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Original God: Version 2.5 Deep Spiral Raiders, Thor National Team YYDS, Condensation also has a place

Original God: Version 2.5 Deep Spiral Raiders, Thor National Team YYDS, Condensation also has a place

The above is the deep spiral I played today, and from the above roles, it can be seen that the Thor national team is still YYDS, and a lineup can run through the entire abyss. Let me share the passing techniques, as well as the general lineup used. For reference only, hope to help you.

Original God: Version 2.5 Deep Spiral Raiders, Thor National Team YYDS, Condensation also has a place

Blessings for the Moon of the Moon: The Moon of Rice

Inductive reaction reduces enemy lightning resistance by up to 40%.

Judging from this blessing buff, it is obvious that it caters to the eightfold god son thunder element. Although it is to give the thunder character a buff, it is not necessary to use the thunder element character, but to choose its own powerful main C lineup to fight according to the monsters hit.

11 layers of abyss, relatively simple, let's talk about it briefly

Original God: Version 2.5 Deep Spiral Raiders, Thor National Team YYDS, Condensation also has a place

Earth Vein Anomaly: Grants a 60 Thunder Elemental Damage bonus, and a 30% Healing bonus.

The characteristics of the 11th floor are more small monsters, and you can use to carry a monster character.

Recommended characters in the first half: Thunder, Fire, Ice

Recommended Characters in the Second Half: Ice, Water, Wind (Gathering Monsters)

Room 1: In the first half, the Water Elemental Shield value of the Abyss Apostles is not very high. Although the ice elemental character can quickly break the shield, but there is plenty of time, and it is easy to pass without the ice elemental character; the second half, it is relatively simple, and the shield can stand on the line.

Room 2: The first half, are small monsters, the difficulty is not big, the more annoying is the floating spirit, there is a hand length long range role priority, do not pay attention to the floating spirit's position, close or wait for it to come down and then attack, otherwise it is easy to empty; the second half, the same as the previous half, with a monster character can be quickly cleared.

Room 3: In the first half, the Thunder Element Bleeding Dog can use the Ice and Water characters to freeze the strong control, quickly pass the level, if not, then attract it to the wall position to attack, which can reduce the bleeding dog flying around, in addition to the Thunder Element Bleeding Dog mechanism, the Thunder Element character attack let it enter the demon state, the corresponding element resistance is reduced by 40%, use this mechanism to increase the output damage, Thor national team lineup is very suitable.

In the second half, abyssal winger and abyssal winger purple thunder, abyssal fire monsters need to bring a water element character to break the shield, purple thunder monster broken shield is best Bennett, other ice elemental characters can also, shield value is not high.

12 layers of abyss, smooth and smooth without abnormal effect of the earth vein.

Original God: Version 2.5 Deep Spiral Raiders, Thor National Team YYDS, Condensation also has a place

The first half of the 12th floor character recommendation: Thunder, fire, ice, water [must wear a wet nurse].

Lineup recommendation: Thor national team, Shenli Ayahua frozen outbreak team, Wanda country, or other outbreak teams can also be stable output.

Room 1: Two Waves of Thunder Elemental Bleeding Dogs

The first wave is 4 puppies, the second wave is 2 big dogs, such as the god Ayahua, you can play frozen strong control, a set of big moves to quickly take away, no as said before, the monster pressed to the position against the wall, reduce the monster movement, reduce the wasted time of chasing monsters, but also ensure that the output is not empty. Bleeding Dogs are bleeding continuously, the current character will flow straight down to the fall, and the background character will also drop to 15% health. Therefore, it is necessary to pay attention to the timely return of blood to maintain survival and endurance.

Room 2: 2 Relic Heavy Machines

Here is very simple, white to give, crazy output on the line, quickly by leaving time for the second half, while remembering to save the big move for the third room.

Room 3: 2 Relic Destroyers, 1 Relic Scout

This room is also very simple, go to the middle of the three monsters to fight on the line, quickly pass, leave time for the second half.

Original God: Version 2.5 Deep Spiral Raiders, Thor National Team YYDS, Condensation also has a place

Lower 12th Floor Character Recommendation: Rock (must be brought), Fire, Thunder, Shield

In the second half of the lineup, the main difficulty is the second [Golden King Beast], which requires the rock character to break 3 dog heads, the best is condensation, followed by Zhong Li, and other characters can choose the role with high output.

Room 1: 4 Deep Sea Dragon Lizards [Original Species and Juveniles]

It is not difficult, so it is exported to the position against the wall to reduce the movement of monsters.

Room 2: The Golden King Beast

When it just came out, it used each E skill to attack, accumulate elemental energy, then it will fly three or four times, during this period can ignore it, then if you use a big move to fight is also a waste of skill, wait until it lies down to spit yellow light, you can open a big move crazy output, attack to only half blood, it will cast 3 dog heads, and then use the rock character attack to break 3 heads [as long as the rock element is broken, the condensation breaks the fastest], after breaking the Golden King Beast will be paralyzed, and then output at will.

Room 3: 2 deep-sea dragon lizards

These two deep sea dragon lizards are conjoined babies, when defeating one, in a certain period of time did not defeat the other, the defeat will be resurrected, so you need to control blood, first hit one to very little blood, then go to hit the other, after defeat and then come back to fight the blood less blood of the deep sea dragon lizard, so that you can quickly defeat. It should be noted that at the beginning, the Deep Sea Dragon Lizard will spray energy balls, remember to dodge first, otherwise it will absorb all the elemental energy of your big move.

Original God: Version 2.5 Deep Spiral Raiders, Thor National Team YYDS, Condensation also has a place

The difficulty of this version of the Deep Spiral is much simpler than before, mainly due to the rhythm of the Dark Empty Shell Monster some time ago, and the planner had to remove the Dark Void Shell Monster in the third room of the 12th layer and replace it with three Relic Monsters.

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