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DNF: The 105 first weakening set is out! Hand rubbing sleeves in half, awakening the stream lying in place to lose

Hanbok 3.17 update, officially launched the 110 version, but with a period of experience suit testing, before the update, some equipment attributes have been adjusted, it can be said that "before the official service is launched, it has been cut", the main weakening point, focusing on the following two aspects.

First weakening set: Hand scrub set in half

Although the 105 equipment has no set attributes and the featured entries are strange, if you must find a "graduation answer", then you must be inseparable from the "hand rubbing 4-piece set"!

DNF: The 105 first weakening set is out! Hand rubbing sleeves in half, awakening the stream lying in place to lose

Huge operation difficulty, bringing a huge amount of damage increase, 105 hand rubbing sleeve needs to be forced to press 5 keys to play the maximum damage (4 arrow keys + 1 letter key), so everyone thinks that the hand rubbing sleeve has such a high damage can be understood, after all, the damage is exchanged for high difficulty operations.

Unfortunately, the hand scrub was weakened before the official suit was launched:

"Necklace" decreased from +20% to +10% of Hand-Rubbing Attack, and direct damage was cut in half, but fortunately slightly increased the base damage;

DNF: The 105 first weakening set is out! Hand rubbing sleeves in half, awakening the stream lying in place to lose

The "Left Slot" Hand Rub increases the full skill damage and becomes a skill other than the Awakening, and the "Custom Entry" Hand Rub increases the full skill damage and becomes a skill other than the Awakening.

The main weakening range of the hand rubbing sleeve is reflected in the fact that the necklace directly reduces the technical attack entry by half, I don't know if it will affect the position of the hand rubbing world first, if the hand rubbing skill can not bring higher improvement, then what is the significance of the existence of the hand rubbing sleeve? It is estimated that it is the same as the level 100 hand rubbing sleeve, a fierce operation, a look at the damage of 0.5.

DNF: The 105 first weakening set is out! Hand rubbing sleeves in half, awakening the stream lying in place to lose

In addition, the most worth mentioning is that the "Awakening Stream" has suffered the greatest weakening in this equipment change!

The awakening stream lies in place, reducing the importance of awakening

From the "hand rubbing" change, it can be found that hand rubbing can increase the damage of other skills, but it cannot increase the awakening damage, so this has led to a very embarrassing phenomenon: awakening generally belongs to the final skill, but it does not have the overwhelming advantage of the finale skill!

DNF: The 105 first weakening set is out! Hand rubbing sleeves in half, awakening the stream lying in place to lose

In the current version of level 100, most of the class awakening (double consciousness) accounts for more than 50%, that is, as long as you awaken and are not empty, then most of the damage can easily hit the enemy, but after the revision, the awakening damage has not increased, and other small skills have been comprehensively improved, which is equivalent to reducing the importance of awakening in disguise.

Of course, this is not just a change to the hand-rubbing sleeve, including the "colorless sleeve", "burning blue sleeve", and even "CP weapon", all of which have removed the bonus to the awakening without exception.

In fact, now think of some Wan'er, the 100 version took more than a year to carry out the three senses, in order to emphasize the unparalleled importance of awakening, the result of the 105 equipment is not right for the awakening bonus, resulting in the decline of the status of awakening, perhaps the future three senses, like one or two senses, will become painless and itchy, may be more mediocre.

DNF: The 105 first weakening set is out! Hand rubbing sleeves in half, awakening the stream lying in place to lose

The impact of the decline in the status of awakening is that players have to upgrade and release more important small skills, since the awakening is not strong, then the general attack flow, combo flow, and even the endurance flow may be liberated to a certain extent, so it seems that it is acceptable.

In short, in the future, the equipment of the burst awakening stream will be less and less, and the player does not want to take away the monster with a skill.

DNF: The 105 first weakening set is out! Hand rubbing sleeves in half, awakening the stream lying in place to lose

Personal summary

The "hand rubbing sleeve" has weakened, but it still has a strong competitiveness at present, and the reason is very simple, if the hand rubbing damage is not high, then where is the significance of the existence of this set of equipment? The 100-level hand scrub is a typical failure.

The "Awakening Stream" is weakened, which may have a certain impact on the burst class/player, but at the same time, it is equivalent to giving up space for other gameplay, such as ghost warriors, combo fighters, etc., which may reappear.

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