In the current version of the battle, once killed and fallen to the ground, even if it is resurrected, it is difficult to quickly restore the blood line due to the impact of the weakness of the resurrection.
So, how exactly do you deal with the resurrection weakness mechanism in battle? Let's take stock! (This content only represents the author's personal views, welcome to discuss in the message area)
1
Magic weapon
Pale paper man
In any version, Pale Paper Man is one of the classic operations for players to fall to the ground and react to subsequent damage.
Pale Paper Man does not remove the Resurrection Weakness, but he can help the player drastically reduce all damage taken by the player for 3 consecutive turns, ensuring that the player has a chance to survive even if they receive a limited amount of healing. It is worth mentioning that the four attributes of the pale paper man recommend Taiyin.
The pale paper man after being resurrected from the ground has become an operation that most players will do, and many actual battles have proved that this way of coping is very effective.
2
Equip stunts
Water qing tips, jade clear tips, crystal clear tips
The Water Qing Recipe, the Jade Qing Tip, and the Jing Qing Trick all have a common effect, which can purify their own abnormal state, and the resurrection weakness is one of the abnormal states that can be solved by these stunts.
If necessary, use the Jingqing Tip, purify + return blood dual effect, the whole team state instant health.
Cihang Pudu
Cihang Pudu, resurrecting all the dead members of his own side, completely restored his qi and blood. The user's qi and blood become 10% of the upper limit, losing all mana.
Cihang Pudu's resurrected teammates are completely full of blood, and they don't have to worry too much about the weakness of the resurrection. Cihang Pudu has always been a flip magic skill, although it is difficult to use successfully in the case of the opponent's vigilance in actual combat, but you can completely get out of its unexpected playing style. If you can't do the most extreme 1 for 4, you can fully consider the next 1 for 3, 1 for 2.
Of course, such a strange trick is reserved for use when there is no other way, after all, mana is also very important in battle.
3
Sectarian & Meridian Skills
Purification class
Ryugu Pure Heart
Purify the abnormal state of friendly units, if the purification is successful, the next spell attack within 3 turns must be a combo.
The temple was drunk on the head
Purifies an allied unit of its anomalous state and deals some damage.
The Yin Cao Mansion returned to its true nature
Resurrects your own single target and restores 50.0% of the target's maximum health, up to the restoree's level*30, and then clears the target of all states that can be cleared including debuffs and buffs, and cools down for 8 turns.
The square inch of the mountain is bright and the moon is beautiful
After use, clear your own abnormal state, and for each abnormal state, you will restore 8.0% of your maximum qi and blood, up to a maximum of *25 character level, and cool down for 8 turns.
illustrate:
These skills are similar to stunts such as water clearance techniques, and they all have the function of purifying or removing abnormal states. However, it should be noted that the Dragon Palace Pure Heart and Metamorphosis are the head sticks to drink, due to the speed, there will generally be no auxiliary sect to provide treatment in the follow-up, so it is necessary to summon the spirit to use the three medicines in time to resist the blood.
Shield class
In the Fantasy Journey to the West mobile game, shields can be understood as a healthier "extra amount of health", which will be deducted preferentially when damaged, and will not be affected by the descent.
Although death is weak after being resurrected, if you have a shield at this time, it can naturally help you resist the next damage.
The Tang Dynasty government took the initiative
Gain a shield that lasts 4 turns, the shield exists for the turn, blocks the first physical attack received and makes a counterattack. If the shield is broken, it increases physical damage by 2 turns.
Demon King's Seal
Summons a Guardian Seal, which is a Shield effect that can heal or taunt when present for 5 turns. When the shield value is 0, the imprint effect is lost. Up to two imprints can exist at the same time.
Little Thunder Thunder
Impose a shield on your own monomer.
Putuo Mountain is not alarming
Helps a friendly unit absorb damage and convert it to Qi and Blood Regeneration for 1 turn or disappear after absorbing the caster's healing intensity *60.0% of damage, cooling down for 8 turns.
Fang Inch Mountain Gate Sect Magic Treasure Heavenly Master Rune
After use, if you do not die at the end of the turn, you will be given a shield of *50.0% of the character level for 4 turns.
Today's inventory of the resurrection weakness response is over
Which way do you think is more effective?
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Thank you!