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DNF: "Piling mode" completely disappeared, 105 epic attributes overhauled, designed for actual combat

Thinking about the day, when the 100 version was first launched, it was full of spirits, known as "a hundred flowers blooming", and later it turned out that there were only 2 kinds of real graduation collocations, the god of war and the reverse ending. And then to be more precise, in fact, all the level 100 equipment has only one goal: to build for piling!

Why does version 100 "piling"?

Why is the 100 version a "pile version"? It mainly depends on 2 factors:

DNF: "Piling mode" completely disappeared, 105 epic attributes overhauled, designed for actual combat

First of all, from the equipment itself, whether it is the reverse technical attack of the god of war, the strength of the great ghost, or the awakening of the dimension, in fact, their goals are the same, changing the law to increase the player's damage.

And the method is also extremely simple and naïve, it is simply to change the numerical size of the entry, that is, if you want, put the reverse ending entry on the big ghost jacket, in fact, there is no sense of violation, so it is not that the player is unwilling to pursue multiple collocations, but there is no room for choice.

DNF: "Piling mode" completely disappeared, 105 epic attributes overhauled, designed for actual combat

The second problem is that it is affected by the dungeons, except that the Realm of the Black Crow is slightly different, the other major quests, from the Eye of Insight to Shear, from the Exile Mountains to Ozma, basically all bosses have the same mechanism: first break the defense, then output!

Carefully consider this mechanism, in fact, it is exactly the same as "piling", right?

"Equipment" simply pursues high damage attributes, and "copy" pursues simple anti-defense output, almost perfectly reproducing piling (or piling replica actual combat copy), so many people say that version 100 is a piling version, not a hollow one.

DNF: "Piling mode" completely disappeared, 105 epic attributes overhauled, designed for actual combat

Why does the 110 version "not pile"?

Since the 100 version is the "piling version", why is the 110 version not the "piling version"?

Because the 110 copy has not yet been exposed, for the time being, do not speculate, just take a simple look at the level 105 equipment, you will find that the level 105 equipment is not born for piling!

DNF: "Piling mode" completely disappeared, 105 epic attributes overhauled, designed for actual combat

Why? For example, "petrified set", this set of equipment has a prerequisite, you need to let the enemy enter the petrified state first, and then you can maximize the damage, when you drive the pile, you can't always waste 3 seconds (a total of only 20 seconds of output time), let the sandbag enter the petrification and then output, right?

Another example is the "Berserk Set", this set of equipment is more excessive, one of the core output of the equipment is "10 seconds real man", after the player hangs up, in the next 10 seconds of crazy output, then the problem is, when you pile, you can not deliberately let yourself hang up, right? Even if you want to, the question is, how do you hang up?

DNF: "Piling mode" completely disappeared, 105 epic attributes overhauled, designed for actual combat

There is also such as the "low blood set", this set of equipment requires the player to suppress the amount of health as much as possible, and then it can be output, in addition to the red-eyed brother can be perfectly controlled, other classes seem to be unable to fight themselves, right?

In addition, there are other "general attack sets", "colorless sets", "MP overload sets", etc., these equipment also have a common point, that is, they all need certain "preconditions", and these preconditions are often not suitable for piling.

Therefore, from the level 105 equipment, it can be found that the new version is not simply piling output, more will consider the actual combat value, as well as the degree of career fit, different occupations for different suits of different adaptations.

DNF: "Piling mode" completely disappeared, 105 epic attributes overhauled, designed for actual combat

Personal summary

From "piling" to "not building", personally, it is still quite expected, the piling version is actually the calculator version, everyone frantically pursues a unified maximum damage collocation on the end, there is no feature;

Without creating a version, in fact, the biggest change is that it is difficult to find the theoretical "best suit", you have your choice, I have my pursuit, different choices in different environments, no one can convince anyone, this is the most worth looking forward to content.

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