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Demacia Cup: Doinb's new understanding, naked artillery card gameplay analysis!

In the Demacia Cup LNG vs OMG match, the ghost talent Doinb once again showed us his magical idea of using cards against Marzaha, which although LNG lost, this novel idea is worth learning. Let's take a look at the circumstances in which this game can be used.

Demacia Cup: Doinb's new understanding, naked artillery card gameplay analysis!

Core ideas

The positioning of the card master is a rhythm-type control hero, using the characteristics of rapid teleportation of large moves to have unparalleled first hand, and it is a non-BAN mandatory presence in the world of S11, of course, the corresponding is that the output is insufficient compared to other mages, and in order to enhance its control range, it is necessary to produce a cannon with incompatible attributes, so the output will be weaker. This time, the Doinb directly exposed the artillery, completely abandoning the output capability.

So what is the right situation for such a game? First of all, the output of the teammate must be sufficient, and the second is that the opponent has the opportunity to pose a strong threat to himself within his own range. For example, the opponent's Marzaha, the card cannon is to reduce the threat of Marzaha's big move to himself.

Demacia Cup: Doinb's new understanding, naked artillery card gameplay analysis!

It can be seen that in team battles, Doinb is always kept in a very safe position to give control, disrupting the opponent's output environment, which is the advantage of the card early naked artillery, you can put yourself in a difficult position to be targeted at the same time to play control, which is equivalent to a costless control.

Demacia Cup: Doinb's new understanding, naked artillery card gameplay analysis!

After the card artillery is formed with CD equipment, it can play multiple key controls in a short period of time in the team battle, leaving people for the team and disrupting the enemy output, and because of the relationship between the artillery, the other party has no way to counter the card, the card only needs to wait for the right time to make their W skill an effective control.

equip

Demacia Cup: Doinb's new understanding, naked artillery card gameplay analysis!

Card equipment in the encounter with similar situations to Doinb can first out of the artillery, and then is the CD shoes, mythological equipment also need to be considered according to the situation, the other side if there is an explosive assassin can be out of the crown, the fault tolerance rate of this equipment is very high, and even to a certain extent has the role of gold. Yong Frost is to pull the control ability full. The back equipment is mainly CD and faqiang, and the astral drive is a good choice, and it can also replenish the amount of health. The late golden body is also very important, supplementing the magic strength, armor, CD and invincible. The last piece of equipment to replenish the banshee once again strengthens the fault tolerance rate and prevents it from being forced open.

Runes

Demacia Cup: Doinb's new understanding, naked artillery card gameplay analysis!

The card rune chooses the wolf head, this rune is equivalent to giving up the line advantage, so the card proficiency requirements are relatively high, after all, the card is a hero who is not strong on the line, but this rune has a strong advantage in support, even if there is no big move, you can also use the wolf head to hit the opponent unprepared. The following points the Taste of Bleeding to strengthen the line ability, the second line points out the Ghost Luo to enhance the field of vision, and the last line points out that the Spirit Hunter reduces the active and passive CDs of equipment. The secondary department chooses sorcery, which must be transcendent, and the second recommends the aura cloak, so that the TP support time movement speed bonus is higher.

Some

Demacia Cup: Doinb's new understanding, naked artillery card gameplay analysis!

Cards add points to the main Q vice W, E skills mainly add attack speed and extra damage a little, Q skills are mainly used to clear the main line, W skills core skills are added.

summary

Card is a rhythm hero, the role of the team is mainly a single point of control field, the use of artillery to strengthen their own range to achieve the purpose of no cost control, is a distraction protection are very good functional single, while the late equipment molding also has a good single belt ability, according to different lineups to choose different equipment and runes is the key to cards.

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