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Light Encounter: Dailies harder? Recalling that the ancestors wanted to watch the animation, the player bluntly said that it was a waste of time

preface:

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Friends who are familiar with light encounters should know that in the daily tasks released by the altar, there is a type that revisits the memories of ancestors. In fact, it is to re-collect the ancestors, but at the end of the process, we do not have to light up the stone statue and avoid the animation link. With the update of the international service, this gameplay has been adjusted, and the overall difficulty of the mission has also been improved.

Today's topic: Dailies are more difficult? Recalling that the ancestors wanted to watch the animation, the player bluntly said that it was a waste of time!

Light Encounter: Dailies harder? Recalling that the ancestors wanted to watch the animation, the player bluntly said that it was a waste of time

Four Ancestor Quests

There may be small partners who do not know that in the light encounter test suit, there are four tasks related to the ancestors, which are to re-experience the ancestor's memory, retrieve the ancestral memory, find an ancestor (meet), and find an ancestor (Relive). The first and second processes are the same, except that the latter must be lit to see the animation. The third and fourth translations, like the fourth, meet can find the corresponding stone tablet in the hall, and the ancestor appears even if it is completed. The early fourth and third, like the third, were all done in the hall, and now, like the second, need to revisit the memories of the ancestors and watch the animation.

Light Encounter: Dailies harder? Recalling that the ancestors wanted to watch the animation, the player bluntly said that it was a waste of time

Dual-service current version

The number of international service mission types increased, and after the Abyss Season version was preloaded, the completion method became the same as that of the test suit. In other words, two out of four missions require watching animations. There is no new mission type in the national costume, only to re-experience the memory of the ancestors, and complete the task after the collection is completed, without lighting the stone statue. Considering the double service adjustment rules, the national service will most likely not be directly applied to the version, and everyone does not have to worry about watching animation.

Light Encounter: Dailies harder? Recalling that the ancestors wanted to watch the animation, the player bluntly said that it was a waste of time

Why adjust?

Seeing here, there should be players who are confused, the mission content is similar, why divide a play into four? This situation occurs mainly because there were children of light in the early days, and the game type was single. Later, Xiao Chen decided to make adjustments and set up a Flag to ensure that the task of one hundred days was not repeated. We see that test suits and international service maps have all-season ancestors, and they are prepared to relive memories. This task type does not exist in the national service, so it has not been updated.

Light Encounter: Dailies harder? Recalling that the ancestors wanted to watch the animation, the player bluntly said that it was a waste of time

Personal opinion

While there is nothing wrong with adding task types, it seems unnecessary to divide watching animation into two types. After all, people just want to experience different ways of playing, and don't want to add trouble to this. Perhaps Chen Xinghan can develop some other tasks on the basis of the game, so that players can experience it in the process of running the map, increase the fun at the same time, and do not affect the player's mood.

Light Encounter: Dailies harder? Recalling that the ancestors wanted to watch the animation, the player bluntly said that it was a waste of time

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Light Encounter: Dailies harder? Recalling that the ancestors wanted to watch the animation, the player bluntly said that it was a waste of time

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