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Standard difficulty difficulty! Overwatch King Action Strategy Flow

author:NGA Player Community

The source of this article is NGA Overwatch, this article is written by Tea Table Yin

Click at the bottom of the article to learn more to enter the original discussion.

This Time, Operation King is longer and more complicated than the last Halloween event, and the monster damage and health increased under the difficulty of experts and legends are much higher

Overall it was fun

First, let's talk about the PVE system

1. Default configuration is Sledgehammer, Tobion, Angel, Flash

2. If the hero is killed, it can be pulled up by pressing R by the teammates, it takes about 3 seconds, the damage will not be interrupted, and if it is not rescued within the limited time, it can no longer be rescued

3. When occupying and pushing the cart, the larger the number of people, the faster it is, the fastest is 4 people

4. Tobion's Shards (also counted as The Soul of Death) will drop randomly

Unit Introduction:

Zero Machine Soldier (hereinafter referred to as The Miscellaneous Soldier): The most common target, the lowest threat, but the number of damage is not low,

Exterminator (hereinafter referred to as Artillery): Has a high health, has a shield on the front, and attacks by firing three missiles forward, threatening

Cutter (hereinafter referred to as a dog): Small in size, fast in movement, attacks in a manner that approaches a construction vehicle and then fires a laser with low threat

Blaster (hereinafter referred to as bomb): Large in size, high in health, after hitting a certain amount of health, the armor will shatter to expose the core (there is a critical hit to the core), and the attack method is to explode after approaching the engineering vehicle, threatening

B73-N (Fortress): High health, high bullet damage and high accuracy, will sit down as a sentry mode after walking around for a while, high threat

Fortress Tank Mode: High health, continuous firing of cannons, high damage (but a cannon seems to be undead flash), the highest threat

OR14-NS: Like the orisa skill, it has the highest health, medium damage, and will release gravity bombs and superchargers, threatening medium to upper

So let's start explaining according to the process:

First paragraph: Intrusion

Standard difficulty difficulty! Overwatch King Action Strategy Flow

The first paragraph is not difficult, there is basically no chance of sudden death, please note that the system introduces the third article, going out to kill the mech will extend the occupation time

After the first point is captured, the artillery will begin to brush, as long as the sledgehammer protects the battery and the angels, the difficulty is still not large

When the third point is occupied, it will brush a lot of artillery, and the flash should be more traveled around to output

After the end of the security period, only the miscellaneous soldiers will be brushed

One trick: You can get Tobin to set up the fort before triggering the mechanism.

It can be placed in the position I suggested, because the battery hate value will be much less than the hero' value, and placing it on a high place may sacrifice firepower along the way, but it will save time to re-erect the battery

In addition, the death of Tobion will not affect the fort

The second stage: start the construction vehicle

4 minutes of defensive time, fixed time to spawn elite monsters

At the beginning, you will brush dogs and artillery, 3 minutes to start the left side will brush bombs, 2 minutes and a half on the right side of the brush, 2 minutes to start randomly all the way to the fortress, one and a half minutes is also a random way to brush the fortress, 1 minute after 1 minute will randomly brush bombs and fortresses

At this stage, Sledgehammer is the core, because only he can block damage and limit elite monsters, and the flash must clear the mobs as quickly as possible, slowing down the consumption rate of the sledgehammer shield.

Tobion is the main output, doing the best damage to bombs and fortresses, and the turret will automatically help you output mobs

The Angels need to increase the damage of the flash to improve the efficiency of killing enemies, but only if they ensure the blood line of their teammates

If the two output bits cannot immediately set fire to drop the bomb, there are two options, one is to let the sledgehammer raise the shield to block the damage of the bomb (measured can)

The second is to let the sledgehammer charge knock the bomb into the distance (the sledgehammer may die suddenly under the legendary difficulty, please clear the stragglers as soon as possible)

After starting to brush the fortress in 2 minutes, the sledgehammer must leave a skill to knock down the fortress (shift or Q), as the sitting fortress not only has high damage but also 20% free of damage

It takes a few seconds to move after the fortress is knocked down, and then sit down again. Eliminate as much as possible when you stand up.

At the end of the 4 minutes, the construction vehicle starts

(If it is a challenge with high difficulty and do not need to do 80% of the tasks, then you can try to hit the unrestrained point, give priority to fighting the elite monster, do not necessarily guard the car, the engineering car is actually quite hard and not so easy to be broken)

Third paragraph: transport of construction vehicles

Standard difficulty difficulty! Overwatch King Action Strategy Flow

At the beginning of this period, you should pay attention to the back, and will continue to brush up on the miscellaneous soldiers and dogs

When the car reaches the first corner (almost the first tank), a bomb will be brushed in the back and disposed of as soon as possible

The forts are not very good to set up on this road, and the best way is to put them on the car. After taking out the first tank, place the turret in a place where it is difficult to attract hatred (such as the high platform where the tank was first painted) and hit the front yourself

The tank comes with 20% damage reduction, so it needs more output of fire to be destroyed, and the flash of the big move does not need to be saved here, and the faster it is dealt with, the better

Sledgehammer pay attention not to leak the shield, in addition to blocking the construction vehicle, there is also the protection of the angel, the whole game as long as the angel dies is almost impossible to fight back

In difficulty, it is not difficult to complete 80% of the health of the construction vehicle

Fourth paragraph: Eliminate OR-14

Standard difficulty difficulty! Overwatch King Action Strategy Flow
Standard difficulty difficulty! Overwatch King Action Strategy Flow

(The back fortress serial number is written incorrectly, and there will be a fortress left and right at the end under high difficulty)

It should be noted in this paragraph that except for the first fortress, artillery, miscellaneous soldiers, and dogs, which are infinitely brushed (most of them are brushed on the front), it is necessary to prioritize the treatment of elite monsters as much as possible

Deal with the fortress and tanks according to the degree of threat, and then fight orisa

In the last paragraph, orisa's damage is even lower than that of the artillery, but be careful to take out the supercharger as soon as possible, otherwise it will increase the team's sudden death rate

Pushing steadily is the best way, as a sledgehammer player, pay attention to using the shift on the fortress, deal with the most threatening as soon as possible, and then use the Q on the tank

In other cases, please raise more shields, remind teammates to find cover when there is no shield, after all, the fourth paragraph is a 10-minute raid time (difficulty, expert 8 minutes, legendary 6 minutes)

Remember not to rush into the enemy position, the angels in the team will have a hard time protecting you

As a flash, the only hero who is convenient to play orisa around the shield, priority output orisa, and then choose to fight elite monsters if there are too many other targets, Q gives priority to elite monsters

After about a shot or two, remember to come back and let the angel heal

Tobion can hang the turret behind and then output it in the middle, using a molten core when there are too many miscellaneous soldiers (don't hang the turret too late, 40M range)

The pressure on the angel is minimal, just need to keep the big move and lift the sledgehammer

If the flash is accidentally killed, if the sledgehammer is still healthy, you can let the sledgehammer fight in front, and then Tobianla

The same goes for Tobiang's death, Flash La

If the sledgehammer has no shield and a low blood line, trouble everyone to die quickly

In addition, if it is a challenge with higher difficulty, it is recommended to advance from the left, and after disposing of the second fortress, the position in front of it will not be refreshed

On the left, it is convenient to place the gun emplacement or to retreat when the sledgehammer breaks the shield

Finally, there are 6 PVE achievements:

Complete the Difficulty/Expert/Legendary difficulty in Standard mode, keep the engineering vehicle 80% above difficulty, use All Heroes to complete in Standard mode, and use 8 Heroes in Full Hero mode

I wish you all an early completion of your achievements

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