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Some people also believe that the rise of "double buckle" is related to the inability of some people to be promoted in time. These people pass by "playing doubles."

author:Zhang Sanwen

"Double Buckle" and Others (2)

Author/Zhang Xuefeng

Some people also believe that the rise of "double buckles" is related to the fact that some people cannot be promoted in time. These people satisfy the desire to constantly "rise" by "playing double buckles". Moreover, when you start "playing double buckles", 40 points are promoted one level, and in order to rise faster, the rule is changed to 20 points to promote one level. Later, it was changed to 10 points to promote one level, so that the promotion was faster. As long as the person sitting in the village hits the other party with a "bald head" for the first time, he can be upgraded 9 levels in a row (the person sitting on the house can be upgraded by one more level), starting from 2 and directly hitting J. The second one hit level 3, and the third one started playing A. A has played one round and passed, and the one who sits in the house has won one round. Of course, in order to balance, the designers also designed the rules of playing J hook to the end and playing A double tip to the end, single A tip to J, alleviating the pressure on the losing side. If the losing party hooks the other to the end and points to the end, the two sides start from 2, and everyone sits on an equal footing and starts again. Not only is everyone mentally balanced, but also gets the opportunity to "rise".

Of course, this is just a joke.

Because everyone believes that "playing double buckles" has so many advantages, there are those who often set up groups and change places to entertain themselves, there are those who specially invite leaders and friends to play on a special occasion, there are comrades-in-arms and classmates and several families who take turns to play, there are those who play temporarily before and after meals, and there are units or trade unions that organize competitions to play. By playing "double buckle", everyone was happy and happy in one piece, thus enhancing friendship, deepening feelings, mediating emotions, pleasing the body and mind, relieving pressure, and resolving contradictions.

"Playing double buckles" has many advantages, but there are also some bad points.

"Playing double buckle" because the participants' units are different, the region is different, the circle of card players is different, and the rules of execution are also different, so it is easy to cause disputes, especially when encountering specific cards in some games, the results of different rules wins and losses are not the same, and it is easy to make one party feel unhappy. At the same time, some people are slightly funny, and some actions, eyes, and words when playing cards are easy to cause dissatisfaction on the other side. There are also cards that are lost, and two people on one side complain to each other, causing displeasure and affecting harmony. Of course, because of the difference in personality and skill, some complain to each other and fight for the red face; some are too serious, often you fight for me, you have to fight to win or lose, see a high or low; and some, borrow a little wine, the sound of smashing cards and slapping the table is earth-shattering.

The duration of "playing double buckles" is generally relatively long, and some comrades have such and such discomfort in their bodies, plus playing cards requires concentration and serious thinking, so sitting for a long time is prone to problems, which has an impact on the health of some people who are prone to physical problems. In addition, many times in a room, due to the long time of play, the air in the house is not good, causing harm to the body. Some comrades have the habit of smoking, the more excited the card is played, the more they smoke, not only has an impact on the body of smokers, but other comrades also suffer physical harm because they smoke second-hand smoke. Also, because of psychological quality problems, it is easy to get excited when playing cards and losing cards, and it is also easy to have physical problems. If something really goes wrong, it's a far cry from the original intention of playing cards as entertainment.

Some people in the "double buckle" card game are prone to discuss right and wrong, or spread gossip, some units, society, and regions, leaders, the masses, and workers. At the same time, some people with basically the same ideological tendencies in a unit are often together, and it is easy to unify their thinking with each other, affect the atmosphere of the unit, and then affect the decision-making of the unit, which is also a bad phenomenon.

Some comrades have played "playing mahjong", always want to learn some of the practices of "playing mahjong", engage in a little "stimulation", once or twice can be, and the time is long, the number of times, the "stimulation" is big, some people can't stand it, with the fear of playing, but it is easy to produce estrangement between each other.

So. Entertainment is entertainment, and we must face and participate in a positive, healthy, upward mindset. Through recreational activities, the effect of physical and mental health, unity and fraternity, and harmonious coexistence is achieved. And no other problems can arise.

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Some people also believe that the rise of "double buckle" is related to the inability of some people to be promoted in time. These people pass by "playing doubles."
Some people also believe that the rise of "double buckle" is related to the inability of some people to be promoted in time. These people pass by "playing doubles."
Some people also believe that the rise of "double buckle" is related to the inability of some people to be promoted in time. These people pass by "playing doubles."
Some people also believe that the rise of "double buckle" is related to the inability of some people to be promoted in time. These people pass by "playing doubles."