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The end of the dynasty? The end of the era? What does codex disband mean?

The topic of "learning version of the game", no matter when and where, can always set off a "bloody storm" among players, ranging from a few hundred floors of war of words, to launching a personal attack on the line, and even a conflict at the real level.

For the existence of the "learning version of the game", supporters and opponents, the attitude is also different. And such a large number of player groups, their speeches are naturally uneven, some are to the point, quite insightful, and some are rude and dissatisfied, and they are wild and entangled - as for which is right and wrong, it has actually become a "confused account" that is difficult to calculate.

However, recently, the CODEX team officially announced the dissolution, and this powerful cracking team suddenly "washed its hands in the golden basin". Perhaps this controversy, which has almost disappeared, will once again cause a new round of "war fever".

The end of the dynasty? The end of the era? What does codex disband mean?

The name CODEX should not be unfamiliar to most players. After all, whether you have ever been exposed to codex's learning resources or not, they often appear in the resource sections of major forums shortly after the game's release, making it inevitable that you will get acquainted with them

The reason why CODEX can have such a big name is only one fundamental reason - strength. After Denuvo encryption protection, or "D encryption" in the player's mouth, was widely used, a considerable number of cracking teams were stopped. There are only a few teams that have the strength to continue cracking the "D encryption", and the CODEX team is one of them. Since its inception in 2014, the existence of the CODEX group has given many players the opportunity to access more single-player games. It is precisely because of the "heavy results" they have achieved in recent years that when the official dissolution was announced, it could cause such a big sensation in the player group.

The end of the dynasty? The end of the era? What does codex disband mean?

With the end of a generation of "kings", "Master" developed by Sloclap became the last game that ODEX cracked. On the day of the official dissolution on February 24, the CODEX team gave players the last "gift" - the latest DLC "Wedding Adventure" of "Sims 4". Since then, it has been "the rivers and lakes are far away, and each cherishes".

The end of the dynasty? The end of the era? What does codex disband mean?

In its final farewell letter, CODEX mentioned that its main goal at the beginning was to compete with another PC game cracking team, "Reloaded". The whole process is a win-lose situation. This period of time, in codex's mouth, is a "fun but sometimes unsightly" time. Unfortunately, the "Reloaded" team disappeared soon after, and in the view of the CODEX team, the fun began to fade away after this.

The end of the dynasty? The end of the era? What does codex disband mean?

In addition, many new cracking teams like to carry out activities in the name of the old team after they emerge, and the impersonated names also include "Reloaded". The CODEX team is also very unhappy about this, believing that the new team has messed up various things many times, and let them continue to act in this name, which is a kind of smear on the classics of the past.

You know, the encryption technology that the CODEX team has broken covers many platforms and different types: XBOX live, Denuvo, Uplay, EPIC, Steam (Stub+API+CEG)... In the years from 2016 to 2020, when CODEX was the most active, the number of learning games released by the CODEX team reached a staggering 3700. Even games like Assassin's Creed: Origins and Far Cry 5, which use different encryption protections, are still doomed to be breached; even resident evil 2 remake was released in 2019, and it was broken by the CODEX team after only seven days of release.

The end of the dynasty? The end of the era? What does codex disband mean?

Self-confidence comes from strength, it is precisely because of the strength of the technical level, in the face of the mushrooming new generation of cracking teams, CODEX is still "face does not change color and heart does not beat". In their view, these new teams are still young, and they do not have the ability to compete on the same stage with themselves, and as for "competing in court", it is even more foolish. From 2014 to 2022, throughout the codex team's eight years of "invisible" but can be called a magnificent career, the first breakthrough of a number of encryption technologies, more than 7500 game cracks, enough as their "epitaph".

In CODEX's view, the original goal was achieved many years ago. After that, "things aren't fun anymore", and now it's time to say goodbye. The story of CODEX officially ended after the group members went their separate ways, but for the entire game industry, the story is obviously still going on...

The end of the dynasty? The end of the era? What does codex disband mean?

Of course, as mentioned earlier, the news of codex disbandment will inevitably make the learning version of the game from a dark corner to the spotlight in the middle of the stage, subject to scrutiny by different players. There are a thousand Hamlets in a thousand people's hearts, and the learning version of the resource may be the "vampire" that some players criticize, but it will also be the "Green Forest Thief" in the eyes of some players.

In fact, pirated games are like "enlightenment teachers" for many players. In that era of relatively scarce material life, it was difficult for most ordinary families to spend a lot of money to meet seemingly illusory spiritual needs. Genuine games, which are often hundreds of yuan of "big guys", will inevitably not become the consumption target of most families. And they often only appear in bookstore corners or software stores in big cities.

The dual limitations of purchasing power and purchase channels made the early genuine players very few. Cracking discs, red and white machines, and those pirated cartridges are the game resources that most people have access to.

The end of the dynasty? The end of the era? What does codex disband mean?

For me, the most exciting thing I did as a kid was to save a few days of pocket money and turn it into a yellow game cartridge. As for piracy and genuineness, it was difficult to form such a concept in those days. The only thought in my mind may be to play with the newly purchased cassette early.

It can be said that the emergence of pirated resources in that era, for many gamers, including me, is like the existence of Tinder, is the enlightenment course for their own contact with games. It is precisely because of those seeds that they can "take root" in the future and create one loyal gamer after another. When they have the material conditions and purchase channels, "chopping hands" for their favorite games has become a matter of course.

In addition, even now, the learning version of the game resources gives players who are struggling to get themselves exposed to new games. At the same time, it can also allow those wavering players to taste fresh without worry.

The end of the dynasty? The end of the era? What does codex disband mean?

However, for manufacturers, after the game is released, the learning version of resources will inevitably lead to the goal of maximizing benefits.

After all, a game's die-hard fans are always a very limited proportion of the entire player base. Manufacturers want to get greater benefits, the main target is those wavering, entangled "buy and not buy" passerby players. However, the learning version of the resources that can be played at zero cost obviously has the cost advantage of the genuine resources in terms of attracting passers-by players. The creative enthusiasm of game makers will also suffer a certain blow due to this situation.

Differences in positions between players and manufacturers are normal. Players, as consumers, want to get the game at the lowest price in exchange for spiritual satisfaction. As a seller, the manufacturer wants to win over every potential genuine player and maximize the benefits by selling the game. In a sense, the demands of the two sides are "opposites".

Even among the player community, attitudes towards "learning games" are very different. In the eyes of players who are willing to pay for a good game, they think that every game they buy is an affirmation of the producer, so that they have enough enthusiasm to devote themselves to the production of the next game. But for the "learning version of the game" enthusiasts, the zero-cost "learning version of the game" is in front of them, why bother to spend the "unjust money"? The driving force of the two is different, and the attitude towards the "learning version of the game" is expected to be different.

The end of the dynasty? The end of the era? What does codex disband mean?

The dissolution of the CODEX team means that the team has come to an end, but it is not the end of the "learning version of the game". CPY, STEAMPUNKS and other groups will continue on this road, not to mention a former member of CODEX, who will continue to work in this area under the name of "EMPRESS". But even so, after the official dissolution of the codex strong cracking team, the major game manufacturers will presumably breathe a sigh of relief.

For the majority of players, this news is just a pleasure after all.

"Disdain" for CODEX's past behavior? Or do you miss playing those study games? Who knows......