laitimes

After continuous scolding, LOL mobile game planners finally woke up and began to think about players

author:Tang Jiluo

Non-stop update on the 27th, the content is very positive.

Insufficient assist problem, ranking income problem, forced fill problem, player swing problem, diamond score problem... These contents were positively proposed in the update on the 27th and given corresponding solutions.

In Old Tang's view, the most important change here is probably to improve the "ranking Hex energy acquisition", which can be regarded as the "core support" of the first three changes mentioned above.

After continuous scolding, LOL mobile game planners finally woke up and began to think about players

The reason there are fewer auxiliary players is because auxiliaries are difficult to play.

On the one hand, there is no sense of achievement in playing, on the other hand, it is difficult to carry the game, and it is easy to carry the pot.

Therefore, in order to make players more willing to play assisted, the algorithm of "assisting to obtain S/A evaluation" has been improved. That said, players who play Assist later have an easier chance of getting a high rating than in other positions.

To make a less appropriate analogy: it's a bit like the king next door.

Auxiliary players can easily "mix" to a good review, especially soft auxiliary players, as long as they die a few times, S ratings, MVP and other things are easy to get.

After continuous scolding, LOL mobile game planners finally woke up and began to think about players

What is the point of making it easier to get a high score?

The significance is that after this update, the high score corresponds to the "high yield", which is the core support mentioned earlier - "Hex energy income that improves the S/A score".

Under this mechanic, the number of players playing assisted increases.

In this way, the change of "preferred position protection" in the promotion tournament is also supported. In fact, the reason why the previous mechanism, in the key matches such as the promotion match, there are still a large number of "forced replacement" phenomenon, in addition to the planning for the sake of daily survival, there is also a large part of the reason is that "there are too few people playing auxiliary".

But in the final analysis, it is still because the auxiliary is not fun, the auxiliary has no benefit, and the auxiliary cannot carry.

Therefore, to enhance the benefits of high ratings and enhance the opportunity to obtain high ratings, in fact, it is to migrate players to the position of "assist", hoping to fundamentally solve the current "mandatory make-up" problem.

After continuous scolding, LOL mobile game planners finally woke up and began to think about players

In addition, the point of "high evaluation and high return" can also greatly alleviate the current "problem of pendulum" in the game.

The root of the rot lies in two aspects:

1. The punishment mechanism is not clear enough;

2. Lack of motivation to play seriously.

This time to improve the "S/A rating of Hex energy", in fact, from the second direction to solve the player's problem of the pendulum.

However, it is a pity that from the text and the updated state of the game, the official still does not have a good way to solve the problem of the "punishment mechanism".

Only from the actual combat experience of Old Tang, "grabbing positions", "actors", "sending heads" and other behaviors, as long as the player slightly "acted", the report still can not be solved well.

The punishment system of LOL mobile games still has great problems. It may be that the player behavior data is insufficient, or the system algorithm may not be detailed enough.

But obviously, at present, LOL mobile games have no way to identify the player's deliberate mess with particular accuracy. To be honest, it's really necessary to learn to build a "Hawkeye Guard" system next door, relying on some players who like to be "Hawkeye" to patrol the game.

After continuous scolding, LOL mobile game planners finally woke up and began to think about players

In fact, this system is now running.

Before each opening, the system will prompt that the "Alliance Chasing Judge" is patrolling. But from the actual effect, it should still be a kind of project, and there are no large number of "real inspectors" doing this thing.

It's obviously too early to "punish" to improve the in-game mess. Fortunately, the planning of the alliance mobile game has already put an attitude.

The issue of diamond segment scores has also been paid attention to.

After the update on the 27th, the algorithm of diamond segmentation will be adjusted, and the phenomenon of players making up points will be alleviated.

In addition, the phenomenon of "dragging points" is also prohibited. Players of Drill 3 and Drill 4 can no longer team up with Grandmaster players, and Grandmaster players can no longer team up with King Players. That is to say, the behavior of a king dragging the master to score points similar to that of an anchor will become history completely.

After continuous scolding, LOL mobile game planners finally woke up and began to think about players

This is a great thing for the ranking environment of LOL mobile games.

Under the official micro of this update, players have left messages "Suddenly I feel that my ranking seems to be OK again", which is obviously also a recognition of this update.

Whether it is the optimization of the matching system, the care for auxiliary players, and the attention to phenomena such as "diamond segmentation score", it proves that LOL mobile game planning has indeed learned a lot of lessons and is no longer focused on the pursuit of "Krypton gold".

It seems that after being scolded by players for several months, the planners finally understood the principle of making the game well first, and then trying to find a way to make people kryptonite, and focused on the optimization of the game mechanics.

It's just that now I wake up, it's a bit uneconomical, and it's better to be so early.

At present, a large part of the players of LOL mobile games are "heartbroken" by various problems.

After continuous scolding, LOL mobile game planners finally woke up and began to think about players

The various tricks that have been planned over the past few months have ignored the core things in the game.

The matching mechanism is sparse, the ban and punishment system is useless, the planning only cares about the "Kryptonian gold play", and it is a bundle and a drill plate, and it also engages in the linkage marketing of the head, which does make many players lose interest in LOL mobile games.

Fortunately, there is another sentence that goes like this:

"The best time to plant a tree is ten years ago, followed by now."

If from this update onwards, the planning of LOL mobile games can operate the game well, listen to the opinions of players, and optimize the core content of the matching mechanism and the gag system, and the game environment will slowly improve. Wait until the game content is better, and then it is not too late to do the Kryptonian system.

After all, who would want their youth to end up being worthless in the end?

For more wonderful game interpretations, welcome to pay attention to @Tang Jiluo.

After continuous scolding, LOL mobile game planners finally woke up and began to think about players