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How do we interact with machines? | Digital Life Manual Vol.002

How do we interact with machines?

--The evolutionary history of human-machine interfaces

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Have you ever thought about it?

Every day from the moment we open our eyes, everywhere we look is the product of careful design.

But we often take all of this for granted.

Why are these objects that we use intuitively designed?

As more and more objects have screens, our interactions with them move to this small screen.

How does this migration affect the design, and our experience?

In this issue of the Digital Life Brochure, we invited three designers from different fields to talk about the "evolution of human-machine interface".

Tian Fei, Industrial Designer, Associate Professor, Hunan University of Technology

Good design.

What exactly should it look like?

Swipe left to see the best answers

THE ANSWER

It's easy to use.

When the user can smoothly use the product according to life experience without reading the instruction manual, he will have a feeling of "Wow, sure enough, I am so smart", which will bring a kind of pleasure and confidence to the user.

It's fun to use.

In the fast-paced information society, it's easy for people to emo. So when using it, it is good to make the user smile and have some fun. Interesting product, it is not only an emotion, but also carries the function of "healing".

JJ Ying, Senior UI Designer, Design Podcast Anyway.FM Producer

When the screen becomes the link that connects the world

UI design

How has it changed?

Xerox PARC Labs is a mecca-like presence for UI designers. The first graphical user interfaces were born there.

Early smart devices employed a lot of skeuomorphic designs to reduce the user's cognitive costs. For example, the icon for a video is a TV, and the icon for a recording is a microphone.

But iOS7 changed everything. In that era of information explosion, it was indeed a very appropriate means to deal with overloaded content with a flat design.

Ge Yanan · Origin Design

01

Why ruled in flattening

UI world time

Vivo chose one

What about unusual design languages?

Design must serve the content, and our focus has always been on exploring how to better express the digital world.

This time the design language, we call it symbolic design ourselves. We believe that symbols and content are naturally a couple, symbols will not preempt content, and the two together can produce a variety of more interesting chemical reactions to bring more fun to everyone.

02

How would You Describe OriginOS Ocean?

Reliable, simple yet exciting.

Reliability is the basis for users to trust a system, so this time it has made a comprehensive upgrade in terms of system fluency, security and privacy.

Simplicity, one is to hope that users can simply and lightly obtain information, the other is to give users simple and powerful creativity, and finally to allow users to interact with the device more simply and naturally.

Exciting is actually to bring the real emotions or feelings of the physical world into the digital world, so that users are no longer monotonous when using it, full of fun and surprises.

Perhaps in the future, the barrier between the real world and the digital world will be completely broken.

And this relies on a "design" that is always in line with human intuition, never loses fun, and the beauty of life.

Perhaps at that time, our column name would have only retained the first four words, because:

Everyone lives digitally, and everyone no longer needs manuals.

vivo x ifanr love fans

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