue and white knife is ushered in, you can go to the three groups of wild monsters F6 and the three wolves and stone beetles.

Although it seems to be difficult to remember, in fact, after mastery, it is the usual gun control order. Just remember to have more GANK when there are green and purple knives, more wild brushes when there are blue knives, and more invasion and brushing of single wild monsters when there are red and white knives. And a big advantage of the moon man playing wild is that there is a blue amount of recovery from the wild knife in the wild area, as well as the blue buff blessing, the moon man can unscrupulously use the skill to speed up the rotation of the gun group, and it is easier to use the skill of the jam gun to play three Q or even four Q in a wave of battles, so as to win the small group battle.

Rune selection

LOL: The belief that the moon phases rotate is immortal, and the wild area is the ultimate destination of Euphreus

It is more recommended to choose strong attack as the cornerstone rune, after all, The body of Erpheus is still relatively brittle, not suitable for invading the wild area to play 1V1, more or to GANK mainly. The small runes are recommended to point out triumphs, bloodlines, and fatal blows, and the secondary runes are to point out the magical boots and astral insights of the enlightenment system. In the current version, in addition to mythical equipment, it is difficult for shooters to make vampire equipment. And Erpheus as a wild, mobility is naturally the most important, so the mythical equipment to choose the power of the wind, and then whether it is the wind collector endless three-piece set, or the wind Dominic lord's greeting and endless three-piece set, there is no blood sucking effect. Therefore, Erpheus was in great need of the blood-sucking effect provided by the bloodline to improve the continuous combat ability in team battles. The Magic Boots provide stable economic benefits, and Astral Insight reduces punishment CDs, allowing Erpheus to brush the field faster.

Outfit ideas

Euphelius's outfit idea is still relatively simple, as long as the appropriate gun is used to brush the field, Euphreus is still harmless. Therefore, it is recommended to go straight to the mythical equipment to do it. In the choice of mythical equipment, Euphreus, as a field fighter, is easily covered by his opponent when he is invaded or controls resources. Therefore, there is a great need for the power of the wind to provide a range of displacement to pull the opponent.

LOL: The belief that the moon phases rotate is immortal, and the wild area is the ultimate destination of Euphreus

In the choice of the subsequent three-piece set, there is no difference between it and ADC Euphreus. In the case of downwinds, you can choose a hurricane to maximize the efficiency of clearing the field, and then make up the endless three-piece set. In the case of a balance of power, it is preferable to choose a collector who can also kill the opponent with fixed penetration, and then make up an endless three-piece set. The balance of power is to give preference to the greeting of the Dominica lords to get a percentage penetration, and then make up the endless as a three-piece set. In the end, in the choice of the god costume, there is no greeting from the Dominica Lord to make up for the Greeting of the Dominica Lord, and if there is a choice, it can be selected in the resurrection armor, the drinking blood sword, the mercury curved knife and the drinking magic knife.

epilogue

Moon boy playing wild is still a very test of the player's wild fighting skills, after all, the red and green knife's single-handed ability is still limited, once it is invaded, the combat ability will still appear to be a little insufficient. Therefore, we must judge the opponent's intentions, predict whether the opponent will invade, and thus choose the brushing route, which is more of a test of experience. But there's also a very simple way to get through the opening, and that's eye positioning. At the beginning, do not play the first-level regiment straight to the opponent's F6 or three wolves to do the vision, return to the city 35 seconds ago, and plug in the vision at the last second of returning to the city, it is easy to catch the opponent's movements. For example, if the opponent is slow to come and brush the second buff, you can judge whether the opponent is an invasion according to whether the opponent is a standard speed four hero.