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Hara: Inari's monster difficulty, and the first two areas are faulted, what is the purpose of the plan?

Many players have heard or experienced that Inari's monster difficulty is very different from the previous two regions. Ina's monster's blood volume is greatly inflated, and there are many difficult mechanisms, so why is this?

Hara: Inari's monster difficulty, and the first two areas are faulted, what is the purpose of the plan?

First of all, as a service player, in fact, in the first two versions of the game we are very, very long grass, the map only has Khymond and Li Yue, snow mountain is also added in the later 1.2 version (the first few months of the first few months of the service is a dark place to go in), there is not much activity, no invitation, legendary mission only three characters. All in all, all kinds of things are now slowly added in the middle version, and only then have the original gods that are now rich. And whether it is to brush the relics or obtain the materials needed to cultivate characters/weapons, resin is required, although resin can be purchased with money, but in general reason, the gap between players who enter the pit early and those who enter the pit late is time.

Hara: Inari's monster difficulty, and the first two areas are faulted, what is the purpose of the plan?

The same player who entered the rice wife from the glass moon, the fault layer felt in the difficulty is different in time, if today you are a new person who has just entered the pit, Mond, the glass moon god pupil are not finished, there is no reason for the task and treasure chest, it is blindly pushing the main line, and then the adventure 30 is very happy to fly to the rice wife, you will find that you do not have enough resources to strengthen the role, it is difficult to fight things, it will feel very frustrated. So what if I did it another way? When your main line is pushed to a certain extent, you can not rush to indoctrination to Inari, but step by step to fill the gods of the front Mond and Rizuki, and then solve all the world tasks of Riyue, open the shrine, finish the Nine Pillars of Jingshi, and then give the snow mountain to the liver, so that the amount of resources in your hands will be more than those players who are ignorant and stumble on in Theatoshi? Aren't there more chips to face the terrifying sea chaos ghosts?

Hara: Inari's monster difficulty, and the first two areas are faulted, what is the purpose of the plan?

The reason for the unreasonable difficulty of Inari is that this is a regularly updated online game, but it does not consider the imbalance between new players and old players, resulting in old players who have been recuperating (long grass) on the old map for a long time. With the characters trained, you can continue to easily kill the new map, but the new players have nothing to do, but they have to face the monsters with the old players who are more faulty. I think this is something that the future official needs to overcome, but at the same time I hope that novices can try to understand why this has happened, rather than blindly being deceived by the wind and saying that the original god kryptonite and the new map has been getting more and more difficult.

Hara: Inari's monster difficulty, and the first two areas are faulted, what is the purpose of the plan?

The original god is a single-player game without any PVP at all, and the only place in the game that needs to consider the difficulty is the deep spiral, the so-called abyss. But with the current difficulty, even if you don't smoke new horns for a long time, it is enough to fill the abyss of stars. Besides, deliberately drawing characters in order to get the Abyss Reward is actually a very lossy thing, because compared to the high amount of rough that needs to be spent to draw cards, the little reward of the Abyss is really insignificant. I think the various characters of the original god are very distinctive, maybe not every character is born to be designed to fight, for example, I like a character, Hayao, which is really not very useful in the abyss, but if you put this role in the big world, you will find that there is an indescribable pleasure, whether it is speed or coolness.

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