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The 6th Shenzhen International Video Game Festival opened, and nearly 1,000 Cosers sang "My Motherland and Me"

The 6th Shenzhen International Video Game Festival opened, and nearly 1,000 Cosers sang "My Motherland and Me"

On the morning of October 1, the 6th "Shenzhen International Video Game Festival" with the theme of "Reviewing the 70-year Animation Process and Enjoying the Future of 5G Games" was grandly opened in Hall 9 of the Shenzhen Convention and Exhibition Center. In order to celebrate the 70th anniversary of the founding of the People's Republic of China, nearly a thousand game Coser actors, anime masters and comic fans waved the five-star red flag and sang "My Motherland and Me" on the main stage, expressing patriotic feelings in a different way and presenting gifts to the mother of the motherland.

The 6th Shenzhen International Video Game Festival opened, and nearly 1,000 Cosers sang "My Motherland and Me"

For the first time, this year's video game festival adopts the full coverage of the 5G network supported by Shenzhen Unicom, and is the first in the country to use 5G network services at the animation game exhibition. The exhibition relies on the 5G network to carry out the glory of the king, and the edge computing technology of 5G can also greatly reduce the game delay, thereby improving the interactive perception of game users. Players will feel the smoothness of the game brought by 5G, and the competition will also allow the audience to intuitively feel the immersive experience of hearing, vision and super experience brought by the 5G network.

In order to present the 70th anniversary of the founding of the People's Republic of China, the Animation Society of China exclusively launched the "70th Anniversary of the Founding of New China Animation Retrospective Exhibition" at the Shenzhen International Video Game Festival, showing the brilliant achievements in the field of animation since the 70th anniversary of the founding of the People's Republic of China. It is understood that this exhibition has nearly 100 animation game guests at home and abroad attending, tencent, NetEase, Toyss Network, China Mobile Game, Chuangmeng Tiandi, Xuanji Technology Co., Ltd. and many other well-known game companies competing to appear. Popular new games, hot e-sports events, the most in interactive live broadcasts, colorful event performances, and thousands of Cosers carefully dressed up, dressed as anime, classic characters in the game shuttled through the venue, bringing a strong two-dimensional wind, the scene is extremely hot... On the opening day, nearly 10,000 spectators came to the scene to experience the charm of this game event.

The 6th Shenzhen International Video Game Festival opened, and nearly 1,000 Cosers sang "My Motherland and Me"

As a well-known global IP game operator, CMG debuted at this year's video game festival with a number of its blockbuster masterpieces, among which "Paladin Vii" is the ninth work in the domestic single-player game "Paladin Legend" series, using Unreal Engine 4 to create, allowing players to experience a completely different world of Paladin. The first work in the Paladin Story series was released in July 1995, when it was hailed by players as a "masterpiece of the world" and still occupies a pivotal position in the game industry.

After five years of development, the Shenzhen International Video Game Festival has gradually become an excellent platform for digital entertainment companies at home and abroad to display their products. The first Korean Animation Zone was established and organized by the Korean Animation Producers Association. Among the content brought in this time is Paprika Entertainment, the production company of the famous animation "Magic Car God", which won the best cross-media animation in Korean history.

The 6th Shenzhen International Video Game Festival opened, and nearly 1,000 Cosers sang "My Motherland and Me"

Compared with previous esports competitions, this year's video game festival has a wider coverage, a longer duration, more players and a larger scale. The "Warhorse Cup Shenzhen E-sports Championship Final" will be held jointly with Warhorse, and the event will be selected by layers of auditions, and finally four teams will stand out from it and participate in the live final. At the same time, innovative and wonderful events such as the N-NP E-sports Music Carnival and the first Queen's Cup E-sports League have created a grand e-sports carnival.

In addition to game products, anime two-dimensional event activities earned enough eyeballs in the field. The finals of the four major events of the National Cosplay Competition, the House Dance Competition, the Idol Competition, and the National Wind Music and Dance Competition ignited the main stage. The organizer specially invited nearly 100 heavyweight guests at home and abroad, such as the well-known Coser Eight Dogs (Malaysia), Crazy Room and others to perform on the same stage. During the period, more popular voice actors sang in China, and Tang Xiaoxi, Zhang Zhe, and Li Mosquito xiang parachuted in to interact with fans. The National Day holiday will set off a dimensional storm at the Convention and Exhibition Center, bringing a different feast for the audience.

The 6th Shenzhen International Video Game Festival opened, and nearly 1,000 Cosers sang "My Motherland and Me"

Shenzhen International Video Game Festival has been successfully held for five sessions, and its brand influence has been continuously enhanced, attracting many first-class exhibitors, professional buyers and animation game lovers at home and abroad. The Shenzhen International Video Game Festival has become the largest, most influential and most cohesive game festival in the region. In the future, the Shenzhen International Video Game Festival will further gather high-end customer resources in the industry and strive to build an animation game brand exhibition with international influence. Source: Shenzhen News Network