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The most unsolvable mage of lol mechanics? From T1 to T5, players are convinced that he is still a favorite

Hello League of Legends players, I'm Grey Brother. Speaking of the "Evergreen Tree in the Middle Road" in the Summoner Canyon, the card master is absolutely in line, there is basically no interaction with the opponent on the line, anyone can develop, the rhythm ability of the 6th level is first-class, and the middle and late stages can also be single-belted, so no matter how the version changes, he can always get the opportunity to play in the game.

In order to "cool down" the cards, the designer weakened them in version 12.3, the base damage of the full level Q skill was reduced by 20 points, the AP bonus was increased by 5%, the attack speed of the first level E skill was reduced by 10%, but the increase in each level was increased to 7.5%, and the full level attack speed remained unchanged, which was to weaken the early stage and strengthen the later stage.

The most unsolvable mage of lol mechanics? From T1 to T5, players are convinced that he is still a favorite

Passers-by cards can't be played directly

The designers' intention was to make the card line period less comfortable, but they ignored an important detail, the card in the game is strong because of the professional player's strong ability to match, the second is that the assassin's appearance rate is very low, but the passerby game is different, the opposite side of your choice of cards directly on a variety of assassin arrangements, coupled with small-scale team battles are more frequent, the card's original early strength is general, this wave of weakening is undoubtedly worse.

This can be seen from the data changes before and after the version update, the previous version of the card passerby win rate of 51.5%, the appearance rate of more than 9%, ranked in the middle of the road T1, 12.3 version after the launch of the direct plunge to 46%, a new low since the last 14 versions, the debut rate has also shrunk nearly three times, suddenly from the strongest single to the sewer.

The most unsolvable mage of lol mechanics? From T1 to T5, players are convinced that he is still a favorite

If the mechanism does not change, it is all in vain?

So will this wave of weakening affect the card's position in the game? Players gave a nearly unanimous answer: No. Although the card skill group is a bit old, but his artillery yellow card plus yong frost this set of ultra-long-distance single point control is not other heroes, placed in the current version of the damage overflow is more powerful, in the middle and late stages as long as the control of human teammates and damage can be easily killed, this unsolvable mechanism alone is enough to make the card stand in the game, not to mention that now the teleportation has also changed, the card's support advantage is infinitely magnified.

The most unsolvable mage of lol mechanics? From T1 to T5, players are convinced that he is still a favorite

Gray brother feels that the current situation of the card is similar to the Tsar and Ruiz, and the designer blindly cuts the basic attributes, resulting in a serious lack of strength in the passer-by bureau, and the winning rate is at the bottom of the perennial, but they have a skill, the upper limit in the game is very high, a bit like "stinky tofu", smelly and fragrant.

The most unsolvable mage of lol mechanics? From T1 to T5, players are convinced that he is still a favorite

How should the card mechanics be adjusted?

How exactly can the adjustment be made to balance the cards between the game and the passer-by game? Canceling the linkage between the W skill and the artillery is a means, but Gray Brother feels that it is best to start from the W skill itself, for example, the draw order can be changed to a fixed blue, red, and yellow, so that there is no way to draw yellow cards in seconds, reducing the upper limit of the card, and also giving the opponent more reaction time.

The most unsolvable mage of lol mechanics? From T1 to T5, players are convinced that he is still a favorite

Since the cannon plus yellow card is too skinny, then add a distance effect weakening mechanism to the yellow card, such as 2.5 seconds to stun the opponent within 300 yards, 300 yards -500 yards is 2 seconds, and more than 500 yards is 1.5 seconds, which not only retains the mechanism, but also gives the card more interactivity, and if you want to play full stun, you must be desperate.

The most unsolvable mage of lol mechanics? From T1 to T5, players are convinced that he is still a favorite

In addition, you can also refer to the reduction mechanism of the healing technique, such as the target is stunned by the yellow card once, if the effect is halved if it is stunned again within 15 seconds, so the change has little impact on the early strength of the card, and the ability to grasp the opportunity of the yellow card in the middle and late stages is still there, but the role in the team battle will be worse, do you think which of the above three changes is the most reasonable?

The most unsolvable mage of lol mechanics? From T1 to T5, players are convinced that he is still a favorite

Of course, the premise of the weakening mechanism must be numerical compensation, increase Q skill damage, and strengthen the early strength, so that passers-by can play, and the game will not be OP, what do you think?

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