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League of Legends' first turn-based RPG Voice Feel the pain of never losing my love and looking broken

Tired of playing lol's MOBA gameplay, do you want to try other RPG games, this semi-real-time RPG from Airship Syndicate Studios is the first time in more than a decade since the birth of "League of Legends" to tell a story outside of the canon in the form of independent game works, and it is also the first time that the worldview faces the players of the main single-player platform, controlling a team composed of characters in "League of Legends" in this game, freely configuring the lineup, exploring the streets of Birgivort, Mysterious Shadow Island, as well as experience a unique line-of-war system.

League of Legends' first turn-based RPG Voice Feel the pain of never losing my love and looking broken

First, complete the plot of the original work

Speaking of Birjivoort and Shadow Island, then friends who are familiar with the LOL backstory (in fact, it does not include me, I am not pretending to understand) will know that this story is highly related to the sea-related characters) - yes, although the title has a big "King of Destruction" and the CG at the beginning also depicts the birth of Foyego, most of the plot flow content of our game does not directly intersect with it.

League of Legends' first turn-based RPG Voice Feel the pain of never losing my love and looking broken

The game begins with Miss Doom killing the enemy captain Planck and becoming the new pirate leader of Bilgivoort, who is threatened by a type of "Night of the Soul Eater": the undead burst out and turn the living into their companions. Under Hammerstone's planning, Planck is actually resurrected, and a bigger conspiracy is brewing...

League of Legends' first turn-based RPG Voice Feel the pain of never losing my love and looking broken

So in the fight against the "Night of the Soul Eaters" as a clue, Miss Doom, the female sacrifice of the snake mother, Oroy, who came to save the clan, the Blood Harbor Ghost Pike who was "chosen by the snake mother", the fallen samurai Yaso who protected the beaver, and the nine-tailed fox Ahu were involved in this whirlpool of fate, embarking on a journey against Hammerstone and Planck, and the deeper dark forces behind them.

Second, for character shaping

As an expansion game of the lol world view, I believe that fans pay the most attention to "The Legend of the Broken King" is character restoration and character shaping.

The restoration of the hero fighter system in this game is also quite in place, such as Bronn passive hanging stun, Oroi summoning tentacles... Of course, this will also make people make some empirical mistakes, when the author first used the Bronn battle, confidently let the bloody Oroi attack, trying to hit the fourth passive blow of the Bron, but in fact the passive trigger required twelve general attacks, and finally mentioned GG.

League of Legends' first turn-based RPG Voice Feel the pain of never losing my love and looking broken

In order to meet the requirements of the turn-based system, an increase in the number of skills is necessary. This game has added many heroes' original skills. Each hero has as many as three ultimate moves alone (which require side quests to unlock), not to mention up to ten normal skills combined. To be honest, I was quite excited to see the heroes wielding different styles and powerful skills.

This work also took off some stereotypical "labels", arrogance is no longer the only mask of Oroi, walking in the world, she will be puzzled by the will of the goddess, and will hesitate when making decisions, which seem quite real in our eyes.

Character dialogue from start to finish is also remarkable. At each break, a "small theater" will be staged. The heroes' respective "obsessions" and personalities are thus well portrayed: the female gun vows to kill the captain, Yaso is obsessed with the things of Yong'en, and Ahu has hurt her partner... Many heroes, from a labeled image, have become flesh and blood beings.

League of Legends' first turn-based RPG Voice Feel the pain of never losing my love and looking broken

Completing the hero's character in the form of an RPG is obviously more acceptable than the dry text on the data station, and at this point, the fist has obviously found the right direction.

However, putting a lot of ink on the heroes of "League of Legends", the drawbacks are obvious: the whole story has almost become a one-man show of heroes, a number of supporting characters are like passers-by, and there are almost no original supporting characters like "Battle of Two Cities" Hilco; The composition of the whole world also seems a bit hollow. But with limited resources, the production team obviously knows what the player wants, and this trade-off, AS Studio has done a good job.

3. Similar to the gameplay of God of War Night Raid

The game experience of "King of Destruction" is similar to the famous work "God of War Night Attack" by the developer Airship Syndicate Studio in terms of art style and combat system, including similar American cartoon effects, the same top-down view three-dimensional maze adventure, the same 3V3 semi-real-time combat system, and even the feature of large-scale character standing drawing during dialogue and the gameplay of fishing mini-games have been completely retained, that is to say, the producers did not want to hide the connection between the two.

League of Legends' first turn-based RPG Voice Feel the pain of never losing my love and looking broken

However, the battle and exploration system of "King of Destruction" can be said to be an evolved version, there are more influencing factors to be considered when fighting, the props, equipment and skill system are more complex, and the maze structure is more varied, if you have not played "God of War Night Attack", I believe there will still be some freshness.

The adventure map of the maze is relatively complex, the map is flat at first glance, but in fact there is a significant height difference design, which brings a variety of types of forked routes, while there are some classic puzzles waiting for the player, including light puzzles, spike mechanisms, hidden passages, etc., in general, the structure of the maze is not complicated enough to let the player get lost, and enter the scene can automatically see the entire map of the entire area, including treasure chests, mechanisms, collection materials will be displayed on the map, The rest only need to spend a little time to think about the specific route, or relatively close to the people.

League of Legends' first turn-based RPG Voice Feel the pain of never losing my love and looking broken

Another connection between The King of Destruction and Night Raid is that each protagonist has a "dungeon skill", and one passive and one active can be used at any time during exploration. The game adopts the "Minglei" design, the enemies are shaking around on the map, after finding the protagonist will take the initiative to approach to trigger the battle, and the protagonist's active dungeon skills are all offensive actions, such as Miss Doom's shooting, Bron's smashing shield, etc., as long as the hit hits the rushing enemies, you can enter the battle with more favorable conditions for yourself, including reducing the enemy's health, gaining some buffs, and so on.

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