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Oversimplified Players explore the possibility of Pokémon difficulty settings

Recently, the topic of "what would happen if Pokémon had a difficulty setting" on foreign forums has aroused a large number of players to participate in the discussion.

Some players have put forward a lot of imaginations about this difficulty setting, such as: at the beginning of the game, players can choose four difficulty options to provide a progressive difficulty experience. Simple difficulty will show hints of restraint in battle, NPCs will give away more recovery items, and the level and capture success rate of hostile Pokémon will also change.

Oversimplified Players explore the possibility of Pokémon difficulty settings

Most players' advice on difficulty is focused on health, or automatically raising the level of enemy Pokémon by 5 to 10, basically maintaining the level of numerically increasing the difficulty of the game.

The reason for this discussion is that the difficulty of the Pokémon series of games has not been high for many years, which makes players feel less challenging. But based on years of experience, the likelihood that such a discussion will be adopted by manufacturers is infinitely closer to zero.

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