The last issue of the paradise attack was explained to the wild friends
Lucky viewers in the comments section left a message saying:
Therefore, this issue of Destiny Sister will be brought to you
Racecourse Town - three storeys as well
Art Container - Service Center Attack Tactics ~
Racecourse Town - three floors
There is no indoor staircase connection between the first and second floors of the building
The deserters need to reach the second floor via a perimeter staircase
Remember not to rush indoors when you go upstairs
You can first observe from the perspective of the door side card
Judge the approximate location and number of people of the other party
Then develop a suitable offensive route
(Due to image size limitations, this image quality does not represent the image quality of the game)
After a preliminary observation of the indoor situation
Destiny Sister chose to close the door as cover
Then quickly walked to the window of the front room
Suppress the people in the room
Our unusual offensive route
Can hit the opponent a surprise ~ ~
At this time, the other party will definitely separate the personnel
Go to this room to check the situation
We then returned through the doorway and entered the room
Reach the position behind your opponent again
It can be taken down by firing quickly
Leave no room for the other party to react
The wild friends before engaging in a firefight with their opponents in the attic
It is recommended to stop at the stairs for a short observation
Gas bombs were thrown at the rear of the bunker inside
Force the other party to move around and avoid, exposing the position
Under the interference of gas bombs, the other party is overwhelmed
It often turns like ants on a hot pot
We can easily eliminate it by taking a flight upstairs
This trick is called "catching turtles in an urn."
A whole squad was broken by us one by one
Art Container - Service Center
A service center located in the Art Container Area
It is a large three-storey building with multiple rooms
The rooms on the same floor are interconnected
It is recommended that the deserters before entering the second floor
Start by throwing a smoke bomb at the staircase
Block the sight of possible gun opponents
Due to the interconnected and larger rooms on the second floor
It is difficult to determine the location of the opponent in each room
Deserters rushing in may encounter an ambush
At this time, the cover of smoke can be used
Directly out of the eaves perimeter of the second floor
Clean the individual rooms from the window
Give the opponent in the room a risk~
When the opposing teammate is eager for revenge, the news comes
We could quickly run outside the balcony on the 3rd floor
Jump to the top of the balcony door with the help of a pile of debris to ambush
Take advantage of the unexpected position
The opponent only needs to chase out the roof platform
Will be eliminated by the gunfire above!
The above is all the content of this issue of the raiders
What other buildings do the Deserters want to break?
Welcome to leave a message in the comment area
Destiny Sister will choose some more buildings that everyone is interested in
We'll see you again in the next installment!
Star check
Points replenishment